Armchair Dragoons Forums

Wargaming => 4X Gaming => Topic started by: Martok on September 13, 2020, 06:37:58 PM

Title: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 13, 2020, 06:37:58 PM
Anyone else still playing this one?  I just fired up a new game yesterday for the first time in a little while, and am having a blast.  I forget sometimes how good this game is, despite its flaws.  I really wish Stardock would make a sequel. 
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 13, 2020, 06:45:40 PM
I need to. I don't know why but Fallen Enchantress and GalCivIII just can't seem to suck me in like Civilization does. I should love them both but hardly ever play them.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 13, 2020, 11:34:21 PM
I need to. I don't know why but Fallen Enchantress and GalCivIII just can't seem to suck me in like Civilization does. I should love them both but hardly ever play them.

FWIW, I didn't take to FE:LH right away myself.  I was initially less than enthralled with both the somewhat-darker atmosphere and the artistic style.  I've since come to appreciate both, but it took me a few attempts at getting into the game before that happened. 

Fortunately, I stuck with it.  In doing so, I discovered that FE:LH does a very nice job of balancing 4x strategy combed with RPG elements, probably better than any other game out there.  There are also some fairly elegant systems embedded into the game, such as how the tech tree and upgrading your cities work. 

I also like that you pretty much have to make certain choices: Your characters (your faction ruler, plus whatever champions you recruit along the way) aren't going to be able to level up anywhere near enough to grab all the abilities available, so you have to pick & choose.  And as a practical matter, you have to specialize your cities, as you're not going to be able to build all the construction options that are available to you. 

The multiple victory conditions are appreciated as well:  In addition to the traditional conquest and diplomacy victories, there's also the "Master Quest" and "Spell of Making" victories, which offer a somewhat different way to win the game than simply painting the map your color.  It's not perfect, of course, but I really appreciate that the options are there. 



I hear you on Galactic Civilizations III.  It has a ton of neat mechanics & features (I like the "alignment" system, and they finally found a good way to implement Starbases!), and I even enjoy the lore.  However, there's something about the game itself that always ends up leaving me feel...cold, I guess?  I suspect the GC series has long suffered from a problem of feeling "generic", which is a shame. 


For GalCiv4, I think Stardock needs to: 

1.)  Implement lore-based events and event-chains (ala Stellaris) into the sandbox campaigns.  (Also, ditch the separate story campaigns entirely.)  Brad Wardell created an entire backstory for the GC universe; it's long past time that he fully embedded it into the main game. 

2.)  Get a professional writer or two on-staff to tackle everything from writing out descriptions for the stock races (Terrans, Drengin, Altarians, etc.) to planet types and technologies.  (One of the reasons I got sucked into Fallen Enchantress: Legendary Heroes was because of the atmosphere/immersion factor, which in turn was largely due to text descriptions for every faction, spell, creature, etc.) 

3.)  For the love of all that is holy, do something about the space combat!  Just about anything would be an improvement, as the current auto-resolved battles and battle-viewer is a complete turd.  (I continue to find the lack of tactical combat utterly baffling, especially when juxtaposed against their in-depth ship-designer.) 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 14, 2020, 08:03:17 AM
Yeah, I think #3 is my biggest problem with GalCiv. A good tactical battle system would be a HUGE improvement to the game.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 14, 2020, 10:32:21 AM
Hmm, I have it but Steam says I haven't played it since 2016. But I put in over 21 hours so I must have liked it. :)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bayonetbrant on September 14, 2020, 11:43:15 AM
Hmm, I have it but Steam says I haven't played it since 2016. But I put in over 21 hours so I must have liked it. :)

or some shiny new something-or-other caught your attention at hour 22   :hehe:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 14, 2020, 11:43:47 AM
 :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 14, 2020, 05:48:08 PM
Yeah, I think #3 is my biggest problem with GalCiv. A good tactical battle system would be a HUGE improvement to the game.

Agreed.  It's probably the single biggest critique of the series overall. 

What I find especially frustrating is that Brad always talks about adding tactical combat to the next game, but then never does -- he did this with both GC2 and GC3, and is already waffling about the idea with GC4.  :blahblah:  I suspect it's at least partially because a certain portion of the fanbase is weirdly -- and loudly -- in opposition to it, which utterly bafffles me.  ???  I mean, if tactical combat were implemented in some form, then they could simply choose not to use it; just automate the battles like before.  I just don't get why some of them shout it down all the time, *and* why Brad continues to listen to them.  But I digress. 



Hmm, I have it but Steam says I haven't played it since 2016. But I put in over 21 hours so I must have liked it. :)

or some shiny new something-or-other caught your attention at hour 22   :hehe:

Knowing BC, I would be astonished if it were any other scenario.  :D 


But in all honesty, if you have any sort of hankering for 4x/grand-strategy games set in a fantasy world, you could definitely do worse than FE:LH.  It gives me that "one more turn" vibe that few other games do these days. 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 14, 2020, 08:25:22 PM
Didn't FE:LH get a fairly large patch recently?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Bison on September 14, 2020, 09:15:11 PM
I remember playing Elemental: War of Magic prior to its repackaging as Fallen Enchantress. It was quite the debacle of PR and QA/QC from Stardock ends.

GALCIV III is a good game but I always found the graphics to be uninspired compared to CIV.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 14, 2020, 09:46:13 PM
Didn't FE:LH get a fairly large patch recently?

I guess it depends on your definition of "recently". 

In May of last year, Stardock dropped version 2.5, a fairly meaty update that included some nice AI improvements and numerous performance optimizations, along with the usual balance tweaks and bug fixes.  They then released the 2.51 patch in October, which was a smaller update with additional AI tweaks, a few more optimization improvements, and addressed some balance issues. 


There's been sporadic talk of doing another patch, but honestly I doubt it will happen.  (I get the impression Stardock came out behind doing these last couple updates, if only in terms of man-hours spent versus subsequent sales on an older game.)  Even if that's the case, however, I'm still impressed with how Brad & co. has supported this game as much -- and as long -- as they have. 

Considering that FE:LH was only a moderate success for them financially, they didn't really have much incentive to come back and keep updating this old gem, but they did anyway.  I suspect Brad has a bit of a soft spot for this game, which (if true) certainly doesn't hurt.  ;) 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 14, 2020, 10:15:09 PM
I remember playing Elemental: War of Magic prior to its repackaging as Fallen Enchantress. It was quite the debacle of PR and QA/QC from Stardock ends.

Oy, you're definitely not wrong.  Elemental: War of Magic was an absolute train wreck.  :sick:  When it came to PC strategy titles, it was easily the most disastrous launch of the new decade.  (At least until Paradox & Kerberos said "hold my ale", and released Sword of the Stars II the following year.)  I still remember how both angry and -- even worse, sad -- I was when I fired up the game, only to discover it was nothing like what Brad had described. 

At least he seemed to learn from his (many, many) mistakes during that whole episode.  Just as importantly, he set about doing his best to make things right -- hence, why those (like myself) who'd either pre-ordered Elemental or purchased it within the first 30 days of release subsequently got the next two games in the series -- Fallen Enchantress and Fallen Enchantress: Legendary Heroes -- for free.  I know that still wasn't enough for some folks, but I personally was happy with how he handled things, especially given how much improved the next two games were (and FE:LH in particular). 



GALCIV III is a good game but I always found the graphics to be uninspired compared to CIV.

Yeah, there is something about the art style that I find off-putting.  I can't really put my finger on what exactly it is, other than that it's an unfortunate combination of bland and/or borderline cartoonish.  That, and it simply looked too much like its predecessor GalCiv2 -- as in, you might have honestly believed you were looking at the same game if you'd compared the two side-by-side. 

It's not the worst of the game's offenses by a long shot, but it does hurt the atmosphere, its immersion factor.  And atmosphere/immersion is often crucial to enjoying games, especially those in a fantasy or sci-fi setting. 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 15, 2020, 08:28:45 AM
I agree that Brad did his best to make things right for us that pre-ordered Elemental: War of Magic. One thing I've always wished he'd try his hand at is making a Civilization-type game. I think he's stated before that he has no interest since it's "been done already" but that's a weak argument IMO.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 15, 2020, 04:53:55 PM
I agree that Brad did his best to make things right for us that pre-ordered Elemental: War of Magic. One thing I've always wished he'd try his hand at is making a Civilization-type game. I think he's stated before that he has no interest since it's "been done already" but that's a weak argument IMO.

I suspect Brad has always had a more practical objection to making a Civ-style game as well, which is that Stardock has long struggled to hire people for their game division.  So with limited personnel, he decided to focus on making the games he really wanted to make (GalCiv, The Political Machine, Star Control, etc.). 

To be fair, I think Brad also has been reluctant to make a Civ game out of...call it a combination of professional courtesy and fanboy-ism, I guess?  His love for the Civilization franchise isn't exactly a secret, and I think he feels to make a competing product would be not only unnecessary, but...discourteous. 

When you combine that with the fact that he's never really had the resources to make a competing product anyway, it makes sense that he doesn't want to bother doing so.  ;) 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 27, 2020, 05:51:15 AM
So this past week, I made a few tweaks to my usual setup for when starting a new campaign.  Thus far, I'm pleasantly surprised by how much it's improved my enjoyment of this game. 


1.)  Toning down enemy strength.  After years of being stubborn about it, I swallowed my pride and decreased the strength of enemies all the way down to "Beginner".  (Note: this only affects creatures & peoples in the untamed wild-lands between the civilized nations that are beginning to (re)establish themselves -- it does not affect the army strength of the other Kingdoms & Empires.)  Doing so has made it much easier to level up my Sovereign and the Heroes he's recruited. 

Next campaign, I think I'm going to increase their difficulty to "Easy" (the setting in between Beginner and Normal) and see how that goes.  I may also increase the amount of enemies in the game, so that I can farm more of that sweet, sweet XP.  8) 


2.)  Playing on smaller maps.  This is a fairly radical departure for me, as I typically prefer playing 4x games on the largest map sizes available.  Sure, it means the late/end-game tends to be tedious (since you're also usually having to manage a sprawling empire with tons of cities/colonies), but I love the "epic" feel of those big maps so much, that I generally consider it a fair trade-off.  Realistically, however, I often run out of steam on big maps before achieving full victory, which is obviously frustrating (particularly as I've gotten older). 

Given that, combined with the fact that I rarely shoot for a "total conquest" victory anyway, made me realize that perhaps a smaller map might actually be a better fit,  especially in FE:LH -- I prefer to win by completing either the Master Quest or the Spell of Making.  I'm currently playing on a Medium-sized map, and am definitely having a better experience so far.  Simply seeing how much smaller the world is has given me more patience & willingness to actually play the campaign through to the end.  Next time, I plan to try an even smaller map to see how that goes. 


3.)  Trying out different factions other than my usual favorites.  Prior to this week, I'd pretty much only played Kingdoms in my campaigns, with only the occasional tinkering around with Empires.  Now, however, I'm finally getting into the Empires in a big way, and damn are they fun!  Death magic is awesome.  >:D 

Playing as the Empire of Resoln in particular has been a blast thus far; their army roster includes lesser elementals and some of the giant spiders.  It's great to have some of these bastards on my side for a change.  :D 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 27, 2020, 05:58:40 AM
Incidentally, it sounds like Stardock might actually have their next fantasy 4x out sometime in the next 2-3 years, which is sooner than I was anticipating.  (I was honestly certain we wouldn't see anything until at least 2025/2026.)  The source was from someone who can't say more than that because they're under an NDA, so I'm taking the info with a grain of salt for the time being, but here's hoping! 
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 27, 2020, 06:02:48 AM
Every time this game is on sale, I resolve to buy it, but somehow, I never do.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 27, 2020, 03:07:32 PM
There is a big Stardock sale going on right now...  :biggrin: 
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 27, 2020, 03:12:34 PM
Installing it now  ;)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 27, 2020, 03:18:02 PM
I can't wait to hear your thoughts on this one.  :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 27, 2020, 03:53:34 PM
I'm just looking at the tutorials at present - I like what I've seen thus far  :)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 27, 2020, 04:13:25 PM
So this past week, I made a few tweaks to my usual setup for when starting a new campaign.  Thus far, I'm pleasantly surprised by how much it's improved my enjoyment of this game. 


1.)  Toning down enemy strength.  After years of being stubborn about it, I swallowed my pride and decreased the strength of enemies all the way down to "Beginner".  (Note: this only affects creatures & peoples in the untamed wild-lands between the civilized nations that are beginning to (re)establish themselves -- it does not affect the army strength of the other Kingdoms & Empires.)  Doing so has made it much easier to level up my Sovereign and the Heroes he's recruited. 

Next campaign, I think I'm going to increase their difficulty to "Easy" (the setting in between Beginner and Normal) and see how that goes.  I may also increase the amount of enemies in the game, so that I can farm more of that sweet, sweet XP.  8) 


2.)  Playing on smaller maps.  This is a fairly radical departure for me, as I typically prefer playing 4x games on the largest map sizes available.  Sure, it means the late/end-game tends to be tedious (since you're also usually having to manage a sprawling empire with tons of cities/colonies), but I love the "epic" feel of those big maps so much, that I generally consider it a fair trade-off.  Realistically, however, I often run out of steam on big maps before achieving full victory, which is obviously frustrating (particularly as I've gotten older). 

Given that, combined with the fact that I rarely shoot for a "total conquest" victory anyway, made me realize that perhaps a smaller map might actually be a better fit,  especially in FE:LH -- I prefer to win by completing either the Master Quest or the Spell of Making.  I'm currently playing on a Medium-sized map, and am definitely having a better experience so far.  Simply seeing how much smaller the world is has given me more patience & willingness to actually play the campaign through to the end.  Next time, I plan to try an even smaller map to see how that goes. 


3.)  Trying out different factions other than my usual favorites.  Prior to this week, I'd pretty much only played Kingdoms in my campaigns, with only the occasional tinkering around with Empires.  Now, however, I'm finally getting into the Empires in a big way, and damn are they fun!  Death magic is awesome.  >:D 

Playing as the Empire of Resoln in particular has been a blast thus far; their army roster includes lesser elementals and some of the giant spiders.  It's great to have some of these bastards on my side for a change.  :D

You are tempting me to redownload this on steam and give it another try....
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 27, 2020, 07:34:31 PM
I'm just looking at the tutorials at present - I like what I've seen thus far  :)

Cool!  Just give a holler if you have any questions.  :bigthumb: 





You are tempting me to redownload this on steam and give it another try....

DO IT!! 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 28, 2020, 06:38:47 AM
 :2thumbs:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 28, 2020, 08:45:27 PM


You are tempting me to redownload this on steam and give it another try....

DO IT!! 

....... DLing now...

Hopefully it runs on my laptop
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 29, 2020, 12:56:10 AM
Excellent.  8)  Fingers crossed for you! 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 29, 2020, 07:32:56 AM
Its proving to be be a very enjoyable game  :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 29, 2020, 08:10:17 AM
Bob, are you playing the campaign or in sandbox mode?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 29, 2020, 08:14:20 AM
I have just started a campaign, but I may leave it and go sandbox to get a bit more experience with the game first.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 29, 2020, 08:16:18 AM
No right answer, I was just curious. I've only ever played sandbox. In fact, if a game offers sandbox I'll always play that instead. I don't think I've ever played through ANY 4x game campaign.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 29, 2020, 08:48:08 AM
I'm pretty much the same, Mike. My most played 4X game is Warlock II, and that is almost exclusively in sandbox using the biggest map and max A! opponents. Still one of my all time favourite games.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 29, 2020, 09:50:00 AM
I reinstalled too and tried it for a bit again (it's been a while). I had some bandit camp right outside my starting city that was way too strong for me to deal with. I had to sit there and click TURN many times to generate troops to attack it, get my butt kicked, then rinse and repeat until I could defeat it. I did some 'splorin in the meantime and added a few outposts, but otherwise, I wasn't really drawn in like I am with Warlock I & II. Maybe I need to give it more time?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 29, 2020, 04:21:30 PM
I'm 11 hours in now, and definitely prefer sandbox. I'm really enjoying this game  :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 29, 2020, 05:54:15 PM
No right answer, I was just curious. I've only ever played sandbox. In fact, if a game offers sandbox I'll always play that instead. I don't think I've ever played through ANY 4x game campaign.

Same here.  I'll check out the occasional "scenario" map in games that include them, but overall it's nearly always sandbox play for me. 




I'm pretty much the same, Mike. My most played 4X game is Warlock II, and that is almost exclusively in sandbox using the biggest map and max A! opponents. Still one of my all time favourite games.

I bounced off of Warlock 2 the first (and thus far, only real) time I tried playing it.  Not sure what it was -- maybe a little too war/combat-focused for my tastes?  I'm not sure. 

Still, i would like to give it another go at some point.  For all the fun that you, MD, and others have had with the game, it obviously has something going for it. 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 29, 2020, 06:25:04 PM
I like Warlock 2, but it is a combat game. I wish it had diplomacy.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 29, 2020, 06:27:34 PM
I reinstalled too and tried it for a bit again (it's been a while). I had some bandit camp right outside my starting city that was way too strong for me to deal with. I had to sit there and click TURN many times to generate troops to attack it, get my butt kicked, then rinse and repeat until I could defeat it. I did some 'splorin in the meantime and added a few outposts, but otherwise, I wasn't really drawn in like I am with Warlock I & II. Maybe I need to give it more time?

Well my first recommendation is to do what I (finally!) did, and turn down the World difficulty a notch or two when starting a new game.  Doing so will weaken the various "monsters" (including bandits) enough that it should be reasonably easy to defeat them, which can make a world of difference in the game's pacing.  It's not an entirely uncommon complaint that the various enemy creatures/armies are too powerful to defeat early on, so there's definitely no shame in toning them down. 

(Also:  I wouldn't be afraid to save-scrum either!  This game is fun, but it's not always forgiving. :P ) 


Something else you may want to try is increasing the Quest Frequency.  At the very least, this will this give your characters (your Sovereign and any Heroes that have joined you) more opportunities to earn XP, Fame, and decent loot.  In addition, I find they add a good bit of immersion & atmosphere to the game's mildly grimdark setting. 


Lastly, if you've not already done so, I'd encourage you to really read the text descriptions of the various characters, monsters, etc. that you come across while playing the game.  It may seem silly/trivial, but you can pick up on a good bit of the game's lore/backstory that way, which I found that -- like the quests -- add a fair bit to the game's atmosphere and sense of immersion.  Obviously YMMV, but personally that was one of the things that really helped draw me into the world. 




I'm 11 hours in now, and definitely prefer sandbox. I'm really enjoying this game  :bigthumb:

Awesome!  Glad you're having fun with it.  :) 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 29, 2020, 07:12:58 PM
Funny you say turn down the difficulty, Martok, because I took that bit of advice to heart from your earlier post for that first game of mine in a while, and it still plopped those guys right next to me.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bayonetbrant on September 29, 2020, 07:30:49 PM
Clearly the game hates you. And only you.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 29, 2020, 08:37:50 PM
Funny you say turn down the difficulty, Martok, because I took that bit of advice to heart from your earlier post for that first game of mine in a while, and it still plopped those guys right next to me.

Odd; bandits are normally one of the easier opponents to defeat.  (I actually *like* running into these guys when I'm low-level.)  Even with being right next to your starting city, bandits usually aren't that tough.  (Usually -- there are exceptions.) 

What is/was the Bandits' army composed of, and what difficulty level do you have the World set to (Novice, Beginner, Easy, etc.)?  Just trying to get an idea of your starting situation. 




Clearly the game hates you. And only you.

LOL!  It does make me wonder...  ???  ;D 


More seriously, though, I do come across the occasional Bandit army that's stronger than normal.  They typically show up a little further away from your starting location (thus allowing you to level up first before you have to take them on), but I've had some bad-luck starts like what BC is describing. 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 29, 2020, 10:23:13 PM
Clearly the game hates you. And only you.

No, I just suck at this game.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 30, 2020, 03:12:36 AM
I think we should go with the "unfortunate start" hypothesis.  It *does* happen, after all.  :P 


Dumb question, BC:  Are you generally auto-resolving battles, or fighting them manually? 
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 30, 2020, 06:33:17 AM
Just going back to Warlock again, Steam tells me that I have over 600 hours on Warlock I and over 400 on II. My recommendation for Warlock II though is to add all the DLC, which you can often pick up cheap, and then subscribe to the 'Renaissance' mod. This takes the game to a whole new level, especially if, like me, you play it in sandbox mode with the biggest map and lots of rivals,

One of the aspects where this game shines for me is the sheer number of ways you can beef up your units using purchased equipment or earned perks, so that that even the humblest unit can be made into an elite unit with earned experience. The number of perks is amazing and, even after 400+ of play, I still come accross ones that I had not seen before. Definitely one of my all-time favourite games.

The next closest favourite is Age of Wonders III, although I have played I & II a bit, they are not as good as III. Again, in sandbox mode with the largest possible map and lots of rivals will keep you playing for a long time. Unit improvement is nowhere as near as good as Warlock, but you can do a lot with leaders to equip and improve them, and that is a fun part of the game. Unfortunately though, for units, whilst there is a pretty tame system to beef them up, the game really relies on racing to build the highest 'tier' units, and that makes the lower units a bit redundant, other than s garrison troops.

So here is a way that I have found to be the way to win, so you can take it as a spoiler if you wish.

Build flying units as soon as you can and keep churning 'em out as quick as you can from as many cities as you can and as much as your economy will allow. Also, make sure that you get flying mounts for as many leaders as you can - they are common enough. You can even disband most of the other ships and ground units but do keep a few lower tier units as garrisons to prevent wondering bandits or creatures from walking in. Note that flying units are the fastest and can obviously fly over all terrain types.

Concentrate your flying units in a few very large groups and keep the flow of new units moving to them. By now, with a bit of scouting, you should have identified your next victims cities, and maybe even the faction capitol. There are two ways of doing this; one is to concentrate you your forces against 2-3 cities and then declare war, although you will not ne able to attack until the next turn. If you can provoke the faction to declare war against you, so much the better.
Now, hit them hard with as much as you can amass, but be prepared to taker losses, so make sure you have reserves to hand. If you take 2-3 cities in one or two rounds, chances are that the faction will surrender to you. If your target is the enemy capitol city, then the faction will be defeated.

A tip here is not to include any leaders in the first wave attack as they may well be lost, but keep them back and include them is subsequent waves.

This modus operandi has worked for me every time!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 30, 2020, 08:38:52 AM
Good info, Bob!  :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 30, 2020, 11:32:42 AM
I think we should go with the "unfortunate start" hypothesis.  It *does* happen, after all.  :P 


Dumb question, BC:  Are you generally auto-resolving battles, or fighting them manually?

A bit of both, actually. I figure you get better results when you run the battles yourself, unless you're just light-years more powerful than your opponent.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 30, 2020, 06:24:44 PM
Cheers, Bob!  I'll take a look at the Renaissance mod for Warlock 2 (I've heard good things about it in the past), and take another crack at it.  :) 




Dumb question, BC:  Are you generally auto-resolving battles, or fighting them manually?

A bit of both, actually. I figure you get better results when you run the battles yourself, unless you're just light-years more powerful than your opponent.
[/quote]
Entirely correct.  I do both as well, depending on the circumstances. 

Apologies for the 20 questions, by the way.  I was just trying to figure out a way for you to defeat those bandits that started right next to your city, or (failing that) determine if it was that they were simply stronger than normal.  I have a feeling it was the latter, since no matter how much you may claim you suck at the game, even you should have had little trouble beating up a regular group of bandits.  ;) 


(Pro tip:  If you don't like your game start, but want to keep the same settings, just hit Ctrl+N for a new game on a different map!) 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 18, 2021, 08:34:30 PM
Well this is a most unexpected (but welcome) surprise:  Another update (2.6) is in the works, and is apparently a step towards bringing the game to a (final?) 3.0 version... 



https://www.stardock.net/article/506475/elemental-fallen-enchantresslegendary-heroes-260-preview


https://twitter.com/draginol/status/1427817326196502530



Highlights for the 2.6 update: 

- AI improvements
- Performance improvements on turn times
- Map sizes have all been increased
- Conclaves, Fortresses, & Towns increase focus on their specialization (research, production, and wealth, respectively)
- New city building: Tower of Knowledge, which provides +1 research per essence




Honestly, I'm just happy to see Brad still working on the game whenever he has time.  At this point, I can't imagine there's much (if any) economic incentive for it, so mad respect to him for continuing to support it after all these years. 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Bison on August 18, 2021, 10:53:58 PM
Wow. I have not played this game in many years. I really should give it another go.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 19, 2021, 06:03:41 AM
Definitely!  :) 

Although fair warning, there have been some stability issues since the last major update (2.5/2.5.1).  I suspect that's one of the reasons Brad is working on 2.6, which is to address a number of CTD bugs that have popped up for folks in the interregnum.  I've personally been lucky enough to not run into these problems, but a fair few people have. 



EDIT:  I forgot to post Brad's screenshot of the new Tower of Knowledge (right side).  :D 

(https://i.imgur.com/bgBmEuo.png)


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 19, 2021, 06:22:46 AM
A few months ago, I was gifted the earlier versions by a friend (thank you, Sam) and played the heck out of it, so a new game will be on my 'want' list for sure.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on August 19, 2021, 07:53:24 AM
Interesting news! I still hope there are plans for a new game though.  :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 19, 2021, 05:00:43 PM
You're welcome, Bob.  I'm very glad you've enjoyed it.  :) 


As far as a new game goes, I do believe that's Stardock's next major project after GalCiv4.  My impression is that that wasn't originally the case, but a combination of factors led to Brad bumping it up the priority list.  Fingers crossed! 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on August 19, 2021, 07:41:53 PM
Definitely!  :) 

Although fair warning, there have been some stability issues since the last major update (2.5/2.5.1).  I suspect that's one of the reasons Brad is working on 2.6, which is to address a number of CTD bugs that have popped up for folks in the interregnum.  I've personally been lucky enough to not run into these problems, but a fair few people have. 


Sadly I had a bunch of these issues which made the game unplayable so I'm glad to hear they may be getting fixed!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 19, 2021, 09:38:29 PM
Yeah, me too.  I've felt bad reading all these reports of people being unable to play the game the last year or two, and I worried that the problem(s) might never be addressed.  Here's hoping you and everyone else will be able to play the game again! 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 23, 2021, 07:44:09 PM
A couple interesting tidbits... 



1.)  An opt-in beta for the 3.0 build (apparently it's now being called that instead of 2.6) is available.  I've already downloaded it, and will be checking it out later this evening. 


2.)  Brad has clarified that while the fantasy 4x game is indeed their next project after GC4 releases next year, it will *not* take place in the Elemental/Fallen Enchantress universe.  Any actual sequel to FE:LH (if it happens) would be years away still: 

https://steamcommunity.com/app/228260/discussions/0/4737210531946895522/?ctp=2#c3042731710368504666



While I'll admit to being slightly bummed out about the news, I'm still excited for the fantasy 4x game...especially since it's supposed to be Derek Paxton's baby.  Given what he accomplished with the Fall from Heaven mods and both Fallen Enchantress games, I can't wait to see what he comes up with.  :D 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on August 23, 2021, 07:47:35 PM
This is most interesting:
3. Unannounced new game
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 24, 2021, 12:09:33 AM
Yeah, I'm curious about that one as well.  I'm pretty sure I could guess the "unannounced sequel", but I've no idea what the new game could be.  ??? 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 24, 2021, 06:48:27 AM
Definitely worth keeping an eye on.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 24, 2021, 07:23:12 AM
Played for a couple hours.  I'm still in the early game, so I can't really comment yet on AI or performance improvements. My impressions so far: 


1.)  Holy crap, Brad was not kidding about making the maps bigger.  I'm currently playing on a Huge map (the largest size), which were already enormous to begin with, but now they're absolutely gargantuan.  :o 

2.)  No major stability issues that I've run into so far.  The game did freeze the first time I tried starting it up after downloading the beta update, but otherwise it's been smooth sailing. 

3.)  I like the increased focus cities get when they level up to a Town, Conclave, or Fortress.  It makes them feel a bit more distinct, as well as making the choice of upgrade path more important. 

4.)  The Tower of Knowledge definitely helps speed up research (especially early on), and looks damn cool to boot.  (It's so *tall*...) 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 24, 2021, 06:57:12 PM
I...I still have my physical game in it’s box, unwrapped, complete with pewter dragon.

I can’t install it because my pc doesn’t have a physical drive!

I’m guessing I can use the discs’  serial numbers to install through Steam...or through Stardock?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 24, 2021, 11:14:19 PM
You don't even have a CD/DVD drive??  :o  Dude!  I mean, I realize they're considered a bit passe' these days, but c'mon! 


More seriously, though, I don't think you're losing much by not having played the original Elemental: WOM.  It had some very cool concepts, but sadly, it was a poorly-executed, bug-ridden mess at launch, and (unlike other games) it was never really patched up to a decently playable state.  Just stick with Fallen Enchantress: Legendary Heroes instead (which I *know* you own ;) ). 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Silent Disapproval Robot on August 25, 2021, 12:12:26 AM
You can buy an el cheapo external DVD drive for like $20. That's what I did.  Used it twice in 2 years!  I'm good with money....
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Undercovergeek on August 25, 2021, 05:11:56 AM
My last 2 pcs have come without an optical drive
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 25, 2021, 06:00:16 AM
The new machine that my missus got a few months ago didn't have one either.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Silent Disapproval Robot on August 25, 2021, 05:16:13 PM
According to Steam, I have  played this game for 53.7 hours.  I barely remember anything about it.  Apparently I created a Skeleton guy hero named Lumpy-Lumpy Big Bum at one point....  He's still an option to play.
 
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 25, 2021, 05:20:52 PM
That's some name to come up with.

See, this is what happens when you eat cheese before bedtime.

I have 50.9 hours logged on it.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Silent Disapproval Robot on August 25, 2021, 05:23:15 PM
And how much cheese consumed in that time?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 25, 2021, 05:29:45 PM
Probably more than was good for me.

A Cheddar overdose can be a very unpleasant experience.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 25, 2021, 07:32:43 PM
^Wouldn't you just be stopped up for a while, maybe a bit more than usual?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 26, 2021, 12:57:20 AM
^  For Bawb's sake, I certainly hope so! 




According to Steam, I have  played this game for 53.7 hours.  I barely remember anything about it.  Apparently I created a Skeleton guy hero named Lumpy-Lumpy Big Bum at one point....  He's still an option to play.
 

Ha, nice!  I now have just over 700 hours in Fallen Enchantress: Legendary Heroes.  I've created nearly a dozen custom Sovereigns, and a few custom Kingdoms & Empires as well.  I find it a bit time-consuming, but still a lot of fun. 


I do wish there was an option to delete custom characters and factions, however -- if only so to get rid of the evidence of my shame.  :P  A couple of us folks over on the forums actually put in a request for this "delete" button.  I doubt that's something Brad will implement, but I can hope! 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 26, 2021, 01:17:03 AM
I forgot to add this interesting tidbit:  Brad clarified (https://forums.elementalgame.com/506475/page/1/#3816377) that the update was v2.6 when he first started working on it, but subsequently changed it to v3.0 after he added a bunch of new quests.  I enjoy the quests in FE:LH, so reading that made me happy.  :) 

It was already great just that another update was coming with bug-fixes and improvements to AI & performance.  For him to add actual content as well (including the Tower of Knowledge) is simply gravy as far as I'm concerned. 




Speaking of the Tower of Knowledge, here's the Empires' version in a game I started today: 


(https://i.imgur.com/uLWImGE.jpg)



One thing I've come to really appreciate about this game (that I didn't at first) is how there's an obvious difference in motif between the Kingdoms and the Empires, yet they're still aesthetically similar enough that you can (generally) easily identify building types regardless of which faction type you're playing as.  So whether you're playing as an Empire or a Kingdom, you can still recognize a Workshop, a Study, a Garden, etc. when looking at a settlement. 

It's one of the many little touches -- which ultimately, perhaps aren't actually that little -- that make FE:LH such a joy to play for me. 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 26, 2021, 05:33:56 AM
 :bigthumb:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Undercovergeek on August 26, 2021, 06:58:40 AM
According to Steam, I have  played this game for 53.7 hours.  I barely remember anything about it.  Apparently I created a Skeleton guy hero named Lumpy-Lumpy Big Bum at one point....  He's still an option to play.

Playing drunk again?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Silent Disapproval Robot on August 26, 2021, 12:14:10 PM
According to Steam, I have  played this game for 53.7 hours.  I barely remember anything about it.  Apparently I created a Skeleton guy hero named Lumpy-Lumpy Big Bum at one point....  He's still an option to play.

Playing drunk again?

Judging by how completely I've forgotten this game, I'm going to go with 'yes'.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 26, 2021, 01:49:42 PM
That would suggest that you sometimes play sober.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 26, 2021, 02:16:28 PM
Perish the thought!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 26, 2021, 07:22:48 PM
Clearly inconceivable.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on August 26, 2021, 08:02:41 PM
Now all this talk has got me wanting to play this game again. Then I noticed there are DLC I never knew existed, any of them worth getting?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 27, 2021, 12:46:20 AM
Honestly, I like just about all of them.  The Loot Pack and Quest Pack are probably my two favorites, but they've all enhanced my experience with the game to a pretty fair degree. 

The one exception is The Dead World DLC:  The undead faction is neat in concept, but I find it's simply too under-powered to be very much fun. 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 27, 2021, 09:26:48 AM
Until now I did not know that:

A. Fallen Enchantress was still actively played and supported
B. Had DLC

My wallet, it hurts.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 27, 2021, 09:45:18 AM
Its well worth having in your collection ;-)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 27, 2021, 10:59:17 AM
^NOT HELPING!!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 27, 2021, 11:04:03 AM
 :whistle:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bayonetbrant on August 27, 2021, 02:12:03 PM
^NOT HELPING!!


when did that start?!

I don't remember anyone offering to "help"  :nerd:

 :hehe:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on August 27, 2021, 08:29:00 PM
Until now I did not know that:

A. Fallen Enchantress was still actively played and supported
B. Had DLC

My wallet, it hurts.

Glad to see me I'm not the only one.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 27, 2021, 09:32:53 PM
Next thing you know CT one of these fellers will post a link to the super deluxe discounted version with all the dlc included. Maybe even a coupon for a newer pewter dragon.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on August 27, 2021, 09:41:16 PM
Next thing you know CT one of these fellers will post a link to the super deluxe discounted version with all the dlc included. Maybe even a coupon for a newer pewter dragon.

Its like they get commission on it  8)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 28, 2021, 05:17:22 AM
Incidentally, Brad posted the patch notes for the 3.0 opt-in beta: 


https://steamcommunity.com/app/228260/discussions/0/3039354735029045781/



Spoiler: ShowHide


- Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)

- Fixed crash bug where garbage characters could get inserted into a scene node

- Increased the map tilt further so you can see more pretty stuff

- 0Calc Military Might now longer force updates the battle rank of units. (perf)

- AI city updating is now multithreaded (perf)

- CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)

- Units now always get a battlerank of at least 1 to ensure caching of battlerank

- Sub-units of an army are no longer recalculated unless expressly ordered

- Thread safe city count method added

- Fixed a crash deadlock

- AI monsters less likely to attack a city on lower difficulties

- Monsters now use a cached combat rating to determine city strength (performance)

- Fixed multiple crash deadlocks

- Unit vector sized at 10 at start to reduce increments. (perf)

- Timer update increased from 1ms to 0.5ms

- Conclaves provide more research but less production and money

- Fortresses provide more production but less money and research

- Towns provide more money but less production and research

- New improvement: Tower of Knowledge. Provides +1 research per essence

- Tiny map size increased to 5x3

- Small map increased from 5x4 to 6x4 (20 to 24 sectors)

- Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)

- Large map size increased from 7x6 to 9x6 (42 to 54 sectors)

- Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)

- Wrote a replacement for toupper() that is much faster

- Lots of new quests

- AI improvements

- Quest based champions added

- Units take slightly longer to produce to balance the availability of more champions.





The bit in particular caught my attention: 

Quote
Quest based champions added


So in addition to the new quests being added, apparently we can now also get new champions as rewards for some of these quests as well.  Man, I love this game.  8) 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 28, 2021, 05:19:33 AM
Until now I did not know that:

A. Fallen Enchantress was still actively played and supported
B. Had DLC

My wallet, it hurts.

Glad to see me I'm not the only one.

Bob's right, though:  The DLC is definitely worth picking up.  >:D 




Next thing you know CT one of these fellers will post a link to the super deluxe discounted version with all the dlc included. Maybe even a coupon for a newer pewter dragon.

Its like they get commission on it  8)

I promise I'm not a paid shill for Stardock.  I just drink the Kool-Aid, is all.  (I can quit anytime I want; I swear...)  :idiot2: 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on August 28, 2021, 08:20:17 AM
Haven't played this one in awhile but man, I'm going to have to dive back in.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 28, 2021, 01:01:14 PM
'The DLC is definitely worth picking up' he says as my wallet squeals some more.

Shut up wallet you're gonna be fine!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 29, 2021, 04:54:08 AM
They're so cheap, though.  Only a few dollars...  :whistle: 

Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on August 29, 2021, 02:01:27 PM
They're so cheap, though.  Only a few dollars...  :whistle:

Not listening, not listening  :notme:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 29, 2021, 02:26:49 PM
'That's more than my mama allows me to spend.'

*runs to Steam*
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 29, 2021, 02:30:14 PM
*gets back from Steam*

I totally forgot that I have Legendary Heroes on Steam!  ::)

...and some of the DLC already. Jesus. So now I must ask...are the Battlegrounds, map and loot pack DLCs worth picking up?

I already have the leader pack, the Dead World, and the quest pack. Getting old is flummoxing... :nerd:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on August 29, 2021, 02:32:07 PM
Yes.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 29, 2021, 04:53:28 PM
*gets back from Steam*

I totally forgot that I have Legendary Heroes on Steam!  ::)



Ahem...  :hehe: 

Just stick with Fallen Enchantress: Legendary Heroes instead (which I *know* you own ;) ).





So now I must ask...are the Battlegrounds, map and loot pack DLCs worth picking up?

Yes.  :) 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on August 29, 2021, 09:01:43 PM
I’m psyched for this now.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on August 29, 2021, 11:14:38 PM
 :bigthumb:


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Undercovergeek on September 01, 2021, 03:42:18 PM
Right, it’s reinstalled

To everyone out there, shits not getting done here and it’s Martoks fault
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 01, 2021, 03:59:16 PM
I'm well into a new campaign :-)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 01, 2021, 04:00:38 PM
I'm well into a new campaign :-)

Me too, and its not going well.......


Right, it’s reinstalled

To everyone out there, shits not getting done here and it’s Martoks fault

Yes definitely Martok's fault!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 01, 2021, 09:02:56 PM
And the giant new update launched today. WITCHERY!!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 02, 2021, 01:06:55 AM
Heh, I was just about to post that the 3.0 update had officially dropped: 


https://forums.elementalgame.com/506493/stardock-updates-its-fantasy-civilization-game-fallen-enchantress-legendary



And I will happily accept the credit blame.  :biggrin: 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Undercovergeek on September 02, 2021, 02:41:34 AM
installed game and it 'respawned' my last save - 2013, and then apparently i went back in 2015, probably Martok telling me how fantastic it was!

Played a good 90 mins tonight and enjoyed it - do you guys build a second place as soon as possible - my first one is quite developed and i have 2 champions - i forgot all about been able to build another city until i saw the pioneer
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 02, 2021, 05:37:40 AM
installed game and it 'respawned' my last save - 2013, and then apparently i went back in 2015, probably Martok telling me how fantastic it was!

 ;D




Played a good 90 mins tonight and enjoyed it - do you guys build a second place as soon as possible - my first one is quite developed and i have 2 champions - i forgot all about been able to build another city until i saw the pioneer

I do typically found a 2nd (and if possible, 3rd) city as soon as I'm able to, yes, so long as there are nearby locations where I can do so.  There are exceptions to that rule, of course, but that generally seems to be the best strategy in my experience. 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 06:30:02 AM
I have 7 cities now in my current game and a few skirmishes. What fun!  ;D
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Undercovergeek on September 02, 2021, 08:10:46 AM
Alright you  >:( >:(
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 08:27:48 AM
Now up to 9 after this mornings session :-)

<smug mode>
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 02, 2021, 08:33:46 AM
Did you pick 0 AI opponents?  :P
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 08:44:12 AM
Actually, there are 5 and the map is a big 'un, so there!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 02, 2021, 09:06:49 AM
Hmm. Now, I notice you didn't mention the difficulty level you chose.  :whistle:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 09:46:04 AM
Well spotted. No, I didn't.  :)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 02, 2021, 10:26:25 AM
Too many good looking games to play - don't whether to try this or Troy TW out next. GAMING WITCHERY!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 10:29:39 AM
Best to just pick something at random and jump in, or you will spend more time dithering than actually playing :-)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 02, 2021, 10:46:19 AM
I am a Master Ditherer. Got my union card!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Silent Disapproval Robot on September 02, 2021, 11:02:51 AM
But only after he read 3.7 books on Dithering and watched a 6 part documentary on the subject.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 02, 2021, 11:16:47 AM
Goodness, Bawb is outpacing me as well; I only have 4 cities so far (Large map, 6 opponents, Challenging difficulty).  I have been killing lots of monsters, however.  8) 




Too many good looking games to play - don't whether to try this or Troy TW out next. GAMING WITCHERY!

Aye, that is the question, isn't it?  :hehe: 

Myself, I think I'll continue playing FE:LH for the time being, then check out Troy after it's done installing (and I've gotten some shut-eye).  Probably... 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 11:19:18 AM
Being honest, I did have it on a fairly low difficulty level.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 02, 2021, 11:28:49 AM
GamingWitchery&Dithering.com will be my new website.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on September 02, 2021, 11:29:55 AM
Damnit! You guys are going to force me to reinstall, aren't you? Play another game, aren't you? No wonder I have such a backlog of never-played Steam games  8)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 02, 2021, 11:35:29 AM
DO IT

All the cool kids (and us) are doing it.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 11:36:08 AM
Pity its not an MP game, innit.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 02, 2021, 11:39:13 AM
Are there future plans for MP?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 02, 2021, 11:44:21 AM
Being honest, I did have it on a fairly low difficulty level.

I usually do too but it still kicks my butt.  :-[
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 11:52:08 AM
Are there future plans for MP?

Not that I'm aware of. Pity really, because it would make a good MP game. I wonder if Punk Wars will be MP, 'coz we like a bit 'o steampunk don't we? Yes, we do.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: BanzaiCat on September 02, 2021, 12:13:51 PM
Sad that I had to look to see that I do indeed own this game myself and have 22.5 hours on it  ;D

Haven't played it since Sept. 2020 though. I can't remember anything about it.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 02, 2021, 01:19:31 PM
I've got 57 hours logged.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 03, 2021, 05:35:04 AM
Being honest, I did have it on a fairly low difficulty level.

To be fair, I turn the monster difficulty level all the way down to "Novice", with the caveat that I also increase their numbers.  (I find it's a lot easier -- and more fun -- to level up my heroes this way.)  When I play on the "Challenging" difficulty level, it only applies to the AI players (the other Kingdoms &  Empires). 




Damnit! You guys are going to force me to reinstall, aren't you? Play another game, aren't you? No wonder I have such a backlog of never-played Steam games  8)

So have you started playing again yet?  :whistle: 




Are there future plans for MP?

Not that I'm aware of. Pity really, because it would make a good MP game. I wonder if Punk Wars will be MP, 'coz we like a bit 'o steampunk don't we? Yes, we do.

FE:LH will never have MP, unfortunately; the architecture for it was never built into the game.  I agree it would have been fantastic if it had been included, though. 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 03, 2021, 06:12:28 AM
Having won again, I'll give it a rest for a wee while.  ;D
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 03, 2021, 09:06:02 AM
^Look at Lord Fancypants here.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 03, 2021, 09:25:12 AM
 ;D
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 03, 2021, 09:27:49 AM
You know I love you like an uncle, Sir.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 03, 2021, 09:36:18 AM
 :hug:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on September 03, 2021, 09:58:42 AM

Damnit! You guys are going to force me to reinstall, aren't you? Play another game, aren't you? No wonder I have such a backlog of never-played Steam games  8)

So have you started playing again yet?  :whistle:
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It's downloaded and I plan on jumping back in tonight. I was surprised to see I have 241 hours logged into the game from before. The first step  is admitting you have a problem, right?  ;D
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 03, 2021, 11:52:30 AM
Having won again, I'll give it a rest for a wee while.  ;D

Congrats, Bawb!  :applause: 

I'm still chipping away at my current campaign.  I'm up to 7 cities now, and am getting ready to found my 8th.  Am finally starting to research my way towards the Spell of Making... 




Damnit! You guys are going to force me to reinstall, aren't you? Play another game, aren't you? No wonder I have such a backlog of never-played Steam games  8)

So have you started playing again yet?  :whistle: 
It's downloaded and I plan on jumping back in tonight. I was surprised to see I have 241 hours logged into the game from before. The first step  is admitting you have a problem, right?  ;D

What problem?  I see no problem here.  :whistle: 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on September 03, 2021, 02:35:17 PM
Alright, I'm going back in now. Someone watch my six.

 8)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Gusington on September 03, 2021, 03:00:51 PM
^I'll tell mom.

How does this game compare to something like the Spellforce or Warlock games?
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 03, 2021, 03:11:35 PM
I've not played Spellforce, but Warlock and Warlock II are certainly 2 of my most played games.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 03, 2021, 08:48:56 PM
So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 03, 2021, 10:34:14 PM
Alright, I'm going back in now. Someone watch my six.

 8)

Have fun, Steelie.  :bigthumb: 




How does this game compare to something like the Spellforce or Warlock games?

I can't comment on Spellforce (I own the latest one on GOG, but haven't played it yet), but the Warlock titles are certainly similar. 

I'd say one of the biggest differences between them and FE:LH is that the former is fairly war-centric, whereas Fallen Enchantress: Legendary Heroes is a little more civ-focused.  Building up your kingdom/empire matters at least as much as pumping out units or developing your Heroes (although those two elements are still important as well). 




So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:

Jeez man, what'd you do?  :o 

Are you working on either the Master Quest or Spell of Making?  I'm not sure what else could/would trigger something like that, unless it were a random event (if you have them enabled). 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bob48 on September 04, 2021, 06:58:41 AM
So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:

Ignore them. Its just one of the random A! events that happens in the game. At some point, they will ask to make peace.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 04, 2021, 02:20:28 PM
So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:

Ignore them. Its just one of the random A! events that happens in the game. At some point, they will ask to make peace.

They eventually did, but all still hate me  ;D



Also, I just finished a quest and got a "Blight Scroll" which says it kills 50% of population in all cities.....  I have no idea when/if I should use that.
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 04, 2021, 02:22:13 PM

So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:

Jeez man, what'd you do?  :o 

Are you working on either the Master Quest or Spell of Making?  I'm not sure what else could/would trigger something like that, unless it were a random event (if you have them enabled).

Nope, neither. They just must be intimidated by my middle of road powered kingdom  8)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on September 04, 2021, 07:59:34 PM
Or you slept with someone's sister. Hey, it's a better story!!!
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: bbmike on September 04, 2021, 08:08:48 PM
 :o
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Steelie on September 04, 2021, 08:29:48 PM
Maybe I should clarify that I meant his in-game avatar   8) 8) 8)
Title: Re: Fallen Enchantress: Legendary Heroes
Post by: Martok on September 05, 2021, 12:04:41 AM
So apparently all the AI players but 1 decided to declare war on me. Not sure what happened, I haven't even found half of them yet.  :waah:

Ignore them. Its just one of the random A! events that happens in the game. At some point, they will ask to make peace.

Oh, yeah.  I think the event is called "The Blood Madness", or something like that?  (It's been a while.) 




Also, I just finished a quest and got a "Blight Scroll" which says it kills 50% of population in all cities.....  I have no idea when/if I should use that.

Maybe save that for if you're losing.  You can use the scroll as a way to spite everyone.  >:D 


Title: Re: Fallen Enchantress: Legendary Heroes
Post by: thecommandtent on September 05, 2021, 02:31:55 PM
I may have already been thinking like that. If I go do so does everyone else!   8)