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Author Topic: Rules for Epic scenario Dresden 1813 Day 2.  (Read 3541 times)

eugen1982

  • Jr. Trooper
  • *
  • Posts: 14
on: December 19, 2022, 09:38:32 AM
What do you think Dragoons?

French Army

• Commander: Napoleon
• 6 Command Cards
• (Optional 6 Tactician Cards)


Coalition Army

• Commander: Marshal Schwarzenberg
• 5 Command Cards
• (Optional 4 Tactician Cards)
• Move First

Victory
18 Victory Banners

Special Rules:

• The town hexes of, Streisen, Strehlen, Zeschernitz, Rechnitz, form a Temporary Majority
Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The Coalition start with 2 Victory Banners.
• The 3 hexes (blue) of Plauen , form a Temporary Majority
Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The Coalition start with 2 Victory Banners.
• The town hexes of Rosthal (white) give French a 1 Temporary
Victory Banner when occupied at the start of its turn.
• The town hexes of Leubnitz (gray) give French a 1 Temporary
Victory Banner when occupied at the start of its turn.
• The town hexes of Lobtau (red) give Coalition a 1 Temporary
Victory Banner when occupied at the start of its turn.
• The 4 hexes of Der Grossen Garten, form a Temporary Majority
Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The French start with 2 Victory Banners.
• The 2 hexes of Redaut IV and V(yellow), form a Temporary Majority
Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The French start with 2 Victory Banners.

• Pre-Battle Mother Russia Roll is in effect. Saber, Cossack rolls have no effect.
• 2 Iron Will tokens to Prussians.
• All infantry range combat -1d.
 River Weiss is impassable except the bridge and ford.

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« Last Edit: December 24, 2022, 08:17:15 AM by eugen1982 »