Atre: Dominance Wars is a 4X real-time strategy with a twist of God-Game elements. It offers a fresh experience in the genre: original dynamic world, unique races, and lore-based detective work. Become an almighty Elder, rise to Godhood and conquer the world that’s being torn apart by a dark magic only you can stop… if you can uncover the Truth.
The way the world is generated depends on the magical attributes you choose when you create your character. So the world responds to your choices from the very beginning. The events you come across also change depending on these magical attributes. Take note: Events are steeped in the lore of this new world and when presented with multiple choices, unexpected consequences may arise if you don’t do some detective work.With this mechanic, Atre: Dominance Wars promises a fresh experience for every different playthrough.
To all who believe in us,Thank you.Sincerely, I am happy as I could possibly be with your heartwarming support. Be you our old supporter or new, Ironward is lucky to have you. Our new game reached 3600 wishlists, and that in itself is cause to celebrate. But there is one more reason why it all means so much to us.Atre: Dominance Wars is actually a revival of one of the first games I worked on as student, some 20 years ago. It had a different name back then, but it showed a lot of promise. Unfortunately, due to the constraints of the dial-up modem era, we couldn’t keep it alive.But YOU just did.Thank you. Thank you for helping us present to the world something we believed in for quite a while.There’ll be more content coming out soon. Progress updates, developer blog, and if you’re on our mailing list, some exclusive content as well.Once again, you have my most sincere gratitude, and I look forward to seeing you all on the epic battlefield we’re creating for you.Kindest of regards,Hrvoje
It’s been a long time since I woke up to a forum full of Martok - welcome back buddy
I'm afraid to ask but where have you been, Martok?
Real-time? Sorry, Martok, I'm required to do that. I can handle real-time if it is implemented like it is in Paradox games.