DO IT!
Pros:
Beautiful counters and maps.
Counters are large and easy to read.
Rules are simple and straight forward.
Design, Shayne Logan, very active on BGG answering questions. Nice guy in person too.
Impulse system - Roll separately for points at start of turn, spend points to activate units in ones and twos. When you are out of points you can't do anything more that turn.
Plays well solo because of impulse system.
Cons:
Maps are HUGE and one piece. So need a large table. Also some (most) scenarios only use a small part of the map at a time.
Rules organization a little scattered.
Impulse system - rolling for points can lead to large swings in ability to do stuff each turn. I like this adds a bit of chaos, but has been a complaint.
Game boxes are large and non-standard sizes.
Plays very differently from the rest.