Armchair Dragoons Forums
Wargaming => The Modern World => Topic started by: bayonetbrant on March 24, 2020, 12:45:18 PM
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yeah, Steam has them on a delay, but we've got a few exclusive screenshots :)
https://www.armchairdragoons.com/feature/recon-of-lock-n-load-tactical-digital/
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Interesting… I'm play testing and don't even have access to that scenario.
Just to be clear to others reading this the release will come with Heroes of Normandy pack 1 scenarios and Heroes of the Nam pack 1 scenarios.
Heroes Against the Red Star, as pictured here, will be a later release.
:bigthumb:
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Interesting… I'm play testing and don't even have access to that scenario.
told you we were sneaky
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Pacific. Just give me Pacific!
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Pacific. Just give me Pacific!
which one now? c'mon, there's lots of choices and you need to be very pacific about which one you want
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Yeah, don't keep it to yourself, no man is an island.
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Oh no. It's Somoa puns.
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Blame Brant, he started it.
.....there should be atoll on pacific puns................
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Well, there is still on YouTube the old Navy record, every inch a sailor.
Among the dittys:
Oh the women wear no skirts on Eniwetok.
No the women wear no skirts on Eniwerok,
They all wear undershirts and they give it til it hurts...
No bikini atoll.
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>:D >:D
https://www.armchairdragoons.com/feature/more-recon-of-lock-n-load-tactical-digital/
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I don't see Henderson Field in any of those screen shots! :tickedoff:
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Just went to early release status. Cost is $2.99
Downloading now.
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Can I ask.....why so cheap?
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Good question. I just bought the whole bag for $15US. :o Victory and Glory ACW (which they also just released) is about twice that.
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The game only has two battle packs to it right now - Heroes of Normandy Battlepack 1 and Heroes of the Nam Battlepack 1. I've played a bit of Normandy. Never played the LnL Tactical game before and have been needing to get into it. This makes it pretty easy to get familiar with the game system.
Victory and Glory is supposed to have an excellent AI, according to David Heath. I've taken it for a spin or two and it's not bad for a high-level Civil War game. I need to spend some more time with it though.
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Can I ask.....why so cheap?
Because there's going to be a shit ton of DLC, battle packs for every game already printed, Battle Generator, etc.
Just for example, Heroes of Normandy will have at least 2, probably 3 or 4 based on the number of existing scenarios for the board game, main battle packs and then battle packs for each of the expansions. All at about $9.99 each. It'll add up quick.
I sure they want to get you hooked on the system so you buy the board games as well….
It really is the easiest way to learn to play the system.
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So far it looks like they did a fantastic job on replicating the system on the PC. :bigthumb: I should probably have automatic allotments taken out of my account for the DLC. :D
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So far it looks like they did a fantastic job on replicating the system on the PC. :bigthumb: I should probably have automatic allotments taken out of my account for the DLC. :D
What's yer Steam handle, we can MP! :D
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Oh, no. No MP until I relearn the system. ;D
Besides, it sounds like there is still work being done on MP.
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Oh, no. No MP until I relearn the system. ;D
Besides, it sounds like there is still work being done on MP.
I've played MP during testing and it works fine. And I can teach you the game at the same time. We'd use Steam chat while playing.
Chicken! :D
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Anyone want a game sometime, just friend me on Steam. You need to be Steam friends to play MP.
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I need to play it a bit more to get used to it - I suck right now against the AI.
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Oh, no. No MP until I relearn the system. ;D
Besides, it sounds like there is still work being done on MP.
I've played MP during testing and it works fine. And I can teach you the game at the same time. We'd use Steam chat while playing.
Chicken! :D
You can teach me.
Friday Night Fights!!
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Sure! How’s 9 pm EDT tonight?
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Has the system changed at all from that in the board game as published by the 'old' LnL, or have the rules been redone at all?
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Sure! How’s 9 pm EDT tonight?
That should work. Do I need any of the DLC or is base game fine to start learning.
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Has the system changed at all from that in the board game as published by the 'old' LnL, or have the rules been redone at all?
Rules are boardgame 5.0. :bigthumb:
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Thanks, Mike.
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Has the system changed at all from that in the board game as published by the 'old' LnL, or have the rules been redone at all?
The rules have updated to 5.0, like bbmike says, but nothing has really changed that much. This digital version follows the board game rules very closely.
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Sure! How’s 9 pm EDT tonight?
That should work. Do I need any of the DLC or is base game fine to start learning.
So far, only the scenarios in the base game can be played multiplayer, so yer fine.
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Sure! How’s 9 pm EDT tonight?
That should work. Do I need any of the DLC or is base game fine to start learning.
Sorry wife has different plans.
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Lucky man! :D :-*
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Dammit! It so cheap.....but, I was never that keen on the board game system personally.
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Holy revelation Batman.
Tell all bob...
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Being honest, its been a long time since I played it, so the rules may have been cleaned up since. In many ways, it shares the same problem that I have with most tac games insofar as it ignores (for the sake of playability, perhaps) proper CC, unit structure and cohesion. I also shudder when you things that say 'deploy 6 squads and 4 LMG's........).again totally ignoring the fact that almost all infantry squads of all nations, were built around the squad LMG, so a platoon didn't have 3 squads and only 2 LMG's for example.
The same thing happens with the leaders you are given, that you have to share out and takes no notice of actual command structures, so you have squads wondering over the map with no requirement to maintain unit cohesion at platoon / company level.
OK. I may be missing out on a fun game, and me being a bit of a one for realism at this level is maybe a bit over the top, but there we are.
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Steam store is down anyway...getting nothing from the store page
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Try again - I'm in it OK
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Being honest, its been a long time since I played it, so the rules may have been cleaned up since. In many ways, it shares the same problem that I have with most tac games insofar as it ignores (for the sake of playability, perhaps) proper CC, unit structure and cohesion. I also shudder when you things that say 'deploy 6 squads and 4 LMG's........).again totally ignoring the fact that almost all infantry squads of all nations, were built around the squad LMG, so a platoon didn't have 3 squads and only 2 LMG's for example.
The same thing happens with the leaders you are given, that you have to share out and takes no notice of actual command structures, so you have squads wondering over the map with no requirement to maintain unit cohesion at platoon / company level.
OK. I may be missing out on a fun game, and me being a bit of a one for realism at this level is maybe a bit over the top, but there we are.
Well you are correct about the CnC aspect. It shares this failing with every tactical game out there, except the Last Hundred Yards.
It is not like Squad Leader or ASL though with respect to LMGs though. There are none in the game, never were. The squads in LnLT are all built around the squad level LMG. There are medium MGs and heavy MGs that you can give to "platoons". The US troops are the only ones with extra squad level MGs, in the form of BAR support weapons. But they did historically sometimes overload a squad with extra firepower as required for mission.
But the the game play of LnLT was always meant to be a little more Hollywood than simulation with it's portrayal of leaders and heroes. It's fun Bob. ;)
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Maybe my memory is at fault then, but I seem to recall in the 'old' version of the game there were separate assignable LMG counters? I'm looking at some of the counter sheets on BGG and there are definitely counters for MG42.
Yes, these are issues that apply to many tac level games, and I have said this in previous threads. Still, I may well buy it just to try it out again and maybe join the fun. I'm also a realist, and, being a long time wargames, fully appreciate that there are aspects of RL warfare which are difficult to model in game terms with out bogging down in rules.
I really enjoy games such as CoH and BoB, both of which are totally devoid of any attempt at CC or unit cohesion. I didn't say I was consistent :-)
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I am heavily invested in LnL now with Heroes of the Nam, Heroes of the Falklands, Day of Heroes and the Solo expansion.
I will pick up Heroes of Normandy eventually.
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Maybe my memory is at fault then, but I seem to recall in the 'old' version of the game there were separate assignable LMG counters? I'm looking at some of the counter sheets on BGG and there are definitely counters for MG42.
Yes, these are issues that apply to many tac level games, and I have said this in previous threads. Still, I may well buy it just to try it out again and maybe join the fun. I'm also a realist, and, being a long time wargames, fully appreciate that there are aspects of RL warfare which are difficult to model in game terms with out bogging down in rules.
I really enjoy games such as CoH and BoB, both of which are totally devoid of any attempt at CC or unit cohesion. I didn't say I was consistent :-)
I've just bought them...be nice to have someone in the same time zone to play against
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Maybe my memory is at fault then, but I seem to recall in the 'old' version of the game there were separate assignable LMG counters? I'm looking at some of the counter sheets on BGG and there are definitely counters for MG42.
I would not consider the MG42 a LMG. A medium or heavy MG.
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The MG 34 and MG42 on a tripod mount are often considered a 'heavy' MG while the same on a bipod mount considered a medium/light since the Germans didn't really have a true light MG similar to the Bren or BAR (if you discount a few leftover MG15s from WW1).
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Both the MG34 and later MG42 were bipod mounted squad LMG's.
Both wepons as mounted on a tripod were the weapons used in the MG platoons of the support companies. Usually, the heavy weapons battalion consisted of the MG company with 12 'HMG' and 6 82mm Mortars. There as also a motorised AT company with 12 guns, and a IG company with 6 x 75mm IG's and 2 150mm SiG's
That would be the nearest 'standard' organisation although variations did exist.
Extract from Wikipedia
The versatile MG 34 was chambered for the full-power 7.92×57mm Mauser rifle cartridge, and was arguably the most advanced machine gun in the world at the time of its deployment.[8] The MG 34 was envisaged and well developed to provide portable light and medium machine gun infantry cover,
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(https://media.giphy.com/media/12aW6JtfvUdcdO/giphy.gif)
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lol
I think we'll leave it at that lest we become too serious about it. ;)
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...
Extract from Wikipedia
The versatile MG 34 was chambered for the full-power 7.92×57mm Mauser rifle cartridge, and was arguably the most advanced machine gun in the world at the time of its deployment.[8] The MG 34 was envisaged and well developed to provide portable light and medium machine gun infantry cover,
Exactly, in LnLT they are considered medium machine guns and are deployed as such.
;)
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I accept what you say insofar as in LnL they are, as LMG's, factored into the squad, and in the game are depicted as the heavier, tripod mounted versions, as separate assignable counters. I did say that maybe my memory with regards to LnL may be faulty, as it has been quite a few years since owned and played the games.
Now quit yellin' at me - I'm an OAP y'know.
So...is it worth getting the Steam version to try since its so cheap, even if you do only get 4 scenario's...............
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Yes :peace:
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...even though I have 'The Spanish Civil war' set up here, with a scenario is full progress?
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Yes. It costs less than a coffee.
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Depends on where yer buy coffee from..........
Oh, all right then....anything to stop Vance heckling me............ ;)
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:biggrin:
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Done! Downloading now.
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Now get back to your Spanish Civil War game :2funny:
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Already have - its set up on the desk next to my PC desk, so its easy to go from one game to another :-)
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:2thumbs:
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I really should and sit and read through the LnL rules I guess.
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Bob, check out this Lock 'n Load Tactical Player Aids and Quick Reference Rev 8.0 (https://forums.lnlpublishing.com/resources/lock-n-load-tactical-player-aids-and-quick-reference.254/). I plan to have it handy when I play the PC game.
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Got it. Thank's Mike :bigthumb:
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Near the end of the v5 rule book is a really good walk through of game play. Follow it along and look up rules as you go. You'll pick it up in no time.
:bigthumb:
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I'll do that - thanks!
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Nations At War is now available. $2.99
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Very slick production. Not without its bugs, but good fun to play.