I started the first scenario today and I just wanted to throw a few checks in early on...see if I'm missing anything
I'm playing the solo assistant for BOTH sides - just to see how it pans out. I've got the cards set into 3 stacks...the base cards in the middle, the defensive cards to the left and the attacker cards to the right. Who ever is the side to go, I roll 1 d10 and on a 2 or less, they choose the specific card (defence or offence) and 3 and above they choose the generic card.
1. Soviets came on and moved 6 spaces...I Op Fire them when they get within range (6th space). I rolled 4 dice for M1A1 in woods looking for a To Hit of 5 or better correct?
2. Soviets rolled 4 dice looking for a Armour Save of 5 or better (no terrain bonus) correct?
3a. Next Soviets come on and move 3 spaces. Two T-80s open up on the M1A1 in woods. They roll 4 dice (3 inherently for a T-80 +1 for the second T-80 for volley fire) looking for a To hit of 4 or better correct?
3b. What's the point of volley fire? They only get one dice meaning 4 instead of 3 - but if they were to roll separately, they'd get 6 (2x3)?
5. The M1A1 rolls 5 dice for Armour Saves (4 inherently +1 for woods) correct?
Some observations...
This really isn't as deadly as I thought it would be. You'd be surprised rolling 4 To Hit die how many dice and how many times the roll is under the To Hit value of 5.
Why does the T-80 have a better To Hit number (4 to the M1A1's 5)...is it's targeting really better?
I haven't even played the first turn yet - that was just the opening impulse where the Soviets had the initiative.
Anyway - back to the game.....I'll let you know how playing the Solo Assistant for both sides goes.
So only a 1 or 2 on a D10 they do what they are supposed to be doing ie attacking or defending? Seems kinda low odds for that.
1. M1-Abrams, not M1A1s, but correct.
2. Correct.
3a. You can't use volley fire with Move and Fire. Otherwise yer math is correct.
3b. Volley fire: for example 2 x T-80 platoons vs 1 M1. You get to attack with 4 x d10 looking for 4 or better vs 4 x d10 looing for 5. If you attack separately you get 3 x d10 looking 4> vs 4 d10 looking for 5> and then another 3 x d10 looking 4> vs 4 d10 looking for 5>. So effectively when attacking singly you are 6 d10 looking for 4> vs 8 d10 looking for 5>.
It's better odds of getting more hits, which also is really important if the defender is in an improved position where the 1st hit is absorbed by the IP.
4. What happened to 4?
5. Correct.
Remember that these are M1s not M1A1s. The M1 only has a 105mm gun. The T-80 is sporting a 120mm gun. So it's not just To Hit but Killing Power in the rolls.
Put an HQ on a pair of T-80 and volley fire. Lots of things will go BOOM very fast!