Armchair Dragoons Forums

Wargaming => The Modern World => Topic started by: judgedredd on September 07, 2021, 11:24:43 AM

Title: Fields of Fire
Post by: judgedredd on September 07, 2021, 11:24:43 AM
Excellent breakdown of Fields of Fire in this video.

It's 3 hours long - but very comprehensive and shows the game off very well.

Made me want to get the damn thing back out because the game was very, very excellent.

Title: Re: Fields of Fire
Post by: Rekim on September 08, 2021, 02:57:59 AM
Nice. I'm also interested in playing FoF again, but break into a cold sweat just thinking about past struggles with that rulebook. A comprehensive overview of the system before I start might just do the trick. Will bookmark this vid for my next set of graveyard shifts.
Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 03:53:10 AM
The rule book was tough for sure.

This is very detailed in it's explanation - it's slow - but very methodical. a great help and if you "know" the rules, this will help immensely because it reinforces what you already "know"

I'm really enjoying my World at War '85 games - but this is really making it difficult for me to stay with WaW - I desperately want to get this on the table again.
Title: Re: Fields of Fire
Post by: Rekim on September 08, 2021, 04:55:35 AM
It's been 10 years since I last played FoF, so will require a complete read through of the rules. Do you happen to know if version 2 of the rulebook is completely compatible with version 1 kit?

I'm hoping the new rulebook is more comprehensive than the original. I remember having to search the Internet a crazy number of times when I was uncertain about situations. So many details just weren't addressed in the rulebook. I'm sure there is a lot more Q&A out there now compared to when it was first released, but would rather not have to go there. I recall the designer was pretty good at answering questions, but was deployed a good amount of the time.
Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 05:03:23 AM
It's been 10 years since I last played FoF, so will require a complete read through of the rules. Do you happen to know if version 2 of the rulebook is completely compatible with version 1 kit?

I'm hoping the new rulebook is more comprehensive than the original. I remember having to search the Internet a crazy number of times when I was uncertain about situations. So many details just weren't addressed in the rulebook. I'm sure there is a lot more Q&A out there now compared to when it was first released, but would rather not have to go there. I recall the designer was pretty good at answering questions, but was deployed a good amount of the time.
As far as I recall, the answer was yes - you can use the rulebook from v2 for the v1 game. I asked the same question a year ago and the answer was yes.
Title: Re: Fields of Fire
Post by: BanzaiCat on September 08, 2021, 10:00:55 AM
FWIW, there's a Fields of Fire Boot Camp website devoted to getting players better access to the rules. Check it out if you have a chance.

https://sites.google.com/site/fieldsoffirebootcamp/

Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 10:41:19 AM
I'm going to have to pack up WaW...I need to get back to this.
Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 10:41:41 AM
FWIW, there's a Fields of Fire Boot Camp website devoted to getting players better access to the rules. Check it out if you have a chance.

https://sites.google.com/site/fieldsoffirebootcamp/
Thanks  :bigthumb:
Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 11:17:20 AM
This is an excellent playthrough also.



Looks like he used a potato to film it - but he explains things very well and his videos are easy to follow
Title: Re: Fields of Fire
Post by: judgedredd on September 08, 2021, 03:06:58 PM
I couldn't help it.

The excitement of drawing terrain, resolving potential enemy contact and the joy of finding there's none - or the dread of finding out it's a bunker with an MG or an ambush putting 3 units on two different terrain cards, the excitement of drawing cards for command points and being destroyed when you see you've got 2 - for a green commander or seeing a 5 turn up, the tension when you are looking for a CONTACT sign on the command cards when resolving an enemy contact and the relief seeing none show up

It's all too much  ;D
Title: Re: Fields of Fire
Post by: judgedredd on September 16, 2021, 12:58:37 PM
Man - this game punishes the stupid!

I just moved my 1st Platoon onto a card with a spotter - confident that I'd be able to get him with a grenade attack. Unfortunately, although the grenade attack was successful, during his event phase he vacated the card and the grenade turned into a miss. -2 (exposed) and -1 (grenade miss) and +2 terrain gave a -1 NCM

Platoon CO is down, 1st squad suffered a casualty and a litter team, 2nd squad suffered a casualty, 3rd squad was pinned, mortar was fine, bazooka was pinned and MG was a casualty.

I was so focused on getting him away so I could move forward, I forgot about the danger of a missed grenade attack on exposed units
Title: Re: Fields of Fire
Post by: mcguire on September 16, 2021, 04:42:31 PM
Once you pull the pin, Mr. Grenade is no longer your friend.
Title: Re: Fields of Fire
Post by: judgedredd on September 17, 2021, 01:02:47 AM
Aye - indeed.

My 1st Platoon is a mess. Only 3rd Squad is intact. Everyone else is broken into fire teams (not a cohesive unit), paralysed or injured. I lost my mortar team last night too!

The second mission is slow progress. 5 rows and they ALL have to be cleared of enemy forces. It's turn 5 and I've only just started to climb onto row 3
Title: Re: Fields of Fire
Post by: judgedredd on September 19, 2021, 04:48:49 PM
This has turned into a right mess.

I was doing ok...but the Germans got a Counter Attack event and now I have Germans crawling all over my arse.

Red are German VoFs (volume of fire) and PDFs (primary direction of fire).
White is my CO and 2 litter teams (I think the Germans attacking them have to switch to combat the fire team that just moved onto the German card)
Purple is my Co 1st Sgt
Yellow is my 1st Platoon (and fire team) - which had been hammered and was starting to recover.
Green is 2nd Platoon (and fire team) who have faired much better.
Blue is my 3rd Platoon who have faired best.

I've lost the XO because he had to be reconstituted into the CO who had become a fire team!

It's all went to hell in a hand basket
Title: Re: Fields of Fire
Post by: LetsPlayHistory on September 20, 2021, 04:14:23 AM
I heard GMT is currently working on a propper rewrite of the rules, which are a pain. Unteil then, there are some awesome player-made rewrites on BGG which help alot, if you don't want to jump back and forth through this concatenation of concepts.

I should finally continue my campaign...
Title: Re: Fields of Fire
Post by: judgedredd on September 20, 2021, 05:06:50 AM
Thanks for the link...I look forward to watching your playthrough.

I did start on the first one and you are one lucky bugger. Moving two units forward and getting no contact on either AND both finding cover is rare in my experience. Even rarer is not making contact on an A Potential Contact Marker. That often only happens for me when Engaged or Heavily Engaged - and I believe you are only at Contact level at the beginning of that video.

I saw you moved assault teams forward. Assault teams can only attack on the terrain card they occupy and I've seldom had a German unit spawn  on the same card - generally they spawn left/right/forward at max LoS...so I always send forward Fire Teams. Assault Teams have the benefit of aautomatic VoF which is -1 whereas Fire Teams only have Small Arms VoF of 0. But the -1 is no good to you if the enemy is on a different card (and that's more often than not the case)

Of course - Fire Teams are Green whereas Assault Teams are the experience same as the spawning unit (Line in the first mission) and so Assault Teams don't have a modifier to their card draw for finding cover - they get 2 cards whereas the Fire Teams only get one card.

But Fire Teams can fire on adjacent terrain whereas Assault Teams can't.


Having said all that.......often the spawning German unit is not spotted and so the Fire Team can't fire anyway.

Lots to think about.
Title: Re: Fields of Fire
Post by: judgedredd on September 20, 2021, 05:23:55 AM
I heard GMT is currently working on a propper rewrite of the rules, which are a pain. Unteil then, there are some awesome player-made rewrites on BGG which help alot, if you don't want to jump back and forth through this concatenation of concepts.

I should finally continue my campaign...

I would like to add - you explained the mechanics very well.

Although - at 24:11 I don't think a pinned unit can concentrate fire. You may have looked at the Enemy Defensive Action Table and got that result instead of the LAT Action table (which is used for pinned units also). He'd have likely retreated or tried to rally.

Also - at 26:00 - the All Pinned VoF for the German LMG Team should be changed to Automatic VoF

And finally - you did what I ALWAYS forget to do also - adjust ammo  ;D

Still - very good playthrough
Title: Re: Fields of Fire
Post by: bbmike on September 20, 2021, 08:02:01 AM
This is all good stuff as Fields of Fire 2 has recently arrived at the door.  8)
Title: Re: Fields of Fire
Post by: judgedredd on September 20, 2021, 08:37:07 AM
Is a truly superb game. The rules are a mess and vague in lots of places. I still come across situations where I need to post on BGG.

I was positive I read that the Germans had to shift fire to a US unit that entered their card...but I now can't find it anywhere
Title: Re: Fields of Fire
Post by: judgedredd on September 20, 2021, 10:54:40 AM
....
I saw you moved assault teams forward. Assault teams can only attack on the terrain card they occupy and I've seldom had a German unit spawn  on the same card - generally they spawn left/right/forward at max LoS...so I always send forward Fire Teams. Assault Teams have the benefit of automatic VoF which is -1 whereas Fire Teams only have Small Arms VoF of 0. But the -1 is no good to you if the enemy is on a different card (and that's more often than not the case)

Of course - Fire Teams are Green whereas Assault Teams are the experience same as the spawning unit (Line in the first mission) and so Assault Teams don't have a modifier to their card draw for finding cover - they get 2 cards whereas the Fire Teams only get one card.

But Fire Teams can fire on adjacent terrain whereas Assault Teams can't.


Having said all that.......often the spawning German unit is not spotted and so the Fire Team can't fire anyway.

Lots to think about.
One other major benefit of using Assault Teams is they can move onto an enemy occupied card - a Fire Team cannot. I over looked this rule (as is so easy to do).

That's one of the reasons why LetsPlayHistory is using Assault Teams.
Title: Re: Fields of Fire
Post by: judgedredd on September 20, 2021, 02:27:23 PM
After saying you were lucky in your pulls for contacts and I'd never experienced such an easy start,  there I go and clear the whole front row of C Potential Contacts with no contact. First time ever.  ;D  ;D
Title: Re: Fields of Fire
Post by: thecommandtent on September 20, 2021, 07:37:52 PM
If they really do rewrite the rules I think I might finally pull the trigger on this one.
Title: Re: Fields of Fire
Post by: judgedredd on September 26, 2021, 05:45:25 AM
I accept the fact that I'm at a happy middle place with the rules now. I've probably got about 80 or 90% of them down...just little nuances escape me from time to time...but they don't break the game for me
Title: Re: Fields of Fire
Post by: Advocator (Scott) on September 26, 2021, 09:52:17 AM
If they really do rewrite the rules I think I might finally pull the trigger on this one.

I know someone who is helping on the rules re-write, so it's happening... Probably won't see it for another year or so. My insider has played lots of FoF over the years and is very happy with how the rewrite is going. When I discussed the game, he suggested I wait for the new rules before buying it.
Title: Re: Fields of Fire
Post by: LetsPlayHistory on September 26, 2021, 01:51:26 PM
Although - at 24:11 I don't think a pinned unit can concentrate fire. You may have looked at the Enemy Defensive Action Table and got that result instead of the LAT Action table (which is used for pinned units also). He'd have likely retreated or tried to rally.

Also - at 26:00 - the All Pinned VoF for the German LMG Team should be changed to Automatic VoF

And finally - you did what I ALWAYS forget to do also - adjust ammo  ;D

Still - very good playthrough

Yeah, sure, there are probably a few mistakes there. Would be worse if I grad it and continue now.  ;D
I believe I adjusted ammo off cam.
Title: Re: Fields of Fire
Post by: thecommandtent on September 26, 2021, 02:24:02 PM
If they really do rewrite the rules I think I might finally pull the trigger on this one.

I know someone who is helping on the rules re-write, so it's happening... Probably won't see it for another year or so. My insider has played lots of FoF over the years and is very happy with how the rewrite is going. When I discussed the game, he suggested I wait for the new rules before buying it.

Thanks for the insight. Looks like I'll wait for the rewrite then :)
Title: Re: Fields of Fire
Post by: judgedredd on October 04, 2021, 04:29:03 AM
I decided to give FoF2 a try.

It's not as fun for me. Peleliu is fixed maps. Kind of suits the region...but I liked drawing for a random map - it was an additional level to the replayability as no map was ever the same.

Also - it's brutal. Every single time I've tried the first mission, I've lost Amtraks and people...lots of people. Whole squads at a time in some instances. Truly - sounds terrifying and probably very realistic.

However I watched a video fo a guy playing and he moved his first 4 Amtraks onto the Surf Zone. When checking for Potential Contacts, his first was automatic (Potential Contact A and No Contact means you have automatically made contact)...he pulled for bombardment (mostly what you'll pull in that phase. He then pulled for each of the other 3  Potential Contact A markers...Because he was now in Contact, each Potential A contact Marker pulls 7 cards to see if there's contact...he pulled 3 lots of 7 cards and all 3 of his Potential Contact A markers resulted in No Contact!!!

Lucky bugger. On my first time trying the mission, I made contact on ALL 4 cards and had 2 Amtraks Brewed Up (all passengers marked as casualties) and the other two were Knocked Out resulting in a check for each step of infantry being carried. The second wave did not fair much better with 2 Brewed up and 1 knocked out.

Absolute disaster from the off. Scrapped that one and started again - which resulted in a poor start again so I'm on my third attempt.

Long and short of it is - it's not as fun as the first one imo - mostly due to the fixed maps. I am going to carry on playing - and I'll play this next retry through to the end.

Kind of itching to get Holland '44 back on the table as I only ever got a few turns into my one and only playthrough before I had to move it off the table. And I'm reading a book on it which has piqued my interest in playing it again.

But I really am enjoying Fields of Fire.
Title: Re: Fields of Fire
Post by: judgedredd on October 14, 2021, 08:03:15 AM
This has now been on my table for over a month. I've played the FoF Vol 1 Normandy mission 1 4 times, mission 2 3 times and FoF Vol 2 Peleliu Mission 1 twice

FoF Vol 1 is definitely my favourite.