I know the World at War series has a check to see if an AT unit runs out of ATGMs, but I don't know that I've ever seen ammo expended in ASL, LNLT, Band of Brothers, etc.
How does tank ammo expenditure work in MBT? Do they only count the ready rack, or do they count the semi-ready, too?
The M1 officially carries 40 rounds, but 6 of them are stored in the hull and you can get to them w/o rotating the turret over the back deck and lining up the gap in the turret basket with the hull storage. It's not like you've got 40 rounds ready to blast.
Most of them have a counter for a satchel charge or a panzerfaust or other one-shot weapons. What about mortar ammo? reloadable bazookas?
What games handle tactical battlefield logistics well, and which ones suck?
(note, this is mostly about ammo expenditure, b/c it's unlikely a tank is going to run out of gas in the time that it takes for one ASL battle to take place; ditto food & water)