Final pre-release dev journal?
https://www.galciv4.com/article/511557It's nothing special -- pretty much just screenshots with a bit of commentary from Brad about the game's features. I always appreciate reading his insights, however, even if I don't always agree with them.
I'm also digging the visuals, which has clearly received an upgrade (as opposed to GalCiv3, which was accused -- not without cause -- of looking too similar to GalCiv2). The art design is admittedly starting to feel a bit stale -- I would love to see Stardock do something a little more stylistic, similar to their Fallen Enchantress/Sorcerer King series -- but the art team appears to be doing good work based on the current concept(s).
I did have to roll my eyes, however, when Brad posted the screenshot of the combat-viewer. In its current iteration, it displays the battle *after* the results of the fight have already been posted -- and apparently with no way to skip it, at least at the moment.
I'm sure that will change/be improved after release, but it's utterly baffling to me as to why it was ever implemented that way in the first place.