Armchair Dragoons Forums

Other Gaming => RPGs & Adventure Gaming => Topic started by: bayonetbrant on September 18, 2018, 01:20:00 PM

Title: How far "backwards"?
Post by: bayonetbrant on September 18, 2018, 01:20:00 PM
One of the challenges of sci-fi RPGs is that there's no real limit on backwards compatibility of individual weapons.


In addition to all manner of laser guns and interplanetary nukes, some dude can still carry around a broadsword.


How granular should you try to make your future-forward RPG when there's always some dude with a crossbow lurking out there, and you need to stat them out, too?
Title: Re: How far "backwards"?
Post by: BanzaiCat on September 18, 2018, 07:14:19 PM
GURPS!
Title: Re: How far "backwards"?
Post by: bbmike on September 19, 2018, 10:05:02 AM
It would really depend on what type of game you are running. If it's exploration (something like Star Trek) then you would need to spend a little time on creating stats for archaic weapons. If most of the action takes place in an advanced setting then I wouldn't worry too much about it. Of course, you still have to worry about improvised weapons. Some dude might pick up a holo lamp and take a swing at someone.  :nerd:

GURPS!

That might be too granular.  :buck2:
Title: Re: How far "backwards"?
Post by: bayonetbrant on September 19, 2018, 10:37:15 AM
GURPS!


gesundheit
Title: Re: How far "backwards"?
Post by: BanzaiCat on September 19, 2018, 07:53:35 PM
The HERO system!
Title: Re: How far "backwards"?
Post by: bbmike on September 19, 2018, 07:54:15 PM
We don't need another hero
Title: Re: How far "backwards"?
Post by: BanzaiCat on September 19, 2018, 07:55:05 PM
Don't we need to know the way home?