Armchair Dragoons Forums

Wargaming => Pre-Gunpowder => Topic started by: tuna on July 11, 2019, 11:50:13 AM

Title: Field of Glory Empires
Post by: tuna on July 11, 2019, 11:50:13 AM
Available now.. if you already own FOG II, buy the bundle and you'll get 10 dollars off!.. 29 bucks instead of 39.
Title: Re: Field of Glory Empires
Post by: bbmike on July 11, 2019, 12:51:54 PM
Didn't even notice that and paid $39. :(  I've sent a message to Steam so we'll see...
Title: Re: Field of Glory Empires
Post by: tuna on July 11, 2019, 01:52:09 PM
Didn't even notice that and paid $39. :(  I've sent a message to Steam so we'll see...

Grim_Reaper said he was refunding his, and then was gonna re-purchase once it goes through. It usually takes a day for a refund.
Title: Re: Field of Glory Empires
Post by: Martok on July 11, 2019, 09:39:57 PM
The game has been on both my GOG and Steam wishlists since day 1.  Probably won't pick it up right right away, but I *will* be getting it. 
Title: Re: Field of Glory Empires
Post by: bbmike on July 12, 2019, 08:28:39 AM
Played around with it a bit last night. This new engine is exactly what AGEOD needed. The UI is better and the game is MUCH faster than anything on the old engine. It's a typical AGEOD game with all of the moving parts to look after but it feels easier to do all of that stuff now. I even love the boardgame feel of the battles run without exporting to FoG2 (though being able to export battles is the purest of awesomeness!). I think this is going to become a favorite game of mine and I can't wait for AGEOD to release more games.  :rockon:
Title: Re: Field of Glory Empires
Post by: tuna on July 12, 2019, 08:57:18 AM
I wish you could make some "choices" with the Battles, like Dominions.
Title: Re: Field of Glory Empires
Post by: panzerde on July 12, 2019, 05:51:21 PM
Played around with it a bit last night. This new engine is exactly what AGEOD needed. The UI is better and the game is MUCH faster than anything on the old engine. It's a typical AGEOD game with all of the moving parts to look after but it feels easier to do all of that stuff now. I even love the boardgame feel of the battles run without exporting to FoG2 (though being able to export battles is the purest of awesomeness!). I think this is going to become a favorite game of mine and I can't wait for AGEOD to release more games.  :rockon:

I have to admit that I'm put off by the "Civ" like aspects that it seems to have. One of the things I liked about AGEOD games was that they were operational/strategic without all the "build a forge here, tech tree this" kind of stuff. They were in a unique space that allowed you to play an actual war, not a 4X game.

From what I'm reading this seems more like a Paradox game. I'm sure a ton of people will like have that - it's a crunchier version of Total War: Rome.  If it were just a strategic interface with scenarios for different historical conflicts (like the old AGEOD games are), and you could play the tactical games in FoG2, i'd be all over it.
Title: Re: Field of Glory Empires
Post by: Barthheart on July 12, 2019, 06:26:58 PM
It’s not very Civ like in my opinion. It’s much more like a Ageod game than that. At least the little I’ve played so far.
Never played any Total War games so can’t comment there. At first blush this feels more like Pride of Nations than anything else... that being the only Ageod game I’ve played.
Title: Re: Field of Glory Empires
Post by: bbmike on July 12, 2019, 07:00:57 PM
You can see/feel the Paradox influence I do believe, but there is still a lot more AGEOD style as Barthheart says. Now that you mention it, though, I wonder how AGEOD's Civil War II would play in this game engine.
Title: Re: Field of Glory Empires
Post by: panzerde on July 12, 2019, 09:00:13 PM
It’s not very Civ like in my opinion. It’s much more like a Ageod game than that. At least the little I’ve played so far.
Never played any Total War games so can’t comment there. At first blush this feels more like Pride of Nations than anything else... that being the only Ageod game I’ve played.

I don't know how you can't have played any Total War games. As I was recently lectured, they not only are very accurate representations of historical tactics, but have one of the best UIs ever conceived in a video game.  ::)

I'll have to look into FoG Empires some more. Sounds like it might be more my cup of tea than I thought.
Title: Re: Field of Glory Empires
Post by: Barthheart on July 12, 2019, 09:04:10 PM
Never played any version of the series.... never will.....  :sick:
Title: Re: Field of Glory Empires
Post by: bbmike on July 12, 2019, 09:05:02 PM
It’s not very Civ like in my opinion. It’s much more like a Ageod game than that. At least the little I’ve played so far.
Never played any Total War games so can’t comment there. At first blush this feels more like Pride of Nations than anything else... that being the only Ageod game I’ve played.

I don't know how you can't have played any Total War games. As I was recently lectured, they not only are very accurate representations of historical tactics, but have one of the best UIs ever conceived in a video game.  ::)

I'll have to look into FoG Empires some more. Sounds like it might be more my cup of tea than I thought.

 :ROFL:
Title: Re: Field of Glory Empires
Post by: Barthheart on July 13, 2019, 07:13:08 AM
Panerde, watch these to get a feel of how deep this game is...  :o



It's a series of 5 ~6 minute videos that are offered as a tutorial to the game.
Title: Re: Field of Glory Empires
Post by: bbmike on July 13, 2019, 08:51:15 AM
^Those are done by Dastatic who does a great job of explaining games he plays. He is very Prattian when it comes to detail.  :bigthumb:
Title: Re: Field of Glory Empires
Post by: tuna on July 13, 2019, 01:16:34 PM
Never played any version of the series.... never will.....  :sick:

Why?
Title: Re: Field of Glory Empires
Post by: Barthheart on July 13, 2019, 02:12:41 PM
Because they look like RTS nonsense to me.
Title: Re: Field of Glory Empires
Post by: bbmike on July 13, 2019, 02:46:43 PM
Because they look like RTS nonsense to me.

(https://media.giphy.com/media/GQnsaAWZ8ty00/giphy.gif)
Title: Re: Field of Glory Empires
Post by: panzerde on July 13, 2019, 03:05:03 PM
Panerde, watch these to get a feel of how deep this game is...  :o



It's a series of 5 ~6 minute videos that are offered as a tutorial to the game.

Perfect, thanks for the pointer. I'll give 'em a look.
Title: Re: Field of Glory Empires
Post by: panzerde on July 13, 2019, 03:11:40 PM
Because they look like RTS nonsense to me.

Hey now, again as I was recently lectured, that's elitist.

You should also know that no wargame you've ever played has the strategic depth of Starcraft. Figure it out, geezer!
Title: Re: Field of Glory Empires
Post by: panzerde on July 13, 2019, 03:22:12 PM
1 year per turn? So, if you want to board an army on a transport fleet (1 turn) and then sail to a destination - in the Mediterranean, mind you - and disembark that army(2nd turn), it takes two years to do that? Am I understanding that from the video correctly?
Title: Re: Field of Glory Empires
Post by: tuna on July 13, 2019, 03:40:47 PM
Yep
Title: Re: Field of Glory Empires
Post by: panzerde on July 13, 2019, 03:43:15 PM
Thanks Tuna. Not really a scale I'm interested in.
Title: Re: Field of Glory Empires
Post by: tuna on July 13, 2019, 03:46:55 PM
 I'm not 'sold' on it yet, if you do get it, make sure you do the discount, not sure it's worth 39. I may end up liking it, maybe I shouldn't have chosen Ireland as my first try.
Title: Re: Field of Glory Empires
Post by: tuna on July 13, 2019, 04:00:48 PM
Because they look like RTS nonsense to me.

It's a lot of fun. the campaign part is turn based.. Battles are RTS, but you can change the speed. Really enjoying Attila and Thrones of Britannia. I wish they'd redo Empire or Napoleon.
Title: Re: Field of Glory Empires
Post by: Barthheart on July 13, 2019, 05:03:35 PM
1 year per turn? So, if you want to board an army on a transport fleet (1 turn) and then sail to a destination - in the Mediterranean, mind you - and disembark that army(2nd turn), it takes two years to do that? Am I understanding that from the video correctly?

I haven’t actually gone sailing with troops yet but I think you can move to a coastal ware space, from a space that has at least a landing if not a port or harbour, then continue to move a few sea spaces and possibly unload. Armies have a number of movement points and different movements cost different until you run out for that year. So I know for sure you can move and attack  more than one area in a year.

Also, while you do have to build warships, troops become transports when they enter the water. No need to build them.

I’ve played about 25 years as the Romans and it’s definitely not giving me the Civ vibe. Very combat focused... maybe a little too much. Trying to make friend with neighbours seems arbitrary right now... but maybe that’s because I was at war with other neighbours and the “cooperative “ neutrals got nervous and decided to attack me while I was already busy... needs more play to figure that out.


Title: Re: Field of Glory Empires
Post by: bayonetbrant on July 13, 2019, 05:26:03 PM
Your guys starting points for "Civ" comparisons are also very different. It's kind of like when people from the north first try partially sweetened southern iced tea
Title: Re: Field of Glory Empires
Post by: tuna on July 13, 2019, 06:51:32 PM
Troops turning into Transports is later Civ versions which I hated. Always though you should have to build ships if you are gonna need them. Although in those days the troops built the ships correct?
Title: Re: Field of Glory Empires
Post by: bbmike on July 13, 2019, 07:28:23 PM
Civ ended up doing that because the AI could never handle naval invasions properly.
Title: Re: Field of Glory Empires
Post by: tuna on July 14, 2019, 02:48:07 PM
Okay, FOG:E is starting to grab me now.. One more turning me!.. Definitely a lot of Civ Management, my Culture rating is lower than decadance. trying to finish up my war with Britain, so that I could repair my Civ, but money is constantly an issue!
Title: Re: Field of Glory Empires
Post by: Barthheart on July 14, 2019, 03:00:08 PM
Yeah it’s grabbing me as well... one more turned myself to 1:30 am!

Playing as Rome in the campaign and although there’s a lot going on it’s manageable. Rome is now a young glorious empire, we’re #2,, thanks to lots of culture. Presently in a war for the heel and toe of Italy’s boot, then we’ll move north to the Alps.

I’m finding it very much a war game focus, with the requirement to also take care of your culture and not just conquer everything at once. I had to make peace with a couple of my neighbours until I could get my economy stable.

The short run through in the manual at the end of section 17 really did help.

Fun to watch the rest of the map evolve around me too.
Title: Re: Field of Glory Empires
Post by: Barthheart on July 22, 2019, 12:11:03 PM
This really isn't a 4X game. 3 x's only, eXpand, eXploit, and eXterminate.
It's more of a historical sandbox game. Think of it more like Hearts of Iron but in 310 BCE. You play existing empires of the time and get to re-create or change their historical rise to power... or not.
It's a wargame for sure.

I've not played Aggressors.
Title: Re: Field of Glory Empires
Post by: JasonPratt on July 24, 2019, 08:43:58 AM
One big difference is that Aggressors is hex-based and FogEmp is territory based. (That may not sound like a big difference, but it is. For example, you can affect the map a lot more directly in Aggro. You can research road upgrades in FoGEmp; you can send out crews to go build roads in Aggro.) The FoGEmp map is probably larger, too. But Aggro can generate a random map.

Another big difference is that FogEmp has the option of exporting battles to turn-based FoG2 play (even though different studios worked on the games). So if you liked FoG and its related games, this gives your minature-battles A LOT of strategic context.

Aggro is much more of a Civ-ish game than FoGEmp, with all that implies. (At least your units can stack in FoGEmp! -- not always true in Civ-ish games.)

FoGEmp is more like a purely turn-based Imperator: Rome, but it doesn't look as good, but it can have tactical battles via FoG2. I somewhat expect Imperator to out-game FoGEmp over time, though right now they're roughly equivalent at the strategic level, maybe with an advantage to Imperator in most gameplay details.
Title: Re: Field of Glory Empires
Post by: bbmike on July 28, 2019, 09:07:03 AM
I'm reading that turn times can take a full minute or more after 200+ turns. Anyone experiencing that?
Title: Re: Field of Glory Empires
Post by: tuna on July 28, 2019, 03:05:37 PM
Turn times have been excellent for me.. my laptop is a lil slower than desktop, but way better than the older AGEOD system.. it flies on my desktop. I my first game ended due to Macedonia getting Legacy win around turn 116 or something.. second game,  I'm up to I think 170 something, haven't noticed a change in time during the course of the game.
Title: Re: Field of Glory Empires
Post by: JasonPratt on August 02, 2019, 09:32:51 AM
I'm reading that turn times can take a full minute or more after 200+ turns. Anyone experiencing that?

Lol'd hard! -- I saw what you did there!
Title: Re: Field of Glory Empires
Post by: bbmike on August 02, 2019, 09:44:30 AM
Ah, another fan of Pride of Nations?  :bigthumb:
Title: Re: Field of Glory Empires
Post by: ojsdad on December 09, 2019, 01:36:52 PM
Ok, I've got this on my short list, right behind Strategic Command WWI.

I have Imperator: Rome, so not sure I need a second one in the same time period and same subject.  However, I've seen some of you guys playing PBEM games, so that's a plus. 
Do you all have the FoG II.  Do you use it when playing FoE.  What about the DLC for FoG II?
Title: Re: Field of Glory Empires
Post by: Barthheart on December 09, 2019, 01:41:15 PM
I Have FoG II and all the DLC. I've not yet used it for battles in FoGE. And you can't use it for MP games.

It covers similar ground as Imperator:Rome but is a much simpler game. Fun for fast Rome era empire building.
Title: Re: Field of Glory Empires
Post by: ojsdad on December 09, 2019, 03:03:33 PM
Ok, so probably just do FoE, and maybe TW: Rome when it goes on sale. 
Title: Re: Field of Glory Empires
Post by: Martok on December 11, 2019, 02:00:45 AM
Ok, so probably just do FoE, and maybe TW: Rome when it goes on sale.

RTW (Complete Edition) is already available for $12.99.  Not sure it'll be discounted much beyond that. 

If you're referring to Rome II, then yes wait for a sale (although it's definitely worth getting -- I especially recommend the Rise of the Republic DLC). 
Title: Re: Field of Glory Empires
Post by: ojsdad on December 11, 2019, 07:16:59 AM
Ok, so probably just do FoE, and maybe TW: Rome when it goes on sale.

RTW (Complete Edition) is already available for $12.99.  Not sure it'll be discounted much beyond that. 

If you're referring to Rome II, then yes wait for a sale (although it's definitely worth getting -- I especially recommend the Rise of the Republic DLC).

Thanks Marktok, yes, I was referring to RW2
Title: Re: Field of Glory Empires
Post by: bayonetbrant on May 14, 2020, 12:09:51 PM
I can get the new "Field of Glory: Empires first DLC, Persia 550-330 BCE" for someone if you're able to turn around a write-up on it within the next few days.

Any takers?
Title: Re: Field of Glory Empires
Post by: Martok on May 14, 2020, 09:09:02 PM
Would love to, but honestly I still haven't played enough of the base game yet.  :-[ 
Title: Re: Field of Glory Empires
Post by: Anguille on May 18, 2020, 01:03:52 AM
Would love to, but honestly I still haven't played enough of the base game yet.  :-[
Same here. While i love the subject, i couldn't understand the game enough yet for me to want to play it (have no idea if that sentence makes sence). I am too lazy to read the manual and this is what is needed with this game.
Title: Re: Field of Glory Empires
Post by: Martok on May 18, 2020, 02:58:13 AM
I am genuinely excited for the DLC, though.  Too few strategy games cover Persia (which I find odd). 
Title: Re: Field of Glory Empires
Post by: Anguille on May 18, 2020, 03:13:48 AM
I am genuinely excited for the DLC, though.  Too few strategy games cover Persia (which I find odd).
Fully agree. Even though i still don't understand how the game works (at least the non-military aspects), i think i'll get the DLC very soon.
Title: Re: Field of Glory Empires
Post by: JasonPratt on May 27, 2020, 10:20:09 PM
I posted this over in a brother thread at Grogheads -- I doubt I'll ever play against anyone in this game, and if it helps any future allies in a teamup then great!  :bigthumb:

Here are the protocols I've developed over time, when it comes to region management.

Let me note, before I get into the principles, that sometimes other considerations in diplomacy and war will take some precedence; for example you may need to send everyone to make food for a while, at risk of bankruptcy or your properties falling apart, in order to feed your armed forces as they’re passing through and attacking your enemy nearby. (Your forces will take food from adjacent friendly areas if necessary, so you should make sure you’ve got a good springboard for invasion, and/or get the troops back home as soon as feasibly possible.)

Also note that these principles will work for managing provinces (a group of regions) too, but until they’re bootstrapped far up you may have to treat the whole province like one big region, focusing all your workers on infrastructure (generally) to finish one property at a time as soon as possible (so that your region and the whole province and your faction generally can benefit from its existence asap). On this theory, you could also occasionally work on multiple properties in a province -- as long as they can all be finished in one turn.


ASSESS YOUR NEEDS
Gather all your workgroups together in the bottom row (for culture) temporarily, to get an idea what you need to work on. (You can skip this step if you’re already working on a plan.) You need food to keep your workers alive, and to get more workers (especially more FRIENDLY workers to help with your local morale), and to feed your troops; but you need infrastructure to be able to make things more quickly and to keep properties from falling apart. Gold is important, too, but usually (not always) will take care of itself. Culture is important for advancement (and for winning the game technically), but if you’re bootstrapping up an undeveloped or badly developed area then you can’t afford to do culture for a while, so you’re going to suffer the natural results of that regardless.

Obviously, if you have negative food and/or infrastructure when nobody is working in those rows, then you should focus there first. But you should also aim for achieving three basic goals, with a focus each turn on one of those goals in sequence.

FUNDAMENTALS
Your infrastructure and your food production should EACH equal or surpass your total workgroups even without any workers in those rows.

Except in an absolute food emergency, you should focus on building infrastructure first -- UNLESS you can build food properties that don’t have an ongoing infrastructure cost: if you need the food and can do that, then do that first, and go back to infrastructure later. You can have negative food as long as you have reserves to work from (and/or if the province is balancing out food so that your net total is positive, although THIS WILL NOT COUNT MILITARY EATING! -- make sure your military is white or at least orange in the rollover tooltip, not red. Orange means they’re eating so much that you aren’t working on any new workgroups but everyone still has food.)

Once the baseline infrastructure generation is up to the total of your workgroups, or better -- or once you have to start putting workgroups on food production to keep from going in the hole (and thus starving your workers) -- you should start building food properties. As with infrastructure, your target is to have automatic food generations equal or more than your workgroup total.

Along the way if your new upkeep drops your basic infrastructure below your workgroup total, make more infrastructure.

Note that you could try reversing this priority: get food up to speed first, then infrastructure. I haven't tested this yet, but it will DEFINITELY take more time to do that because you'll be making properties more slowly all the time. Thus, this theory should be tested with an adjustment: build food until you're above 0 at normal production (with no workgroups), even if this tanks your normal infrastructure levels, and then focus back to getting your infrastructure up to speed; then return to getting your food fully up to speed. (This should work better in less populated regions come to think of it! -- note to try testing...)

Once you’ve met those two fundamental goals, you have one more third fundamental goal: your blue properties should be equal in number to your green properties. Why? -- because this boosts how effective your green properties will be in generating new workgroups. Without this boost, you’ll be generating new workgroups more and more slowly. (The health bonus also helps avoid plagues and reduces their effects, and can sometimes help if you’re besieged.)

Once you’ve met those three fundamental goals, you can focus on properties from the red, yellow, and purple slots. You should consider making such properties that take the least time (because you’ll get to benefit from their effects faster); but otherwise you should consider properties that give you the most benefit for the costs you’re paying (in infrastructure, cash, etc.) Sometimes those properties will generate infrastructure or food, so strongly consider those! In the final analysis, all other things being equal, take culture (purple) properties. If you’re at war with another faction, you should consider focusing on buffing up your red properties because their total number will give global bonuses to your military. ABSOLUTELY AVOID PROPERTIES THAT GENERATE DECADENCE! -- not until the very late game maybe.

FULL PROPERTY SLOTS
If you only have one slot remaining in a region, you should focus on green border properties, because those take up no slots (and a few even give slots back). This is likely to tank your infrastructure (at least) but you’ll get proportionately more benefits this way. Be aware that a few zero-slot properties still don’t have a green border! -- so click through your list to be sure. (This should be patched over time; there’s no reason any of the zero slot properties shouldn’t have a green border.)

Once you have full properties, where should you put your workers?

If you’re treating a province like one large region, building one property at a time (or multiples if they’re all able to be built in one turn), then keep them on infrastructure to help get other regions up to speed.

If any of your first two fundamentals are under strength (infrastructure and food), and maybe even the third (equal blue to green properties), put them on food to get new workgroups and thus new slots asap.

If your infrastructure and food are up to strength (maybe also health properties), put everyone into culture. You won’t get new workgroups as fast this way, but you need the culture boost to at least get out of culture penalties for your faction!

TWEAKING PRODUCTION AS YOU GO
You can maximize efficiency by checking just how many workgroups you need in infrastructure to be building your property the fastest. Any groups more than that, should be put on fixing negative net expenses elsewhere; or on food to get more workgroups faster (or to support feeding troops); or on culture.

Once you have the basic workflow down, you’ll learn and understand how and when to make adjustments for crisis situations.
Title: Re: Field of Glory Empires
Post by: Martok on May 28, 2020, 02:25:52 PM
Appreciate the tips, Jason.  Hopefully I'll get around to actually applying them one of these days (so many games to play!).  ::) 
Title: Re: Field of Glory Empires
Post by: tuna on August 01, 2020, 08:11:26 AM
First MP long game finish. This one started out with OJsDad, Barth and MD. We lost Barth and MD early, but OJsDad and I stuck  it through till the end. OJsDad came so close to passing Macedonia for 2nd (500 points). Amazing feat considering he started as a horde that was riddled with Civil War before he could finally upgrade. I also had a leader who was an Abysmal Administrator who lived a painful 40 years (lots of revolts, but I was powerful enough to constantly maneuver armies around the UK to suppress them.

 I think we would've done better if Barth's abandoned Rome didn't spawn the Usurper Flaminus, which would become a military super power and wreak havoc on the both of us (more so on OJD). We were eventually able to sue for peace. I think if we weren't trying to 'win', we would've eventually taken out Flaminus, but this game penalizes you for too much expansion, so that was not the plan.

(https://steamuserimages-a.akamaihd.net/ugc/1476570303284684145/BF8738EE509CC9740FF6A8D8F09C83A943358858/)
Title: Re: Field of Glory Empires
Post by: Barthheart on August 01, 2020, 02:14:18 PM
Well done guys!  :applause:
Title: Re: Field of Glory Empires
Post by: Martok on August 01, 2020, 02:21:06 PM
That's awesome!  Nicely done, gents.  :notworthy: 
Title: Re: Field of Glory Empires
Post by: JasonPratt on August 11, 2020, 08:50:14 AM
This should mean a new game starting soon aye?!
Title: Re: Field of Glory Empires
Post by: Sir Slash on August 11, 2020, 11:43:05 AM
"Once More Into the Breach"!  :bigthumb:
Title: Re: Field of Glory Empires
Post by: ojsdad on August 12, 2020, 01:28:55 PM
This should mean a new game starting soon aye?!

Yes, we did start one, but if others are interested we can do a second one. Speak up and let us know
Title: Re: Field of Glory Empires
Post by: tuna on August 12, 2020, 06:17:41 PM
This should mean a new game starting soon aye?!

Yes, we did start one, but if others are interested we can do a second one. Speak up and let us know

I can only do one at a time.. I get burned out, although I will say the end of 'that' game we just did, was not as bad as the solo one I did, in that one I felt like I had no way to battle the decadance. We had some good experiments there, some worked and some didn't.  Maybe my problem before was, I was in 5 games at once!
Title: Re: Field of Glory Empires
Post by: Martok on May 14, 2022, 05:22:24 AM
[Casts Greater Thread Resurrection]

(You know, it's a good thing that spell is from my chosen domain, else I wouldn't be able to cast it as often I sometimes do. :P ) 




In light of my momentary burnout with Stellaris, and in anticipation of the upcoming Field of Glory: Kingdoms, I decided it was time to give this one another whack.  I'm still only dipping my toes back in, but I'm already starting to remember how much I liked the game's design, and the overall concepts behind it.  FoG:E might have its flaws, but I suspect it was still underrated for what it did. 

Now to dive further in... 


Title: Re: Field of Glory Empires
Post by: Anguille on May 25, 2022, 08:09:14 AM
Same here. I need to get into it. Will do once I master Star Dynasties.
Title: Re: Field of Glory Empires
Post by: TTC on May 25, 2022, 08:59:35 AM
[Casts Greater Thread Resurrection]

(You know, it's a good thing that spell is from my chosen domain, else I wouldn't be able to cast it as often I sometimes do. :P ) 




In light of my momentary burnout with Stellaris, and in anticipation of the upcoming Field of Glory: Kingdoms, I decided it was time to give this one another whack.  I'm still only dipping my toes back in, but I'm already starting to remember how much I liked the game's design, and the overall concepts behind it.  FoG:E might have its flaws, but I suspect it was still underrated for what it did. 

Now to dive further in...

Same here. I had the original FOG II but never got into it. I just picked up Medieval this weekend.

I'm still trying to grasp the intricacies of the system, but it's definitely enjoyable.
Title: Re: Field of Glory Empires
Post by: Anguille on May 26, 2022, 01:06:36 PM
Started to play it again and see why i stopped playing it 2 years ago...i don't understand how this game plays!  :whistle:

It's an extremely hard learning curve for me and the fact that the tutorials are just youtube videos (even if they have been made by DasTactic) don't help me...maybe i am too old to learn something new and so different.
Title: Re: Field of Glory Empires
Post by: Sir Slash on May 26, 2022, 01:36:58 PM
Don't believe that Anguille. I learned War In The East at 65.  :biggrin:
Title: Re: Field of Glory Empires
Post by: Martok on May 26, 2022, 03:18:25 PM
Yes, FoG:E does indeed have a somewhat steep learning curve -- a fact that quickly came back to me when was playing around with it again a couple weeks ago.  :-[ 

It does a number of things differently from other grand-strategy games, which is a double-edged sword.  On the one hand, it's trying to avoid the same old formulas, and to prevent the player from simply "painting the map" as the only true path to victory, which I really, really like.  But the new mechanics & features does mean having to effectively un-learn/re-learn some of the ways in which I'm used to playing my 4x/GS games. 


And as Sir Slash pointed out, if he can figure out a game like WITE, then surely the rest of us can likewise learn a different game as well.  ;) 


Title: Re: Field of Glory Empires
Post by: Sir Slash on May 26, 2022, 10:58:15 PM
I learned it Martok, but damned if I can beat it.  >:(  The mark of a truly great game.
Title: Re: Field of Glory Empires
Post by: Martok on May 27, 2022, 03:43:34 AM
Indeed.  As long as the game keeps you coming back for more punishment, that's what truly matters.  ;) 


Title: Re: Field of Glory Empires
Post by: bob48 on May 27, 2022, 06:20:26 AM
Its been on my 'follow' list for a long time.
Title: Re: Field of Glory Empires
Post by: LetsPlayHistory on May 27, 2022, 06:58:54 AM
I love this game and the core decadence mechanic. Even wrote an article about it for a gaming magazine and did some let's play eries and explanaition streams on it, those are all in German though, unfortunately.
Title: Re: Field of Glory Empires
Post by: ojsdad on May 27, 2022, 10:01:26 AM
I did a couple of MP games with this.  I just couldn't get into it very much.  It just seemed shallow and repetitive during the entire game.  Conquer lands, build some buildings, put down revolts, rinse and repeat. 
Title: Re: Field of Glory Empires
Post by: Barthheart on May 27, 2022, 10:28:18 AM
I did a couple of MP games with this.  I just couldn't get into it very much.  It just seemed shallow and repetitive during the entire game.  Conquer lands, build some buildings, put down revolts, rinse and repeat.

Same here.
Title: Re: Field of Glory Empires
Post by: ojsdad on May 27, 2022, 11:15:52 AM
I did a couple of MP games with this.  I just couldn't get into it very much.  It just seemed shallow and repetitive during the entire game.  Conquer lands, build some buildings, put down revolts, rinse and repeat.

Same here.

The big thing for FoG:E is being able to do battles in FoG:2, but that's not an option in MP games. 
Title: Re: Field of Glory Empires
Post by: LetsPlayHistory on May 27, 2022, 11:49:29 AM
I enjoy the multiplayer quite a lot. You need to turn AI difficulty up to have a proper challenge.
Title: Re: Field of Glory Empires
Post by: Martok on May 27, 2022, 01:07:39 PM
The big thing for FoG:E is being able to do battles in FoG:2, but that's not an option in MP games.

Interesting.  Personally, I didn't mind skipping the battles (I don't own FoG:2).  If the game had included its own battle system, I might have used it, but otherwise I wasn't really bothered by the lack. 


Title: Re: Field of Glory Empires
Post by: Anguille on May 27, 2022, 03:32:10 PM
Don't believe that Anguille. I learned War In The East at 65.  :biggrin:
Yeah, thanks...it's just that i don't have the energy right now (4 kids and working all week)....btw, i still have to learn War in the East as well  :doh:

Yes, FoG:E does indeed have a somewhat steep learning curve -- a fact that quickly came back to me when was playing around with it again a couple weeks ago.  :-[ 
It does a number of things differently from other grand-strategy games, which is a double-edged sword.  On the one hand, it's trying to avoid the same old formulas, and to prevent the player from simply "painting the map" as the only true path to victory, which I really, really like.  But the new mechanics & features does mean having to effectively un-learn/re-learn some of the ways in which I'm used to playing my 4x/GS games. 
Can't remember when i had so much trouble learning a game without reading the entire manual. It was probably Reach for the stars in 2002.

I learned it Martok, but damned if I can beat it.  >:(  The mark of a truly great game.
Yeah, that's the next problem but at least i want to understand what i am doing in a game. In FoG i just don't have a clue for the moment.   :doh: