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Author Topic: "Naps Don't Heal Stab Wounds"  (Read 3835 times)

bayonetbrant

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on: August 12, 2019, 10:57:32 AM
https://www.escapistmagazine.com/v2/2019/08/11/naps-dont-heal-stab-wounds-how-zweihander-grim-perilous-rpg-distinguishes-itself-from-dd/

A good overview of Zweihander, but it really reads like company-sponsored puff piece with a lot of the comparisons to other games all coming out favorable for ZH.






edit: just looked at the author...  it's the game's designer.  :waiting:
« Last Edit: August 12, 2019, 11:00:23 AM by bayonetbrant »

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bbmike

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Reply #1 on: August 12, 2019, 11:21:54 AM
Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.

"My life is spent in one long effort to escape from the commonplace of existence."
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mirth

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Reply #2 on: August 12, 2019, 11:24:25 AM
Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.

D'oh!

Being able to Google shit better than your clients is a legit career skill.


mirth

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Reply #3 on: August 12, 2019, 11:27:51 AM
Quote
Common peasant rabble – when gathered into large enough groups – can drag a veteran knight off a steed and beat them to a bloody pulp. Combat is incredibly dangerous and rarely ends without lasting wounds. Monsters aren’t the most dangerous enemy in a grim & perilous world: people are.

So basically it's Real Life: The Game.


I still like a little escapism in my games.

Being able to Google shit better than your clients is a legit career skill.


bayonetbrant

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Reply #4 on: August 12, 2019, 11:34:32 AM
Probably read that way because Daniel D. Fox (who wrote the article) also designed the game.


yeah, I edited that into my original comment.  I thought the name was a little familiar, but didn't pay much att'n to it at first.

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Martok

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Reply #5 on: August 12, 2019, 10:08:59 PM
I still like a little escapism in my games.

Same, and likewise with literature.  There's a reason I'll always enjoy Tolkien over Martin's rubbish. 

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BanzaiCat

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Reply #6 on: August 22, 2019, 01:05:26 PM
I do like in Fallout (3 and New Vegas) where you can sleep for one hour and heal all wounds immediately. Totally unrealistic but it's a balance for harder gameplay should you choose to up the ante there.

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