I'm not much at using house rules in a game unless its to address something that is glaringly obviously wrong and/or is a generally accepted change to the written rules by other players.
In this respect, I have really found very little with the OST rules that require any sort of 'fix', but, having said that, there are a couple of minor tweaks that I am considering trying out.
First, turreted vehicle can fire outside of their covered arc without any penalty. This always seems a bit generous to me, so my proposal is that when firing in such circumstances against a 'hard' target, the 'to hit' roll is modified by a -1 DRM, and when firing against a 'soft' target, the firepower is reduced by 1.
Secondly, Its quite frustrating when you run out of action points while you opponent has a few left over and then closes with one of your units in order to conduct an assault. Your troops have to sit there and can't do much about it. My idea here is the hapless about-to-be-assaulted unit can conduct an intensive fire action for free but only against an adjacent unit that is capable of conducting an assault move in the current game turn.
Anyone have any thoughts on that?
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