Armchair Dragoons Forums

News:

  • Connections Online 2024 will be held 15-20 April, 2024 ~~ More Info here
  • Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

News

Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

Author Topic: Campaign Waterloo  (Read 4955 times)

rahamy

  • Jr. Trooper
  • *
  • Posts: 69
on: May 29, 2020, 01:00:28 PM
Entering the final stages of testing on the update for Campaign Waterloo. Here's the list of what will be included, and then a few screen shots of where things stand today.

Changes for Campaign Waterloo 1.08

- Added 3D maps from Old Banshee
- Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.
- Units defending in Melee fire at 100% fire.
- No Detached Melee optional rule introduced.
- Movement Threat Disorder optional rule introduced.
- Added button to return to Default on the Optional Rules Dialog.
- A/I adjustments to path finding, target acquisition, stacking and other tweaks.
- Added "True" 2D zoom view
- Added 11 new 2D icons to more easily differentiate unit types at a glance.
- Added points for Supply losses to all scenarios.
- Changed the way Division Colors display on the counters.
- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting
Reduced max stacking to 1800 troops
Increased stacking factor to 3 from 2 for cavalry
Slight increase to Divisional commanders radius
Changed probability of ammo loss for all nations
Changed probability of artillery ammo loss for all nations
Reduced abatis fire factor from 45 to 25
Increased bridge movement cost from 1 to 2
- Included the Expansion Pack by Hans Boersma (scenarios in list # 200 - 209)



Cyrano

  • Corporal
  • **
  • Posts: 1550
  • JK Actual
    • Kriegsspieler
Reply #1 on: May 29, 2020, 04:16:40 PM
I have questions!!!

- Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.

WOAH.  This is a thing.  Eventually ported to all games?

- Units defending in Melee fire at 100% fire.

This is only for games played without MDF, correct?

- No Detached Melee optional rule introduced.

"No" or "New"?

- Movement Threat Disorder optional rule introduced.

Lost that fight...

- Added button to return to Default on the Optional Rules Dialog.

I don't know what this is.

- Added "True" 2D zoom view

Curious to see how this looks, but I never really DIDN'T like the other one.

- Added 11 new 2D icons to more easily differentiate unit types at a glance.

Oooooooh.

- Added points for Supply losses to all scenarios.

Please explain?  I hate VP levels determined by baggage hunting...

- Changed the way Division Colors display on the counters.

Cool.

- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting

Fascinating.  Doug will be VERY pleased.

Reduced max stacking to 1800 troops

Ooooh...

Changed probability of ammo loss for all nations

Up or down?

Changed probability of artillery ammo loss for all nations

Ibid.

Reduced abatis fire factor from 45 to 25
Increased bridge movement cost from 1 to 2
Included the Expansion Pack by Hans Boersma (scenarios in list # 200 - 209)

These are great.

Sergeant-at-Arms - Fraternite des Boutons Carres

Negotiator of the fragile peace between Ruritania and Strakenz

Weeple Herder to the Emperor


rahamy

  • Jr. Trooper
  • *
  • Posts: 69
Reply #2 on: May 29, 2020, 09:09:35 PM
I have questions!!!

- Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.

WOAH.  This is a thing.  Eventually ported to all games?

Of course...in the not to distant future.

Quote
- Units defending in Melee fire at 100% fire.

This is only for games played without MDF, correct?

Correct

Quote
- No Detached Melee optional rule introduced.

"No" or "New"?

A unit can not melee if detached from it's commanding officer, so - No Detached Melee

Quote
- Movement Threat Disorder optional rule introduced.

Lost that fight...

It's an optional rule...   8)

Quote
- Added button to return to Default on the Optional Rules Dialog.

I don't know what this is.

Where you set the optional rules at the beginning of a match...

Quote
- Added "True" 2D zoom view

Curious to see how this looks, but I never really DIDN'T like the other one.

- Added 11 new 2D icons to more easily differentiate unit types at a glance.

Oooooooh.
:bigthumb:

Quote
- Added points for Supply losses to all scenarios.

Please explain?  I hate VP levels determined by baggage hunting...

If you loose supply points to ranged fire, or melee, they will count against you. Been in the series a while, but added after Waterloo was released, so I retro-fitted it with this update.

Quote
- Changed the way Division Colors display on the counters.

Cool.

- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting

Fascinating.  Doug will be VERY pleased.

Reduced max stacking to 1800 troops

Ooooh...
:bigthumb:

Quote
Changed probability of ammo loss for all nations

Up or down?

Changed probability of artillery ammo loss for all nations

Ibid.
Increased the chance of becoming low on ammo.

Quote
Reduced abatis fire factor from 45 to 25
Increased bridge movement cost from 1 to 2
Included the Expansion Pack by Hans Boersma (scenarios in list # 200 - 209)

These are great.

Hopefully everyone will like it.



panzerde

  • Corporal
  • **
  • Posts: 1236
  • Kriegsherr
    • Cry Havoc
Reply #3 on: May 29, 2020, 09:59:47 PM
- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting

Fascinating.  Doug will be VERY pleased.



Yep, the very first thing that jumped out at me. All of these are great. I look forward to seeing them across the series!


I actually don't really like games.

Castellan -  La Fraternite des Boutons Carres