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Author Topic: Cities Skylines II  (Read 7248 times)

thecommandtent

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Reply #15 on: July 17, 2023, 09:39:29 PM
Feature Highlight #5 - City Services: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/city-services-districts-policies






Curious to see how Districts and Policies will work in the sequel.  Sounds like they should offer an extra degree of customization.

I like the idea of upgrading city service buildings instead of just putting more as you expand.



Martok

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Reply #16 on: July 22, 2023, 01:40:20 PM
^  Same.  Hopefully that will reduce micromanagement some as well. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #17 on: July 24, 2023, 12:38:10 PM
Feature Highlight #6 - Electricity & Water: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/electricity-water






Sounds like it should be an interesting balancing act, as it should be. 

It was also mentioned in the first dev diary, but I'm glad that laying down roads will automatically come with voltage lines underneath them.  Definitely a nice QoL improvement. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


thecommandtent

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Reply #18 on: July 24, 2023, 08:52:09 PM
Feature Highlight #6 - Electricity & Water: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/electricity-water






Sounds like it should be an interesting balancing act, as it should be. 

It was also mentioned in the first dev diary, but I'm glad that laying down roads will automatically come with voltage lines underneath them.  Definitely a nice QoL improvement.

Interesting to see the power demands spike for weather changes. Hopefully it adds to the experience of running a city and isn't gamey



Martok

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Reply #19 on: August 01, 2023, 06:16:47 PM
Feature Highlight #7 - Maps & Themes: 


https://www.paradoxinteractive.com/games/cities-skylines-ii/features/maps-themes





TL;DR:  Larger maps, and more of them.  I'm definitely not gonna complain about that.  :) 





Interesting to see the power demands spike for weather changes. Hopefully it adds to the experience of running a city and isn't gamey

Agreed! 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


JudgeDredd

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Reply #20 on: October 25, 2023, 01:20:10 PM
Anyone pick it up? It seems to be getting luke warm reviews on steam at the moment - only 49%

neach-gleidhidh na h-Alba


Undercovergeek

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Reply #21 on: October 25, 2023, 01:44:19 PM
From what I’ve read it runs like a bastard even on nasa machines - there’s an article on rps from the devs saying they almost delayed because it’s not optimised and then thought fk it let’s get the Christmas market money anyway



Barthheart

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Reply #22 on: October 25, 2023, 02:32:21 PM
Yeah, I'm waiting to see what the optimization produces. My machine is within the rec specs but would probably not be playable at 4k res.

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JudgeDredd

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Reply #23 on: October 25, 2023, 04:40:48 PM
ffs. Between this and the luke warm Starfield! What's the gaming world coming to.

I've even gone back to Fallout 4 and Cyberpunk for the moment.

neach-gleidhidh na h-Alba


thecommandtent

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Reply #24 on: October 25, 2023, 08:19:46 PM
Yeah, I'm waiting to see what the optimization produces.

Same but disappointed as I've been looking forward to this.



Undercovergeek

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Reply #25 on: October 26, 2023, 03:12:33 AM
By all accounts by the time it’s running decent it looks like a mod for skylines 1 ☹️☹️