Armchair Dragoons Forums
Other Gaming => RPGs & Adventure Gaming => Topic started by: bayonetbrant on August 12, 2019, 10:57:32 AM
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https://www.escapistmagazine.com/v2/2019/08/11/naps-dont-heal-stab-wounds-how-zweihander-grim-perilous-rpg-distinguishes-itself-from-dd/ (https://www.escapistmagazine.com/v2/2019/08/11/naps-dont-heal-stab-wounds-how-zweihander-grim-perilous-rpg-distinguishes-itself-from-dd/)
A good overview of Zweihander, but it really reads like company-sponsored puff piece with a lot of the comparisons to other games all coming out favorable for ZH.
edit: just looked at the author... it's the game's designer. :waiting:
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Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.
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Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.
D'oh!
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Common peasant rabble – when gathered into large enough groups – can drag a veteran knight off a steed and beat them to a bloody pulp. Combat is incredibly dangerous and rarely ends without lasting wounds. Monsters aren’t the most dangerous enemy in a grim & perilous world: people are.
So basically it's Real Life: The Game.
I still like a little escapism in my games.
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Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.
yeah, I edited that into my original comment. I thought the name was a little familiar, but didn't pay much att'n to it at first.
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I still like a little escapism in my games.
Same, and likewise with literature. There's a reason I'll always enjoy Tolkien over Martin's rubbish.
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I do like in Fallout (3 and New Vegas) where you can sleep for one hour and heal all wounds immediately. Totally unrealistic but it's a balance for harder gameplay should you choose to up the ante there.