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Author Topic: FOCUS ON..........Old School Tactical (OST)  (Read 11511 times)

bayonetbrant

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Reply #15 on: November 25, 2021, 11:43:14 AM
I remember having a couple of queries, but the designer answered pretty fast on BGG. Mind you, I do sometimes have a habit of over thinking rules.

last word is unnecessary ;)

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bob48

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Reply #16 on: November 25, 2021, 12:26:21 PM
...so were all of yours  ;D

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bayonetbrant

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Reply #17 on: November 25, 2021, 12:44:57 PM

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Random acts of genius and other inspirations of applied violence.
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bob48

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Reply #18 on: September 30, 2022, 06:50:32 AM
Just playing a couple of scenarios from OST Vol II recently got me looking at the collective counter mix for the base game and its 3 expansions, (yes, I know, too much time on my hands).

I find the the US forces can call on the following;
4 x LMG19
2 x HMG .50 cal
3 x MMG .30 cal
9 x BAR.

On the other hand, the Germans have in their armoury:
1 x HMG34
8 x LMG42

I thought this was abit odd given how many LMG's you would expect the Germans to be able to call on, so I posed the question on BGG and did get a reply from Designer, Shayne Logan, to the effect that they only included in the counter mix what was required for the scenario's in the games.

Fair enough so why, I wondered, do we get;

18 Sherman's ( of different flavours)
22 Rifle squads
44 Airborne Squads

and for the Germans;
3 Jagd Tigers (out of only 80-odd ever produced)
4 Tiger II's but only 2 Tigers I's
12 Panthers (almost a full company!)
11 Pz IV H (ditto)
26 rifle squads plus another 12 '2nd line' squads
28 SS rifle squads.



“O Lord God, let me not be disgraced in my old days.”

'We few, we happy few, we band of brothers'


bayonetbrant

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Reply #19 on: October 07, 2022, 12:14:06 PM
that does seem to be a rather odd mixture.

I'd be very curious to know if there's a scenario with 12 Panthers on the map at the same time

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bob48

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Reply #20 on: October 07, 2022, 12:44:52 PM
No, there is not.

“O Lord God, let me not be disgraced in my old days.”

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bayonetbrant

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Reply #21 on: October 07, 2022, 12:57:07 PM

=+=+=+=+=+=+=+=+=+=+=+=+=+=++

Random acts of genius and other inspirations of applied violence.
-~-~-~-~-~-~-~-~
Six Degrees of Radio for songs you should know by artists you should love


Tolstoi

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Reply #22 on: February 19, 2023, 12:38:10 PM
Old School Tactical is the Deal of the Day at Wargame Vault. Only $10.00 as a download. You need to print the components to use it. Still a great deal. This offer ends tomorrow, Feb 20.



bob48

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Reply #23 on: May 05, 2023, 06:37:15 AM
I'm very much back into OST Vol II at present, and yesterday I commandeered the dining table in order to play 'The Big Drop' scenario from Airborne. It was a lot of fun and one I will definitely play again.

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bbmike

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Reply #24 on: May 05, 2023, 02:24:21 PM
OST Vol III has been calling me from the game shelf. I still haven't had the chance to try the Hell Bent expansion.  :dreamer:

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Advocator (Scott)

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Reply #25 on: May 05, 2023, 02:29:58 PM
I won a copy of V2 and Airborne via a random internet raffle. I've yet to play it... I set it up long enough to get a feel, never found anyone to play with, and on the shelf it sits.  :-\



bob48

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Reply #26 on: May 05, 2023, 04:07:44 PM
^^I'd love to get the Vol III stuff, but its not within my budget range at present. The game plus expansion would set me back around £150.

^I would honestly recommend that you give it a try. Its certainly lends itself to solo play without too much of a problem. There is also a Vassal mod for it.

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bob48

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Reply #27 on: May 23, 2023, 04:05:19 PM
Been playing OST Vol II on Vassal with JD for the last couple of weeks - At present, he's giving me a good kicking!

“O Lord God, let me not be disgraced in my old days.”

'We few, we happy few, we band of brothers'


bob48

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Reply #28 on: May 26, 2023, 11:10:33 AM
I'm not much at using house rules in a game unless its to address something that is glaringly obviously wrong and/or is a generally accepted change to the written rules by other players.

In this respect, I have really found very little with the OST rules that require any sort of 'fix', but, having said that, there are a couple of minor tweaks that I am considering trying out.

First, turreted vehicle can fire outside of their covered arc without any penalty. This always seems a bit generous to me, so my proposal is that when firing in such circumstances against a 'hard' target, the 'to hit' roll is modified by a -1 DRM, and when firing against a 'soft' target, the firepower is reduced by 1.

Secondly, Its quite frustrating when you run out of action points while you opponent has a few left over and then closes with one of your units in order to conduct an assault. Your troops have to sit there and can't do much about it. My idea here is the hapless about-to-be-assaulted unit can conduct an intensive fire action for free but only against an adjacent unit that is capable of conducting an assault move in the current game turn.

Anyone have any thoughts on that?

“O Lord God, let me not be disgraced in my old days.”

'We few, we happy few, we band of brothers'


Barthheart

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Reply #29 on: May 26, 2023, 11:50:06 AM
The turreted vehicle idea sounds OK.

I’m not sure about the free intensive fire though. A big part of the game is impulse point management. If you’ve let your total go to 0 while yer opponent still has enough to assault you then I’d say you deserve what’s coming. To me, that kind of decision making is baked into the impulse point numbers. Yes, it’s frustrating, but I feel it’s too large a part of the design to change.

It could all come down to play style as well.

We should setup a morning(fer me anyway) play session sometime.

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