Being honest, its been a long time since I played it, so the rules may have been cleaned up since. In many ways, it shares the same problem that I have with most tac games insofar as it ignores (for the sake of playability, perhaps) proper CC, unit structure and cohesion. I also shudder when you things that say 'deploy 6 squads and 4 LMG's........).again totally ignoring the fact that almost all infantry squads of all nations, were built around the squad LMG, so a platoon didn't have 3 squads and only 2 LMG's for example.
The same thing happens with the leaders you are given, that you have to share out and takes no notice of actual command structures, so you have squads wondering over the map with no requirement to maintain unit cohesion at platoon / company level.
OK. I may be missing out on a fun game, and me being a bit of a one for realism at this level is maybe a bit over the top, but there we are.
“O Lord God, let me not be disgraced in my old days.”
'We few, we happy few, we band of brothers'