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Author Topic: Warhammer 40,000: Gladius  (Read 5126 times)

Martok

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on: November 03, 2020, 01:32:12 PM
Even though the next DLC has been anticipated for some time, its actual announcement admittedly caught me a little off-guard -- not least of which because it's set to drop only 9 days from now.  (Slitherine usually gives at least a little more lead-in time.)   :o 

Gladius is among the (too-many) games I've spent too little time with, but this might finally force me to sit down and really start paying attention to it.  :D 



Quote
Slitherine has announced the Warhammer 40,000: Gladius – Craftworld Aeldari DLC

"Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
  — Inquisitor Czevak

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius.  After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

Slitherine has announced the Warhammer 40,000: Gladius – Craftworld Aeldari DLC

"Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
  — Inquisitor Czevak

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius.  After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

The Craftworld Aeldari DLC will be out on November 12th.



« Last Edit: June 03, 2021, 04:59:15 PM by Martok »

"I like big maps and I cannot lie." - Barthheart

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JasonPratt

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Reply #1 on: November 03, 2020, 10:54:58 PM
I love that the Gladius devs have kept the faith with this game. Even though I don't much enjoy playing it, mostly for aesthetic reasons, the Eldar will be a pretty quick buy for me.



Martok

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Reply #2 on: November 04, 2020, 06:19:39 AM
Yeah, the Eldar is the race I've been most excited about (for all that I admittedly know only a fraction of the lore). 


I find it interesting that you're turned off by Gladius' aesthetics.  For me, it's a major part of its appeal. 


"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


bayonetbrant

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Reply #3 on: November 18, 2020, 08:31:13 AM

=+=+=+=+=+=+=+=+=+=+=+=+=+=++

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Martok

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Reply #4 on: November 18, 2020, 03:04:20 PM
Thanks, Brant!  Getting back into Gladius has definitely been a fun experience, especially playing as the new Aeldari faction.  I like their units so far, and being able to move around via the Webways is a pretty powerful ability (though undoubtedly I'm not taking advantage of it like I should). 

« Last Edit: November 18, 2020, 03:06:21 PM by Martok »

"I like big maps and I cannot lie." - Barthheart

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Martok

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Reply #5 on: June 03, 2021, 05:17:56 PM
[Casts Lesser Thread Resurrection]






1.8.0 Update, New Specialist Pack DLC, and new item


Quote

We're releasing a new update, accompanying the new Specialist Pack DLC.

It introduces a new hero item: the Dimensional Key. It allows heroes ot teleport across the map.

On top of that, we're releasing the new units DLC. Ratlings, Devastator centurions, Kill Burstas... a new unit for each faction. This -does not- conclude our plans for Gladius. We have plans for more content, so stay tuned and game on.

Changelog:


## New Units (Specialist Pack DLC)
* Ratlings (Astra Militarum) [Tier 1] - Sniper infantry unit that can move after shooting.
* Devastator Centurions (Space Marines) [Tier 9] - Very bulky infantry unit with massive armaments.
* Canoptek Wraiths (Necrons) [Tier 5] - Extremely mobile infantry unit that passes through terrain and enemies with equal ease.
* Kill Bursta (Orks) [Tier 9] - Super-heavy vehicle with a big kannon and transport assault capacity.
* Venomthropes (Tyranids) [Tier 3] - Infantry unit with poisonous attacks and a protective spore cloud.
* Dark Disciples (Chaos Space Marines) [Tier 2] - Infantry unit that increases the defenses of Chaos units.
* Krootox Riders (T'au) [Tier 3] - Sneaky infantry unit with both ranged and close combat capabilities.
* Warlocks (Craftworld Aeldari) [Tier 5] - Psyker infantry unit that can teleport around the battlefield and cleanse their foes.

## New Item
* Dimensional Key (Artefact) - Item that allows the hero to teleport to an explored tile.

## General
* Heavy Weapons Squad can now cycle from Krak Missile Launchers to Frag Missile Launchers.
* Transcendent C'tan's Immune to Natural Law now allows him to move through enemy units.
* Research screen now support 7 techs per tier on minimum resolution.
* Updated translations.

## Balance
* Increased Grot Gunner accuracy from +1 to +2.
* Increased Swiftstrike from +17% to +33% attacks.
* Reduced Runtherd Groundz cost.
* Runtherd Groundz no longer provide influence.

## Bug Fixes
* Fixed Master of Possession's Possession skill creating Chaos Spawn on water.
* Fixed items not triggering enemy killed modifiers (fixes Master of Possession's Possession skill not creating Chaos Spawn when killing a unit with Jokaero Digital Weapon).
* Fixed many potential threading data races.
* Fixed undefined behavior when destroying temporary entities.
* Fixed several memory leaks.
* Fixed several memory use-after-free on quit.
* Fixed Where There's A Web, There's A Way achievement not unlocking.
* Fixed spectators end turn button being enabled.
* Removed Dispersed Targetting from Doom Scythe's Death Ray weapon since it does nothing.
* Fixed Farseer's Summons and Craftworlds' Pledge not showing in the hint of Asuryani Arrivals.
* Fixed lots of typos.

## Modding
* Added <opponentTile> encounter condition (see Possession.xml).






Given Proxy Studio's work on their new game ZEPHON, I imagine this marks the last major update for Gladius, along with the end of its development.  It's a pity we won't get to see more, but overall it's not a bad capstone to an excellent game. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #6 on: June 03, 2021, 05:21:42 PM
Oh, and there's currently a Steam-only sale for the Complete Edition.  Just $16.47 USD -- a very good price for a very good game. 


https://store.steampowered.com/bundle/9211/Warhammer_40000_Gladius_Complete_Edition/




Links for the Specialist Pack, by the way (since I forgot to include it in the above post): 

https://www.slitherine.com/inventory/special

https://www.matrixgames.com/game/warhammer-40000-gladius-specialist-pack/pc

https://store.steampowered.com/app/1640850/Warhammer_40000_Gladius__Specialist_Pack/



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #7 on: August 24, 2021, 10:20:48 PM
A small update (1.8.4) was just released.  Looks like it's mostly balancing and bug-fixes, but it's nice to see Proxy is still working on this game.   


https://store.steampowered.com/news/app/489630/view/2950407918017713953



There's also talk that another (final?) DLC will be launched before the end of the year.  No idea as to what it's going to entail yet... 


"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #8 on: November 09, 2021, 06:10:56 PM

A new DLC, Adeptus Mechanicus, is coming to Gladius.  (Announcement begins around the 27:00 mark.)  Details to come! 







Even though at least one more DLC for Gladius had been hinted at, this still comes as a pleasant surprise.  I thought Proxy Studios had redirected their entire focus to developing ZEPHON by now. 


« Last Edit: November 09, 2021, 06:13:29 PM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #9 on: November 11, 2021, 03:05:30 PM
Details for the Adeptus Mechanicus DLC are now available, including the release date: November 22.  Looks pretty damn cool, honestly. 


https://www.matrixgames.com/game/warhammer-40000-gladius-adeptus-mechanicus

https://store.steampowered.com/app/1788210/Warhammer_40000_Gladius__Adeptus_Mechanicus/














« Last Edit: November 11, 2021, 03:08:33 PM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #10 on: November 24, 2021, 05:10:09 AM
(I know, I'm behind in posting this too...) 





Adeptus Mechanicus is now out!  Whoot! 


https://www.slitherine.com/game/warhammer-40000-gladius-adeptus-mechanicus







Of all the faction DLC's that have come out, I think this is the one I'm most stoked about!  Now I just gotta find time to play it... 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #11 on: March 17, 2022, 01:11:03 AM
A massive patch (being called the Community update) is due to be released soon: 


https://www.slitherine.com/news/warhammer-40000-gladius-community-update-v193




Proxy also said they're working on new content as well...  :D 


« Last Edit: March 18, 2022, 07:52:53 PM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #12 on: March 18, 2022, 07:52:01 PM
Looks like the patch already dropped yesterday at some point, as there was an update waiting on my Steam copy (for whatever reason, I have to manually download updates for some of my Steam games), and now shows as version 1.09.03. 


Incidentally, Marco confirmed during yesterday's Tea Time video that there are two more DLC planned for this year.  8) 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #13 on: June 02, 2022, 04:52:14 AM
Holy crap, there's a bunch of Gladius news! 




First things first:  The Escalation Pack has released... 


https://www.slitherine.com/game/warhammer-40000-gladius-escalation-pack

https://store.steampowered.com/app/2006870/Warhammer_40000_Gladius__Escalation_Pack/



The 1.10.00 update dropped alongside it: 

https://steamcommunity.com/games/489630/announcements/detail/3347876586279200333



The base game is currently free-to-play on Steam for the next 4 days.  It's also 90% off on Steam through June 8 (just $3.99 USD!).  Those wishing to give Slitherine/Matrix a bit more of the profits can buy Gladius directly from their storefront for $8.00. 

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

https://www.slitherine.com/game/warhammer-40000-gladius-relics-of-war/pc



Finally, a new "Complete Edition" bundle is now available on both Steam and the S/M storefront (it's much cheaper on Steam, natch).  With Proxy Studios already hard at work on ZEPHON, I imagine the Escalation Pack is, in fact, the final DLC for Gladius. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #14 on: July 20, 2022, 02:07:38 AM
v1.10.01 update has dropped: 


https://www.slitherine.com/forum/viewtopic.php?p=976428#p976428




Spoiler: ShowHide

Quote
New
• Simultaneous turns can now be enabled or disabled during a game.

General
• Introduction game is now played on high land mass.
• Options associated to non-installed DLC no longer appear.
• Unit DLC check boxes are now by default checked after the associated DLC is installed, even if previously games were started without the DLC.
• Researching locked technologies is no longer necessary to unlock the "An STC?!" achievement.
• Research costs no longer scale with the amount of technologies unlocked.
• Updated German translation.
• Updated French translation (thanks to Jey).

Balance
• Added additional Burst Cannon to Tiger Shark.
• Increased Tiger Shark movement from 4 to 5.
• Removed Jink from Tiger Shark.
• Added Assault Vehicle to Ghost Ark.
• Limited Ghost Ark's Repair Barge to only be able to target Necron units.
• Moved Ghost Ark research from tier 2 to 4.
• Increased Ghost Ark cost and upkeep by 33%.
• Increased Nose Drill damage from 0.75 to 6.
• Added Relentless to Skitarii Rangers.
• Reduced Skitarii Rangers morale from 10 to 6.
• Reduced Skitarii Rangers' Transuranic Arquebus damage from 2 to 1.5.
• Increased Skitarii Rangers cost and upkeep by 50%.
• Added Kraken Bolts upgrade to Sniper Rifle and Space Marine Shotgun.
• Added an additional Hornet Pulse Laser to Hornet.
• Increased Hornet cost and upkeep by 50%.
• Moved Hornet upgrade from tier 2 to 3.
• Moved Vaul's Wrath Support Battery upgrade from tier 3 to 2.
• Increased Vaul's Wrath Support Battery cost and upkeep by 50%.
• Removed Jink from Marauder Bomber.
• Reduced Marauder Bomber movement from 6 to 5.
• Reduced Marauder Bomber cost and upkeep by 33%.
• Removed Move Through Cover from Forgefiend.
• Increased Forgefiend cost and upkeep by 50%.
• Reduced Scouts morale from 10 to 8.
• Increased Scouts cost and upkeep by 33%.
• Changed Sniper armour penetration bonus from +6 to min 4.
• Removed Rapid Fire from Phosphor Serpenta.
• Added Precision Shots to Ironstrider Ballistarius.
• Halved Power Surge production bonus.
• Increased Hive Guards' Impaler Cannon armour penetration from 2 to 4.
• Reduced Khorne Berzerkers' cost and upkeep by 33%.
• Reduced Khorne Berzerkers' melee accuracy from 10 to 8.
• Increased Canoptek Wraiths' attacks from 2 to 3.
• Changed Mark of Tzeentch from invulnerable damage reduction to feel no pain damage reduction.
• Reduced Hive Guards morale from 8 to 4.
• Reduced Krootox Riders morale from 8 to 6.
• Reduced Serberys Sulphurhounds morale from 8 to 6.
• Increased Lictor cost and upkeep by 50%.

Bug Fixes
• Fixed missing library libcrypt.so.1 on Linux.
• Fixed Warlock barks referencing Witchblade.
• Fixed Devil Dog not being a prerequisite for Dozer Blade.
• Fixed Ghost Ark not being a prerequisite for Quantum Shielding.
• Fixed Veterans of the Long War description.
• Fixed Runtherd Groundz description.
• Fixed a crash that could occur during gameplay.
• Fixed a rare crash with a Catachan Devil Lair not being able to spawn a Catachan Devil.
• Fixed Scattershield description.
• Fixed issues reordering mods.

Modding
• `LobbyHUD.xml` changed. If you modify it, please integrate the new changes to avoid bugs.
• Research cost scaling with amount of unlocked technologies (`costCompletionFactor * researchedTechnologies / researchableTechnologies`) can now be defined with `costCompletionFactor` in `UpgradeManager.xml`: a value of 1.0 doubles the research cost once all technologies are unlocked (this is the previous behavior).




"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike