I think I know what it is that I'm not "feeling".
It's near impossible to cause any casualties unless you have a positive DRM - which in itself is almost impossible against a unit in terrain with a positive DRM.
You only score casualties in 3 ways in the game that I can tell.
- If you roll a modified ten (which can only happen with a +DRM)
- If you successfully disrupt a unit (difficult anyway) and then disrupt again
- If you assault
So it's the first aspect I don't particularly care for. The game seems to want me to assault...I know it's called The Last Hundred Yards and I know why - but to make it almost impossible to score casualties against a unit in terrain with a positive DRM is, in my mind, simply annoying.
I would've been happy with an unmodified 10 causing a casualty. At least then there's a chance. But there's simply almost no chance here. I suppose I could sit an duke it out from terrain with a positive DRM myself and hope to score 2 disrupts.
Don't think I don't get the design behind it - I do. It's just frustratingly difficult and is kind of forcing you to make risky moves to cause casualties...and I know that's real life. I I know the games about those last hundred yards and the dangers and explosiveness of assaulting an enemy in dug in positions.
oh ffs...wtf...I've just explained everything that I need to go back and enjoy the game.
I think the problem is as a caring, loving human being, I don't like to send my boys into danger - in real life or in cardboard/digital form.
I get the game. Maybe I can go back and enjoy it now. We'll see. I might never get used to the idea that you have to put your men in danger to get those bastards out their foxholes.