Armchair Dragoons Forums

Wargaming => 4X Gaming => Topic started by: bayonetbrant on September 29, 2022, 02:25:25 PM

Title: Classic Review ~ Tiny Epic Kingdoms
Post by: bayonetbrant on September 29, 2022, 02:25:25 PM
https://www.armchairdragoons.com/articles/reviews/classic-reviews-tiny-epic-kingdoms/

(https://i0.wp.com/www.armchairdragoons.com/wp-content/uploads/2022/09/CR-TEK-SPLASH.png?w=500&ssl=1)
Title: Re: Classic Review ~ Tiny Epic Kingdoms
Post by: Martok on October 04, 2022, 11:58:57 PM
Quote
Sure, there’s always the option to go to war, but it’s painfully obvious in the early stages of the game that going to war is expensive, and anyone in a fight is going to set themselves way behind the noncombatants in the resource chase, which just lets the peacemongers run away with the game. After someone picks a single fight, they’re so resource-constrained that they’ll get hammered in their next fight trying to drag someone else down.

To be fair, this is a problem that has plagued a fair number of computer 4x games over the years as well.  It seems to be an issue that's difficult to balance properly.