I started an AAR on it too but...yeah, the usual.
A few years back I had bought the first edition of Picket Duty, and also bought Target For Today. I also had B-29 at one point.
I'd done an AAR of B-29 back at The Other PlaceTM, but stopped that one. Not because I got lazy, but because it was just plain boring. It was more of a navigation sim than anything like B-17. At least, that was my thought then.
That snowballed into me thinking PD and TfT were pretty bad because, like B-29, they were all on rails, much like B-29. And I suddenly thought any game on rails just sucks. This is despite me having loved B-17 QotS back in the day.
Anyway I had an epiphany one day (long story short) that said these games are on rails, yes, but they're narrative generators. You might not make a lot of impactful decisions in them, but the story they generate is great. I had sold Picket Duty back a few years ago, but re-bought it again last year to give it another shot. The second edition is improved over the first though I could not say for sure in which way, now. I'd suggest checking out BGG to see what they say there. It's been too long since I've played it, but I can say if you're not minding a narrative generator, it's quite fun. It was a big surprise to me to learn how much attention those tin cans got from Kamikazes, around Okinawa. My own ignorance of the subject was pretty broad, because I thought, surely Kamikazes would want to crash into some big, juicy targets, not these small/fast little pickets. But that was the point, I think - that these pickets around Okinawa were there as part of the Allied early warning net. Without them, large-scale raids or attacks from Japan would have gone through without warning or notice.