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Author Topic: Civ-series games  (Read 33588 times)

bayonetbrant

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on: September 29, 2018, 09:54:52 AM
OK, so there's a few things I think would make the civ-series games a little better


1.  Not all the civs start at the same time, as new ones can form as the game goes on
----  City-states band together to become a new civ, but despite their late start, are actually a little more powerful at the outset b/c there are multiple cities when they first become a "new civ"
----  Barbarians that capture settlers / workers have a chance of converting their camps to found new city-states

2.  Diplomacy
----  There's too few options for 'trading'
----  shouldn't be limited on the numbers of diplomats you can send to other civs, although maybe you need a certain tech to trigger that one

3.  Scouts
---  Why do scouts only level up by getting into fights?  What does combat have to do with being a better observer?


4.  Wonders
----  Civ 6 fixes this a bit, but there's waaaaaaay too many wonders allowed in any one city






What else would you fix?

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bob48

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Reply #1 on: September 29, 2018, 10:13:28 AM
I have never played any of the Civ games.

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bbmike

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Reply #2 on: September 29, 2018, 10:18:44 AM
I have never played any of the Civ games.

 :o  >:(  SECURITY!!!!!!!!!!!

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bayonetbrant

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Reply #3 on: September 29, 2018, 10:44:57 AM
:o >:(  SECURITY!!!!!!!!!!!


 C:-)  You rang?  C:-)

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bbmike

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Reply #4 on: September 29, 2018, 01:23:32 PM
Indeed. We may have a problem here. Bob, why haven't you played any of them? No interest in 4x games? Afraid of losing part of your life to "just one more turn"? Civilization VI is 67% off on Steam right now. Say the word and I"ll gift you a copy. Don't want VI? I'll gift you any version you want. Yes, it's that important that you give Civ a go.  :nerd:

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bob48

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Reply #5 on: September 29, 2018, 01:29:48 PM
I really don't like the Civ games as a general concept - the 'alternative history' aspect. I do play 4x games such as Warlock / Warlock II (several hundred hours, in fact). Also a lot of AoW and Endless Legend, which are, obviously, pure fantasy. That's just the way it is - one mans meat, etc.

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bbmike

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Reply #6 on: September 29, 2018, 01:44:21 PM
I actually have an extra key for Civilization IV (base game) already in my Steam inventory if you would like it.  ;)

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bob48

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Reply #7 on: September 29, 2018, 02:38:38 PM
Thank's very much, Mike - appreciated, but I fear it would be wasted on me.

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Metaldog

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Reply #8 on: September 29, 2018, 06:59:33 PM
I'd like to see reasonable unit limits per hex.  The mega stacks in I-IV don't lend themselves to much of a tactical approach.  And if you are unprepared for them, it's game over.  Any versions over IV, I will have to defer to those who have played them.

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bayonetbrant

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Reply #9 on: September 29, 2018, 07:01:29 PM
What I'd like to see is a stacking limit based on types of units.  No reason you can't stack 2 warriors in a hex, but maybe not 2 rocket arty units

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Metaldog

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Reply #10 on: September 29, 2018, 07:06:47 PM
Maybe a line of research devoted to opening more units to a hex.  Maybe bonuses for units that are simpatico.

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bayonetbrant

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Reply #11 on: October 06, 2018, 05:47:20 PM
OK, this is a UI hack, but one I would love to see. It would be awesome if you could set production in a particular city such that every unit it produces automatically goes to a specific location, such as another city. That way you could auto generate your fleets back home and have them set sail for a forward port.


The old Strategic Command game from the late 80s could do that. Seems like a no brainer that these could, too

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Metaldog

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Reply #12 on: October 11, 2018, 10:58:22 PM
You can set rally points for units in Civ IV.

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BanzaiCat

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Reply #13 on: October 12, 2018, 08:04:57 AM
The AI sucks. I think it's actually gotten worse over each iteration, and that's a helluva accomplishment considering how many of these they've done. Not to mention the offshoots (e.g. both Colonization games, which to me are still primitive in the AI department but far more challenging).

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Yskonyn

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Reply #14 on: October 18, 2018, 11:37:51 AM
I wish Firaxis would bring Brad Wardell in for the AI in Civ.

Otherwise the gameplay is pretty fun. Especially 6 with expansion is fun again. But yes, the AI isn’t very sophisticated in how it approaches gameplay.

GalCiv’s AI however, plays a very believable game.