I thought the hexes were an improvement, but ymmv.
I will probably always favor hexes over tiles. Not that I dislike tiles or anything -- they're fine for what they are -- but hexes just work better IMO.
Heh, I thought that might get a response from you two.
In all seriousness, though, no one ever talks about Civ3. Not that I hear a lot of hate or criticism for the game, true, but I've also never really even seen much discussion about it at *all*, good or bad. My (obviously subjective) breakdown of the franchise...
Civ I: Obviously gets talked about for being the first game in the series.
Civ II: Was a huge improvement over the first game, but also infamous for descending into micromanagement hell.
Civ III: ??
Civ IV: Often considered the high point of the series, with great production values and good AI.
Civ V: Discussed for all the changes it made from Civ4 (for better or worse), including & especially the switch to hexes and 1UPT. (Also: city-states.)
Civ VI: Some interesting game design choices, but it's somewhat notorious due to its cartoonish visuals and bad AI.
In fairness, I do vaguely recall Civ3 introducing some new ideas/concepts to the franchise, while also being a bit wonky in ways I don't remember. (I had a roommate at the time who talked about some of the game's issues, both positive and negative.)
But whether it's good or bad, Civilization III is the one game in the series that I don't ever see anyone talk about -- not in articles, forums, Discord, etc. Aside from the occasional piece that covers the franchise as a whole, Civ3 never seems to get mentioned, hence my statement it's not among the "greats".
The 1st game was ground-breaking, the 2nd and 4th games are generally considered "good", the 5th and 6th games are controversial (which means they're at least conversation-starters), while the 3rd game is just kind of...there. It feels like the forgotten entry in the franchise.