Geek we're going to be throwing sticks and stones at you by comparison, by the time we clash!
The first of what will probably be a few quiet turns. I'm just storing IPs in order to build the metal mine so that I have the metal to build an industrial facility to ultimately build even more IPs!
Another attack from the northwest, another 600 enemy killed with no losses.
Unfortunately it's a different story down south where that militia unit appeared. We only need to hold the hex for one more turn, but wouldn't you know it, an unidentified enemy unit just appeared in a neighbouring hex. I've no idea of their composition but my militia unit has, predictably, been whittled away almost to nothing by starvation, so if they attack I've had it. Oh well, can't win 'em all.
My secretary offered to form another council and I chose the economic council, because according to the manual (which is irritatingly vague here) it should help with economical issues. My treasury still takes in less than it pays out each turn usually, except when we're able to sell water, so I'd like to do what I can to give it a shot in the arm. I duly played a strategem to recruit a new leader: some 18 year old girl as it happens. Probably not the best choice to direct a council but beggars can't be choosers. She doesn't have any skills whatsoever except improvisation, hahaha. Hopefully she'll acquire some down the road.
I immediately regretted the decision though. I realised afterwards that my already thin allocation of BPs will now be spread out across three councils instead of two.
So, the priority list now looks like this, in order of importance:
1. Build metal mine
2. Build industrial facility
3. Build admin buildings for more BPs
4. Build supply network
In previous games I've always concentrated on the supply network first in order to support my units as they range far and wide. This time they're all staying near the city to maintain borders so it hasn't been nearly so important. It's a weird feeling not to be obsessing over logistics for a change.