Well, it is Martok. Burning might be a bit extreme. We could just make him watch Star Trek Discovery all day long.
I'd sooner be consigned to the flames and eternal damnation.
Personally, I like the more complex economic pieces of their games. I do understand that it's not for everyone.
I can't put my finger on exactly what it is, but ever since the release of Megacorp and the 2.2 update, managing my planets in Stellaris is about as fun as watching paint dry. I can't enjoy the game at all anymore unless I first roll it back to 2.13 (if not earlier -- I still despise a lot of the changes made in 2.0 as well).
Gods knows the older version (with the planets being made of tiles) was far from perfect -- the biggest problem, of course, being that it was micromanagement-intensive -- but at least that still felt somewhat engaging. Now, though, my eyes automatically glaze over when trying to figure out the economy, as it's become too abstract. Districts, jobs, alloys, and "trade value" may be great for some folks, but it's way too...bloodless for me.
With that said, I did enjoy DW, and look forward to DW2.
Same.
What I find both odd and ironic is that I enjoy DW's economic model immensely, *and* that I can wrap my brain around it without giving myself a headache. The game's high degree of automation is obviously a big help with this, but ultimately it's also a lot simpler than what you find in Victoria II or Stellaris.
In Distant Worlds, you ultimately just need to make sure you a sufficient supply of whatever resources you're using. If you do, all is well; if not, then your economy (and your empire in general) suffers.