Armchair Dragoons Forums

Game With The Dragoons => Online Kriegsspiels => Topic started by: panzerde on January 30, 2019, 09:26:49 AM

Title: Future Kriegsspiels
Post by: panzerde on January 30, 2019, 09:26:49 AM
I'm starting this thread as a place to capture ideas for future online Kriegsspiel games. My thought here is not just to discuss what battles/campaigns to play, but to kick around ideas on systems to use.

As an example, I think for future games we might focus on an "approach to battle" game or two, where forces start closer to contact and we run only for a day or so. Stealing some scenarios from Zucker's OSG games and applying the current rules might work. This would give people newer to Kriegsspiel a shorter, more focused game to cut their teeth on, with more action earlier.

Note that I'm not suggesting we stop the longer, more campaign focused games, but rather we add some shorter games, perhaps interspersed.

We might also tie some suggested reading to the games. As an example, I'd love to have everyone playing the current campaign read Gill's books on the subject.

Jim, I think it might also be worth us doing a podcast/video stream where we talk about the mechanics and how these things work. I suspect it would really help a lot of players if they had a sense of how the combat mechanics and orders systems were handled.
Title: Re: Future Kriegsspiels
Post by: bob48 on January 30, 2019, 10:39:17 AM
I will certainly be interested to see where you are going with this.
Title: Re: Future Kriegsspiels
Post by: panzerde on January 30, 2019, 11:36:10 AM
This post I found wonderfully sums up my philosophy about Kreigsspiel.

It is possible, for a player to plan the perfect strategy, to execute the strategy flawlessly, to make no mistakes and to win every single die roll, and still lose the objective on the map. In gaming, we call this "losing" and some players can take it quite hard, especially after putting in a day's work. But this is where everyone misses the point, because this is where you truly win or lose the game.

http://kriegsspiel.forumotion.net/t1925-a-word-about-kriegsspiel
Title: Re: Future Kriegsspiels
Post by: bob48 on January 30, 2019, 11:41:21 AM
Interesting and thought provoking.
Title: Re: Future Kriegsspiels
Post by: mirth on January 30, 2019, 11:44:43 AM
In gaming, we call this "losing" and some players can take it quite hard

I am somewhat familiar with the concept
Title: Re: Future Kriegsspiels
Post by: Cyrano on January 30, 2019, 07:28:40 PM
Funny you raise this.  Great minds and all that.

1:  I was thinking about clearing off the table, figuratively speaking of course, and showing folks how the game is measured and adjudicated.  I doubt it will discourage the more, creative attempts to, umm, adapt the system to personal purposes, but it might help.

2.  Rather than OSG for which there's no TTS (you know my views of VASSAL and REALLY don't like OSG on VASSAL) I was thinking about either Napoleon's Last Battles or even a Tiller game.  The advantage of the former, of course, is you're again at brigades as the main maneuver element which I think is easier for players to manage and the resolution is far simpler.

Also, having listened to this:

https://soundcloud.com/user-989538417/ep-49-krieging-the-spiel

I am reminded of the possibility of technology and *shudder* other eras.  I have played in very good Vietnam KSs based on "City of Confusion".  I liked that one so much I bought the game.

And, with all this aside, I VERY much want to make my way through all the VdA scenarios in volume I.

So, yeah, lots of gaming.
Title: Re: Future Kriegsspiels
Post by: Cyrano on January 30, 2019, 07:37:30 PM
*Wonders if Brant will notice that we're set up to run twelve KSs and CPXs, four "Sergeants", and four C&C:Medieval at Origins?*

That should get it done, right?
Title: Re: Future Kriegsspiels
Post by: panzerde on January 30, 2019, 08:27:36 PM

1:  I was thinking about clearing off the table, figuratively speaking of course, and showing folks how the game is measured and adjudicated.  I doubt it will discourage the more, creative attempts to, umm, adapt the system to personal purposes, but it might help.

Kind of what I was thinking of with the podcast/video idea I mentioned. I know Dr. Rouy says not to provide the rules to players, and I get why, but I sense a lot of confusion over how this differs from the more conventional "god view" table top wargame. Some amount of explanation will help people who, after all, spend a fair amount of time trying to understand game mechanics. I could argue that their time would be better spent studying actual campaigns of the era, but we can cover some of that, too...


2.  Rather than OSG for which there's no TTS (you know my views of VASSAL and REALLY don't like OSG on VASSAL) I was thinking about either Napoleon's Last Battles or even a Tiller game.  The advantage of the former, of course, is you're again at brigades as the main maneuver element which I think is easier for players to manage and the resolution is far simpler.

I'm not advocating for playing the actual OSG games, rather using some of the scenarios, which tend to be just one or two day affairs, as the basis for scenarios to use with VdA.

Having said that, the central idea of running games that use brigades as maneuver elements rather than divisions is something I'm entirely behind.

Also, having listened to this:

https://soundcloud.com/user-989538417/ep-49-krieging-the-spiel

I am reminded of the possibility of technology and *shudder* other eras.  I have played in very good Vietnam KSs based on "City of Confusion".  I liked that one so much I bought the game.

Which is why I bought the 1862 KS rules last week. I suspect there'd be a lot of interest in an ACW game, and I know there are some folks around here that would enjoy something like Solferino, the Six Weeks War, or the Franco-Prussian War, all of which have interesting operational campaigns. A KS covering the First Balkan War might be interesting.

Beyond that, I'm committed to figuring out a way to really use TTS to pull off Von Reisswitz tactical-scale games.
Title: Re: Future Kriegsspiels
Post by: Metaldog on January 30, 2019, 11:19:13 PM

1:  I was thinking about clearing off the table, figuratively speaking of course, and showing folks how the game is measured and adjudicated.  I doubt it will discourage the more, creative attempts to, umm, adapt the system to personal purposes, but it might help.

Kind of what I was thinking of with the podcast/video idea I mentioned. I know Dr. Rouy says not to provide the rules to players, and I get why, but I sense a lot of confusion over how this differs from the more conventional "god view" table top wargame. Some amount of explanation will help people who, after all, spend a fair amount of time trying to understand game mechanics. I could argue that their time would be better spent studying actual campaigns of the era, but we can cover some of that, too...

[

That right there is what turned me off to KS.  I get that you are trying to simulate actual conditions, but,  I contend that any commander, even a bad one, would know the, "Rules of War."   Even knowing them, commanders throughout time have broken them and lost, ignored them and won.  But they knew them.  Some insight into what a player might expect from the orders they give would make games run smoother and possibly play better.  My .02
Title: Re: Future Kriegsspiels
Post by: bob48 on January 31, 2019, 06:58:07 AM
The period covering the Italian wars up to and including the Franco-Prussian war would certainly be of great interest to me.
Title: Re: Future Kriegsspiels
Post by: JasonPratt on January 31, 2019, 08:45:21 AM
I am reminded of the possibility of technology and *shudder* other eras.  I have played in very good Vietnam KSs based on "City of Confusion".  I liked that one so much I bought the game.

Speaking of technology and KSpieling, there might be a way to KS using Command Ops 2, with players taking the role of mid-level commanders on the board. I've been pondering how to do that as a forum game once we're finished with the Grogpublic of Rome.

I am entirely in favor of being involved with a City of Confusion campaign, too.
Title: Re: Future Kriegsspiels
Post by: panzerde on January 31, 2019, 08:47:59 AM
I am reminded of the possibility of technology and *shudder* other eras.  I have played in very good Vietnam KSs based on "City of Confusion".  I liked that one so much I bought the game.

Speaking of technology and KSpieling, there might be a way to KS using Command Ops 2, with players taking the role of mid-level commanders on the board. I've been pondering how to do that as a forum game once we're finished with the Grogpublic of Rome.

I am entirely in favor of being involved with a City of Confusion campaign, too.

We've used Command Ops for the Command Post Wargaming at Origins, which is essentially a KS,
Title: Re: Future Kriegsspiels
Post by: bayonetbrant on January 31, 2019, 11:04:50 AM
We've used Command Ops for the Command Post Wargaming at Origins, which is essentially a KS,


Where Command Ops works really well for the CPXs is that it runs in continuous time so it forces that sense of urgency on the staff.  I'm not sure how well that works for a multi-session game w/o copious use of the pause button.  At that point, if you're just playing in a turn-based game, do you need CO, or is there something else you could switch to?
Title: Re: Future Kriegsspiels
Post by: JasonPratt on February 01, 2019, 10:08:52 AM
We've used Command Ops for the Command Post Wargaming at Origins, which is essentially a KS,


Where Command Ops works really well for the CPXs is that it runs in continuous time so it forces that sense of urgency on the staff.  I'm not sure how well that works for a multi-session game w/o copious use of the pause button.  At that point, if you're just playing in a turn-based game, do you need CO, or is there something else you could switch to?

Of course! -- I'm talking about converting COps2 into a turn-based KS engine. But is there a more convenient engine for simulating just as accurately what COPs2 sims on those topics?
Title: Re: Future Kriegsspiels
Post by: Cyrano on February 01, 2019, 11:02:07 AM
May I take a moment and observe how many people -- yes, we are dozens -- are talking about the KS.

The Internet is a wonderful thing.

Oh, and I haven't completely given up the idea of having our own go at "Snappy Nappy", but I can't quite figure out how yet...
Title: Re: Future Kriegsspiels
Post by: Metaldog on February 01, 2019, 07:43:10 PM
Can we have the rules? ;)
Title: Re: Future Kriegsspiels
Post by: panzerde on February 03, 2019, 11:33:46 AM
You wanted a Vietnam KS? Say no more, fam:



Watch, and observe the confusion and misdirected orders that happen, even in a single-player computer game where you're limited in what you can actually order. I also like how they've incorporated more kinds of decision making beyond move/fire. And no map automation, you have to place the pieces correctly yourself.
Title: Re: Future Kriegsspiels
Post by: mirth on February 03, 2019, 01:05:18 PM
Can we have the rules? ;)

Isn't that cheating?
Title: Re: Future Kriegsspiels
Post by: JasonPratt on February 08, 2019, 09:01:29 AM
What's the plan for tomorrow night (Feb 9th 2019 for future reference)?
Title: Re: Future Kriegsspiels
Post by: Cyrano on February 08, 2019, 05:27:25 PM
REMEMBER BURNABY!

(Answer up in Gunpowder forum.)
Title: Re: Future Kriegsspiels
Post by: Iconoclast on February 16, 2019, 01:57:20 PM
Hey fellas,

Just to throw something in: I am intrigued now for a while with the British Army Tactical Wargame https://boardgamegeek.com/boardgame/36368/british-army-tactical-wargame-1956 (https://boardgamegeek.com/boardgame/36368/british-army-tactical-wargame-1956)

Also Interesting: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/641040/doctrine_uk_wargaming_handbook.pdf

Something more contemporary, but comes along with interesting manuals on wargaming ORBATS and SOPs: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/455022/1996_AFM_Vol_2_Gen_En_Mob_Pt_1_Op_Art_Tac_Doc.pdf

Just leaving this out there for those who are interested.

Cheers,

A
Title: Re: Future Kriegsspiels
Post by: panzerde on June 09, 2019, 03:23:13 PM
Note for future operational/strategic games: I think we're being far too liberal in allowing messengers between corps commanders. Everything I'm reading indicates this didn't happen. Messengers went between corps commanders and GHQ except in extreme circumstances.
Title: Re: Future Kriegsspiels
Post by: JasonPratt on June 09, 2019, 03:29:18 PM
Corps commanders should definitely not be sending couriers to corps commanders on the other side of the map.
Title: Re: Future Kriegsspiels
Post by: panzerde on June 09, 2019, 03:32:56 PM
Corps commanders should definitely not be sending couriers to corps commanders on the other side of the map.

Exactly. They likely have no idea where they even are.
Title: Re: Future Kriegsspiels
Post by: Iconoclast on March 01, 2020, 08:33:40 PM
Hey all,

Was just checking in to see if the Spiel is still going. Didn't get a msg for a few weeks, but that's fine, haven't replied for a turn either since I didn't have anything to change.

Just letting you know that I took this as a reason to start my own KS. I am currently umpiring an 11 Player Game Cold War gone hot, with less than 60 miles as a basis, although I heavily modified the rules and produced about 10 pages to read for my players.

Cheers,

AM
Title: Re: Future Kriegsspiels
Post by: panzerde on March 01, 2020, 09:13:01 PM
Hey all,

Was just checking in to see if the Spiel is still going. Didn't get a msg for a few weeks, but that's fine, haven't replied for a turn either since I didn't have anything to change.

Just letting you know that I took this as a reason to start my own KS. I am currently umpiring an 11 Player Game Cold War gone hot, with less than 60 miles as a basis, although I heavily modified the rules and produced about 10 pages to read for my players.

Cheers,

AM


Yes, both are very much still going on. I know Jim just updated a couple of days ago.
Title: Re: Future Kriegsspiels
Post by: Cyrano on March 01, 2020, 10:43:22 PM
Hey all,

Was just checking in to see if the Spiel is still going. Didn't get a msg for a few weeks, but that's fine, haven't replied for a turn either since I didn't have anything to change.

Just letting you know that I took this as a reason to start my own KS. I am currently umpiring an 11 Player Game Cold War gone hot, with less than 60 miles as a basis, although I heavily modified the rules and produced about 10 pages to read for my players.

Cheers,

AM

Just advanced the clock again this evening.

It is absolutely the case that much time can pass in marching, &c.

If you EVER want a SitRep as to where you are at a given time, &c.,  just fire off an email and Control will hear and respond!!!
Title: Re: Future Kriegsspiels
Post by: Iconoclast on March 02, 2020, 10:03:07 AM
I am aware and always got first-class responses  :) Thank you for doing this!