I was just making a joke out of how he took two of your statements and flipped them to make his point.
You know I agree with you...we've talked about various issues with different board games. But Brant also has a point. I agree with you both.
Whenever I've asked a question about LnL Tactical, Brant (and others) has answered it sufficiently for me to go away and play...and then think about it months later again because really there could be a different way of doing things and still keep gaming easy.
Like allowing a unit to self rally in LnL Tactical without a leader nearby, but at a reduced chance. Just one example.
OST - another example is the panzerfausts not being one use weapons but having a die roll to allow them to fire again - 5 or 6 and they keep the weapon, signifying the quantity these weapons were in use (I've only seen the movies..I have no hard knowledge of how many a squad of soldiers would carry).
I talked to you at length about LnL Tactical and how I found it dripping in tactical nuance with so many options and yet the entire experience for me is ruined with the vehicle "To Hit" check which makes it very, very difficult to hit anything from a tank and then the leader issue...really puts a downer on the game for me. I hate having to have my leader move, in the open often, towards a shaken unit because, if I don't, that squad is useless.
Often I come away thinking I'm just playing it wrong.
« Last Edit: June 16, 2023, 03:57:23 PM by JudgeDredd »
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