That just looks like Stellaris or Sins of a Solar Empire to me
I'd say that's a fairly common observation. But then, I think you could argue that most space 4x games look rather similar, to a greater or lesser degree.
I find that what sets ISG apart is that it deliberately follows the "traditional" MOO2-style 4x design philosophy, whilst seeking to avoid some of the genre's biggest pitfalls (such as excessive colony micromanagement). It also adds some unique features (such as the remote exploration mechanic, and Leaders with their own desires) that keep things interesting throughout the game.
It's not perfect, by any stretch, but at least the developers are actually trying something a bit different, and genuinely listen (and respond) to player feedback. That goes a long way with me.
« Last Edit: January 13, 2021, 02:57:10 PM by Martok »
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