on: September 05, 2022, 09:52:14 PM
I'm beginning this here in where several "Advanced Concepts" shall become of 'avail'. First of all, "St.Petersburg" WERE the 'Russian Capitol' while 'Moscow' "is" a 'Major Objective'. NEXT, "Turkey" enters 'Turn 2', with "Italy" on 'Turn 3', and " U.S.A." on 'Turn 5-or-6'? Given their greatly 'indeterminate' length of each 'Turn', I shall conclude they "are" BI-Seasonal in that these will encompass at least '2'--"Seasons"? Other 'Items' are German A7V- 'TANKS', instead of enemy sort, while 'Captured' ones WERE "recycled"!
New Unit = 'Zeppelins' COST '8', Moves '8', Bombs = HALF 'Damage' of "d6" 'Roll'. ALSO can become either '1' = Artillery; or '3' = Infantry through "RE:application" into such. It will result in 'Dismantling/Absorption' to 'create' their 'Troops'. Germany begins WITH '2' for these. "Fighters" flown over/upon can 'Intercept/Arise' YET only "Hit"! rolling a '1'.
Heavy Artillery = COST '7', Moves '1' "Fires" PRE-ATTACK 'Bombardment' of normal kind to cause "HIT!"/"Removal" of enemy casualties prior to commence of "Attack!".
Mine Layer/Sweeper = COST '5', Moves '2', "Fires" = '1'-("Defence" ONLY) Having them around prevents enemy "Mines" affecting your 'Navy'. THEY shall "undergo MINES" while even '1' "surviving" would allow the Ships should AVOID "Mines" encounter. They could allow "Mining Lanes" being lain as even 'Subs' will.
Improved Fighters = COST '7', Moves 3, "HIT!"-'3' of "d6"-'Roll'
Advanced Bombers = COST '10', Moves '5', "Bomb" damage is HALF "d6"-'Roll'
U.K. 'Aircraft Carrier' - COST '12', Moves '2', "Defence Roll" is '1' NO 'Attack' Can HOLD '2' "Fighters" and LAUNCH from/off this and LAND upon. Shall provide "Aerial Reccon" advantage for "Fleet" firings of 'PLUS'+'1' due with *Spotting of Shots*.
Armored Cars = COST '5', Moves 3, "HIT!" = '1' on "d6"-'Roll, can "Withdraw" before 'Combat or immediately after conducting a "Probe".
« Last Edit: February 08, 2023, 11:51:45 PM by GROGnadsUSA »