^ Indeed.
I admittedly waffle between being nervous and cautiously optimistic with this one. On the one hand, Muha has a proven track record with their Thea games. And in doing the MoM remake, they already have a template to follow; they don't need to come up with a completely new game or reinvent the wheel.
On the other hand, of course, we have the debacle that was the launch of Distant Worlds 2. Painful as the whole thing has been, I pray that Slitherine learns the right lessons from it, and applies them going forward for their future releases, including & especially Master of Magic. (I wonder if they hadn't originally hoped/intended for DW2 and MoM to be breakout games for them, both raising the company's profile and attracting developers of similar games to sign up with them.)
Ultimately, I think Master of Magic will turn out markedly better than Distant Worlds 2 did (at least at release). But I won't deny I'll be holding my breath until the game comes out!