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Author Topic: Cities Skylines II  (Read 7258 times)

Martok

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on: June 13, 2023, 04:17:19 AM
Dang.  Just four months away. 







I confess to being tempted, despite having barely played the first one.  But then, I've always been a fool.  :crazy2: 



"I like big maps and I cannot lie." - Barthheart

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Undercovergeek

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Reply #1 on: June 13, 2023, 05:15:39 AM
Same boat - I think I have 3 hours in the first but I can see let’s play that last months and months of game time

I have workers and resources but expect this to be much more polished



thecommandtent

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Reply #2 on: June 13, 2023, 08:47:57 PM
Enjoyed the first one and looking forward to this. Although my cheap self will probably wait until it goes on sale, in which case I'll be behind on about 40 DLCs  :)



Martok

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Reply #3 on: June 19, 2023, 07:28:52 PM
Feature Highlight #1 - Road Tools: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/road-tools






As both a gamer and lifelong "road geek", this has me automatically salivating.  :D 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


thecommandtent

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Reply #4 on: June 19, 2023, 08:38:51 PM
I like what I'm seeing. Really like that roads will also carry water and electric under them now as I usually aligned my water pipes with roads anyway.



Martok

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Reply #5 on: July 01, 2023, 02:43:59 AM
Feature #2: Traffic AI


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/traffic-ai






As with TCT, I'm liking what I'm seeing so far.  This bit towards the beginning of the dev diary made me a little gob-smacked, however: 

Quote
Pathfinding works in a different way in Cities: Skylines II than its predecessor. In Cities: Skylines pathfinding was proximity-based, meaning agents would calculate their destinations or order services by straight line distance without taking the existing road network into account.

Holy crap.  Given that, I'm amazed that traffic in the current game works as well as it does.  :o 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


JudgeDredd

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Reply #6 on: July 01, 2023, 12:01:45 PM
Feature #2: Traffic AI


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/traffic-ai



As with TCT, I'm liking what I'm seeing so far.  This bit towards the beginning of the dev diary made me a little gob-smacked, however: 

Quote
Pathfinding works in a different way in Cities: Skylines II than its predecessor. In Cities: Skylines pathfinding was proximity-based, meaning agents would calculate their destinations or order services by straight line distance without taking the existing road network into account.

Holy crap.  Given that, I'm amazed that traffic in the current game works as well as it does.  :o

It was one of the main reasons I stopped playing the original...nothing you did to ease traffic, aside from start again, helped to ease congestion. There was lots to love about the game, but that particular flaw was very annoying. Build and create to a certain point, then start again  :waiting:

neach-gleidhidh na h-Alba


bob48

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Reply #7 on: July 01, 2023, 01:46:03 PM
I still have fond memories of the original Sim City.

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Martok

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Reply #8 on: July 01, 2023, 07:58:30 PM
I played SimCity 4 on GOG, though not anytime recently.  It was a fun game. 

I couldn't get Cities: Skylines to run very well on my previous computer (probably due to it being a POS), and I've never really gotten around to trying it out much on my new one.  CS2, however, I might actually have to grab once it's out. 


I've always enjoyed creating cities and watching them grow.  I used to draw them on paper as a kid (like, *all* the time ::) ), so games like these were kind of a natural extension of that hobby. 


"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Undercovergeek

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Reply #9 on: July 01, 2023, 08:36:11 PM
I was a stick men battlefield drawer and submarines for some reason

Whilst I’m looking forward to CS2 I think I have my city itch scratched by workers republic I think - although it looks much fancier



Martok

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Reply #10 on: July 03, 2023, 02:30:58 PM
Feature Highlight #3 - Public & Cargo Transportation: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/public-cargo-transportation





Options appear to be about what I expected, though with better UI and QoL improvements for managing them.  Looks like the Transportation Overview and (especially) new Line Tool should useful in managing this a bit easier. 





Whilst I’m looking forward to CS2 I think I have my city itch scratched by workers republic I think - although it looks much fancier

Yeah, that game seems to be your jam.  You've definitely been having a fun time with it. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #11 on: July 12, 2023, 08:02:21 PM
Feature Highlight #4 - Zones & Signature Buildings: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/zones-signature-buildings






Nice, meaty dev diary.  I suspect the section on Land Value and Building Levels is going to particularly interest those who really want to get into the nuts & bolts of this game. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Barthheart

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Reply #12 on: July 12, 2023, 08:17:57 PM
Can’t wait!  :bigthumb:

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thecommandtent

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Reply #13 on: July 12, 2023, 09:21:43 PM



Martok

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Reply #14 on: July 17, 2023, 02:10:55 PM
Feature Highlight #5 - City Services: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/city-services-districts-policies






Curious to see how Districts and Policies will work in the sequel.  Sounds like they should offer an extra degree of customization. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike