Armchair Dragoons Forums
Other Gaming => RPGs & Adventure Gaming => Topic started by: bayonetbrant on September 18, 2018, 01:20:00 PM
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One of the challenges of sci-fi RPGs is that there's no real limit on backwards compatibility of individual weapons.
In addition to all manner of laser guns and interplanetary nukes, some dude can still carry around a broadsword.
How granular should you try to make your future-forward RPG when there's always some dude with a crossbow lurking out there, and you need to stat them out, too?
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GURPS!
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It would really depend on what type of game you are running. If it's exploration (something like Star Trek) then you would need to spend a little time on creating stats for archaic weapons. If most of the action takes place in an advanced setting then I wouldn't worry too much about it. Of course, you still have to worry about improvised weapons. Some dude might pick up a holo lamp and take a swing at someone. :nerd:
GURPS!
That might be too granular. :buck2:
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GURPS!
gesundheit
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The HERO system!
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We don't need another hero
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Don't we need to know the way home?