1: I was thinking about clearing off the table, figuratively speaking of course, and showing folks how the game is measured and adjudicated. I doubt it will discourage the more, creative attempts to, umm, adapt the system to personal purposes, but it might help.
Kind of what I was thinking of with the podcast/video idea I mentioned. I know Dr. Rouy says not to provide the rules to players, and I get why, but I sense a lot of confusion over how this differs from the more conventional "god view" table top wargame. Some amount of explanation will help people who, after all, spend a fair amount of time trying to understand game mechanics. I could argue that their time would be better spent studying actual campaigns of the era, but we can cover some of that, too...
2. Rather than OSG for which there's no TTS (you know my views of VASSAL and REALLY don't like OSG on VASSAL) I was thinking about either Napoleon's Last Battles or even a Tiller game. The advantage of the former, of course, is you're again at brigades as the main maneuver element which I think is easier for players to manage and the resolution is far simpler.
I'm not advocating for playing the actual OSG games, rather using some of the scenarios, which tend to be just one or two day affairs, as the basis for scenarios to use with VdA.
Having said that, the central idea of running games that use brigades as maneuver elements rather than divisions is something I'm entirely behind.
Also, having listened to this:
https://soundcloud.com/user-989538417/ep-49-krieging-the-spiel
I am reminded of the possibility of technology and *shudder* other eras. I have played in very good Vietnam KSs based on "City of Confusion". I liked that one so much I bought the game.
Which is why I bought the 1862 KS rules last week. I suspect there'd be a lot of interest in an ACW game, and I know there are some folks around here that would enjoy something like Solferino, the Six Weeks War, or the Franco-Prussian War, all of which have interesting operational campaigns. A KS covering the First Balkan War might be interesting.
Beyond that, I'm committed to figuring out a way to really use TTS to pull off Von Reisswitz tactical-scale games.