Still my original question remains, now that you are double owner and have had a least 2 hours to read it.
Apocalypse engine with some slight mods. I like the variable success criteria, but I wonder if this doesn't involve a lot more die rolls than needed for the usual Apocalypse engine resolution mechanics.
Will have to play around with it a little more to know for sure.
The "moves" style of play in Apocalypse engine games throws some people for a loop, but it's not a bad way to keep actions categorized. The nomenclature can get a little silly sometimes though.