That looks like fun.
Aye - looking forward to it
I'm finding it hard to get into this. It's been on the table since last weekend and I haven't touched it.
Trouble is, the mission seems like it's going to be pretty boring. It's 12 truns and yet I can't see how you'd run 12 turns out of it. I've got to get from the right hand side to the left. I've got 5 movement points, 9 if I use double time, I have to get past a considerable NVA unit...the NVA officer can activate all surrounding squads.
It's just a starting scenario - I can skip it...I don't really want to though. But I wish their intro mission was a bit more inspiring. A bigger map to give some scope with additional forces.