[Martok casts Greater Thread Resurrection, Greater Thread Restoration] (Sorry, I don't think I'll be able to top bbmike's awesome necromancy image.
) After a period of quiet, Black Sea Games are back with a new dev diary, and it looks like one a lot of folks have been looking forward to -- Intro to Tactical Battles:
https://community.knightsofhonor.com/index/dev-diaries/devdiary-28-intro-to-tactical-battles-r36/My current overall impression is that combat looks good. though of course there are some possible caveats:
- Battles look decent from a visual perspective. There's something about them that reminds me of old-school RTS skirmishes, but overall no complaints.
- Combat is obviously won't be on the same scale as in Total War battles, but that's to be expected. The devs have said from the beginning that they wanted to continue the original game's focus more on grand-strategy, and didn't want combat to dominate the game, which I respect.
- That being said, battles won't necessarily be small affairs, either: Players can control 2 armies, and sometimes 3 (consisting of local defensive troops); and each army can have up to 8 squads, *plus* the commanding noble's cavalry squad.
- Fortifications (towers, gates, wall, etc.) can have a big impact in siege battles, but how much so is affected by how worn down they are by siege on the campaign map: The longer a town/castle has been under siege, the less powerful fortifications will be.
- Even though the game pauses when combat commences, armies headed towards a battle can enter it as reinforcements. Similarly, you can deliberately call in nearby armies as reinforcements as well. I'm not sure how well this will work in practice, but it sounds pretty damn cool in theory.
![](https://i.imgur.com/TIFbq4A.jpg)
![](https://i.imgur.com/AKAWX7d.jpg)
![](https://i.imgur.com/Mt9suJd.jpg)