I refer, of course, to maps. More specifically, to wargame maps.
Over the years, from the early days of the likes of SPI, who's colour palette was more-or-less confined to a white background, with blue and black, and, if you were lucky, maybe some splodges of green or brown. Obviously, just as with counters, rule books and other in-game paraphernalia, technology has provided a means of giving us some extremely good examples of the artist talents. Mind you, there are always exception.
So, what are our own personal favourites? Those which we deem good enough to frame and hang on the wall, in fact, and those which we feel only rate a 'poor effort - try and do better next time'.
As ever, naturally, this is all subjective and therefore we may not always agree, but, nevertheless, I hereby solicit your views, and some examples and what you like/dislike about them.
For me, I would have to say the the maps in the 'Crossing the Line' games from VUCA SIMS are top of my list as I do think that they are rather splendid.
In general, I would have to admit that the maps in OST, big and awkward size though they are, are really rather good.
One of the most hideous map that springs to mind, was that in the 'Beyond Normandy' game, part of the Panzer Grenadier' series. Tree-lined roads that looked very much like the zipper on a item of clothing, and bocage that resembled nothing more than paint squeezed from a tube. Bloody awful!
I also shudder when I remember trying to set up scenarios for the ATS (Advanced Tobruk System) game, since it consisted only of a blank map on which you had to position a myriad (or so it seemed) of thin overlays. yes, you could use bits of blue-tac, and, if you were fortunate enough to have one, a perspex sheet to bung over the whole mess. All-in-all, a right old carry-on and very frustrating.