Author Topic: A DM's first Campaign: Session Logs  (Read 1157 times)

bbmike

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Reply #30 on: December 16, 2020, 09:31:49 PM
No need to apologize. I think a lot of us are unlucky enough to be stuck indoors, in meetings, in Powerpoint, in Excel, etc. but fortunately we have laptops, cell phones, iPads, etc. and can check the forums while suffering along with those other things.  :P

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Metaldog

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Reply #31 on: December 17, 2020, 06:07:18 PM
So what you're saying is, I stubbed my toe rather than broke my leg ;)

Lots of maps is a good thing - Panzerde


bbmike

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Reply #32 on: December 17, 2020, 06:07:59 PM
 :2funny:

"My life is spent in one long effort to escape from the commonplace of existence."
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Barthheart

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Reply #33 on: December 17, 2020, 07:49:58 PM
Banged yer knee is probably closer.

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Metaldog

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Reply #34 on: December 22, 2020, 12:51:37 AM
Just had a thought.  I am putting it here as most of the D&D heads roll through here.  At the DMs discretion, and with a little work between the DM and the player, you can give out, 'improvement points'.  Gain enough IP and you can cash them in for something you have been working on: a more powerful version of a favorite spell, proficiency in a style of fighting you don't possess, bump an ability score, use your imagination, just making it something the PC states as a goal and fits into role playing.  Like always poring over books at the camp fire doing research, or stopping at each Fighter's Guild hall and sparring someone with the style you are trying to learn, and so on.

I get that the rules give you a boatload of freebies already, especially as you progress through your Class.  And theoretically you could already role play the freebies you get so they feel that sense of accomplishment, but, how many PCs do so?  If you tell someone they are accumulating points towards a goal if they behave in this way, such as killing monsters for XP, then, they might be more willing to go along and be better role players.  Plus, depending on how you set up the IP progression, and how willing you are to bend the rules, think of the characters your players create?!

Points can be of any denomination, but, I think one at a time is best.  It's a stark contrast to the 1000s of XP you need to get to another level or the dozens of points of damage you can do at a time.  One at a time makes them precious and valuable to earn.  You can set an arbitrary number for achievement, once you and the player discuss it ahead of time.  Or you can make it linear: this many IP unlocks this, this many more unlocks this further, and so on.  You could even have them working on multiple things at a time, making those IP even more precious.

And if you are willing to bend the rules some, you can make the Classes more a menu of choices rather than straight archetypes.  Say you want a sword wielding, spell shooting, pick pocket.  Select the abilities from each Class you want to incorporate into your character and work out an IP plan to get there.  Just a thought.

Lots of maps is a good thing - Panzerde


Metaldog

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Reply #35 on: December 22, 2020, 12:53:00 AM
Sorry.  Wrong thread.

Lots of maps is a good thing - Panzerde


thecommandtent

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Reply #36 on: January 03, 2021, 03:36:25 PM
Sessions 4 & 5

The party returned the boy to his family and are thanked and promised always to have a safe place to visit and spend the night if needed. Elias and his family have heard myths from their grandparents about goblins but never seen them and knew nothing about the ruins the PCs explored. The boy, Peter, gives Rowan a special quiver as thanks for her horse. (This was a nice off the cuff RPing moment

As they set out the next morning they PCs see Thiago exchange a number of gold coins with Elias. (This further deepens the PCs suspicions about Thiago, but they don't know that Thiago was trying to pay for their stay w/o them knowing)   Again the PCs trying question the drivers and Thiago about the contents of the wagon and his business but aren't able to find out anything about other than seeing his company logo stamped on all the crates.

During a break in travel to water the horses the PCs are talking with Thiago and Ember lets slip info about finding the boy in an old Dwarven Tomb which immediately peaks Thiago's interest and he wants to know everything. So much so that he makes Ember ride in his wagon with him and grills her about every detail of the tomb including the riddle  which he seems to have heard before (I tried to use this opportunity to let the PCs know they may have missed something worthwhile by ignore the riddle but also help show a little more of Thiago's character)

After their talk and marking the tomb's location on a map for Thiago, Ember is sent back to her wagon and for the rest of the day the PCs catch glimpses of Thiago in the front seat of his wagon bent over books, papers, and maps writing in a notebook.  Again, the party immediately thinks the worst and at another break in travel begin to form a plot to steal Thiago's papers and find out who he is and what he is up to. (As the DM I'm not even sure to the full extent of what Thiago is up to although in the end I know he is not going to be  a villian, more of a business man with a heavy interest in Dwarven treasure, but the PCs dont know any of that and their conspiracy theories of what he is really doing help me flesh out more of his character and his reactions to them.)  ;)

Now the end of the 5th day of traveling they arrive at a Tavern/Inn called The Crossed Spears run by a dwarf named Valdo.  Thiago and Valdo seem to know each other well and according to Thiago have many important things to discuss.  The PCs are polite to Valdo but don't seem to trust him given how friendly he is with Thiago even though he seems very friendly to them as well. They do note an ornate looking war-hammer hanging on the wall behind the bar.

That night Ember and Rowan trying to eavesdrop/spy on Thiago in his room but fail to hear or see anything so they plot to sneak into his room and take his papers while Lucian and Nalio keep watch.  Ember fails to sneak in quietly and triggers a hold person spell and is the shot in the shoulder by a hand bow wielded by the awakened Thiago. Upon realizing who it is, Thiago chastises Ember (much to her embarrassment) but then puts a hand on her shoulder and heals her wound and sends her away saying to speak of it no more and just do her job without asking questions.

In the morning the PCs witness Valdo and Thiago talking in his room as they head down for breakfast. They are served some of the region's famous Llewellyn coffee and decide to question Valdo and Thiago about the tomb and goblins. They learn that goblins shouldn't be in these parts but live far way across the mountains. Valdo also seems to indicate there are legends of great treasure in dwarven tombs but "who knows if thats true" Thiago leaves to prepare the wagons and the PCs question Valdo about Thiago and learn they are business partners and Valdo says that "Thiago is a very good friend to his friends or a very bad enemy to his enemies but at the end of the day he is trustworthy" (This really has the PCs all confused about what they think of Thiago, which is alot of fun to hear as they spend almost 15 min debating what they think they should do/say with Thiago)

They leave The Crossed Spears to finish their trip to Graybridge. Part way through the day they pass a troop of soldiers of Vale heading back towards Vale who seem very beat up, wounded and tired (This was suppose to juxtapose with the fresh troops they witness leaving Vale the day they set out with Thiago, to give them a feel that things are happening around them in the world. This also leads to some good RPing with the Captain of the troop where they PCs find out that they guard the Valley Gate on the western border of the Kingdom of Vale)  Continuing on they are almost to Graybridge when they are stopped by two armed men in the road  who demand a toll. Thiago seems to know who they work for and says he has an arraignment with their boss but the men say they dont know anything about it and want their toll, which turns out to be the contents of Thiago's wagon and Rowan's horse for their trouble.  Thiago quietly asks the party to trust him and then begins to take Rowan's horse and his wagon forward to the men .... (And that where I left the session as 1- it was getting late and 2- I had them hooked ;D )