Ok, so my turn again at restoring glory to the Elven empire. This is a great new scenario called fog of war - you have to secretly name a piece of scenery in the opponents half you want to capture, a hero of yours to keep alive and a hero of his to kill - I choose to kill the Dragon Knight, the weakest of his heroes, to take a ruin on his half and to keep Erestor alive
Here we go - 12 warriors to the left, 12 archers to the right, 12 warriors in the distance on the right, the left is led by the Elf captain, the archers led by Elrond bestowing his archery bonus on them and in the distance Erestor and Arwen leading the warriors.
We're 40 models versus 12, but 12 elite units, 3 chariots, Khamul on fell beast, the dragon knight, Amdul, and 6 cavalry
Heres Elrond directing the fire onto the chariots in the distance - 3s to hit (rerolling misses from Elronds bonus), 1-4 hits chariot 5-6 hits rider, 6 to wound either. The chariots are evil they can hit you on their move, every figure coming into contact with the chariot takes 2 strength 4 hits, so basically charge toward me, hit every man and roll 2 dice, get a a five on either, mans dead, keep moving, wash rinse, repeat until 10 inch move is over or you dont get a 5 - its possible to roll through a line of goblins if you come in perpendicular to the line up - and when all thats done, you get attacked by the rider in the combat phase - honestly - total bastards - so we arrow him - first round of shooting inflicts 2 wounds on the chariot out of 3 and misses the driver - he'll go down next turn
Blurry in the back ground, the fell beast has just landed next to Arwen - both Arwen and Elrond have a spell called Wrath of Bruinen (the one seen with the racing horses in the river that Arwen casts to wash away the Nazghul defending Sam) this knocks everything prone and off its horse so Timmy is terrified of it and has gone for Arwen, with her in combat she cant cast her spell but her father is 10 inches away, capable of rushing in and casting his
BUT Timmy casts transfix on Elrond trapping him away from the fight, Elrond rolls poorly to dispell it and uses all his might to increase the dice to get into the fight. Now in the fight he rolls poorly to cast his own spell and that is easily dispelled by the Nazghul and Elrond has no might left to affect the dice - so Elrond and Arwen are in the fight but no spell knocks the riders off - its going to be tough
Here come the chariots - who by the way are immune to Wrath of Bruinen and the terror that Elrond and Erestor naturally cast
This is the remainder of the Easterling army - Amdur, Dragon Knight, a rider and Khamul on fell beast - after chewing through 24 warriors, Elrond, Erestor and Arwen they find themselves in a bit of a quandry
Because ive put my archers here and he cant dismount to attack them - the chariots cant get them and the cavalry cant either - the Elves are broken because theyve lost 50% of their force so on a 1 or a 2 the game ends but the game rolls on and on and i can effectively just snipe the characters - i will win eventually but that doesnt seem to be in the spirit of the game
in the end i get points for owning the ruin and wounding his hero (last arrow of the day), he gets points for killing erestor, keeping the Dragon knight alive, owning the watch tower and breaking me - he winds because im gracious - i would have killed him by arrows eventually
All in all im still not impressed with the elves - they are the elite warriors in the game, the space marines so to speak, but ive beaten this force with Angmar a few times and the orcs are weaker and have lower defence - its either poor dice or poor tactics - next week Timmy wants to try an Elf list and well finally decide if elves are overrated or we're crap at elves!!