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Wargaming => Intel Dump => Topic started by: bayonetbrant on October 08, 2018, 04:34:03 PM

Title: Today's Feature: We'll Always Have Hexes
Post by: bayonetbrant on October 08, 2018, 04:34:03 PM
https://www.armchairdragoons.com/feature/wargaming-evolved-well-always-have-hexes/
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: Barthheart on October 08, 2018, 04:37:05 PM
AHHHHHH! Those poor counters in the GDW WWIII photo.....  :doh:  :'(
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: bob48 on October 08, 2018, 04:39:14 PM
Mwhahahaha!

.....clip clip, clip clip....
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: panzerde on October 08, 2018, 06:39:07 PM
Despite being an avowed counter-clipper, those counters have been butchered. Someone's been at them with a toenail clipper.

I wholeheartedly agree with the core premise of Gary's article, despite being shocked to find out that he's an aging white guy.

I'm not sure I agree though that we are, or will be seeing a narrowing of the hex-and-counter style of games. I keep hearing this, but at the same time keep seeing new, more boutique publishers appearing. These publishers, through the magic of print-on-demand and offshore printers seem to be producing a steady diet of new and often very good hex-and-counter games at all points across the spectrum of complexity, quality of components, and price.

Despite deciding a couple of years ago that I'm only buying games that cover the historical period I'm most interested in, which is definitely a niche of a niche, I still have more games available to me than I can afford to buy or have hours to play. And I daresay that with weekly gaming sessions and solo gaming I probably play more than the average hex-and-counter gamer.

There's a lot being produced. It might only be selling 200-500 copies per game (or less) but these boutique operations seem to be providing enough income for their owners to live on while doing what they enjoy. If that's the future if the hobby, I'll say I'm well pleased.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: BanzaiCat on October 09, 2018, 08:20:15 AM
Academy Games' 1754 Conquest: The French and Indian Wars has always had my eye. Not sure why; that period doesn't particularly appeal to me, but that one, and Mr. Madison's War: The Incredible War of 1812 both look very interesting.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: Cyrano on October 09, 2018, 10:04:12 AM
I've been thinking about this a lot.  It really is sweeping the hobby.

Consider:

1.  Uwe is working on SIMPLIFYING CoH.  It's not that hard a game to begin with.
2.  The emphasis on wargames  by VPG is instructive.  Since its acquisition, the "Premiere Line" is hobby boardgame only.  Yes there are assuredly wargames there, but they are evidently not the primary product.
3.  By Mark Herman's own reporting, the sales of "Fort Sumter" are outstripping any of his previous offerings.
4.  Mystery Wizard.  Mystery f-ing Wizard.

GMT, MMP, and the little shops will print wargames for we dotards, but, even at GMT, we're getting shoved to the back of the line to make room for games that sell better.  That's just common sense.  As Uwe, Harold Buchanan,, and any number of others have pointed out, the difference in print runs for "Dominant Species" versus MBT is an order of magnitude.  We will have games and they will be fine ones, I think.  They'll just be very different from those we first loved.

Title: Re: Today's Feature: We'll Always Have Hexes
Post by: mirth on October 09, 2018, 10:06:45 AM
I'm not too worried. I already have enough wargames to keep me occupied until I finally kick the bucket.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: bob48 on October 09, 2018, 10:07:34 AM
'Simplifying' CoH may well  destroy its integrity as a game system, which,  IMHO, is  very robust and playable in its present form.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: Cyrano on October 09, 2018, 02:58:43 PM
@mirth:  that’s where I see this heading.  The internet and modern printing have ensured there’ll be a fine handful of games as we go.   And some really good “next wave” consims as well.

@bob:  I don’t play much TTG WWII squad-level stuff as CMx2 is a thing, but I have wondered about that.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: mirth on October 09, 2018, 03:07:51 PM
I play a lot of table top WWII squad level games and the long term trend is toward simpler, fast playing games. I got into the hobby with Easy Eight's Battleground WWII. It is complex, demanding, and will absolutely punish poor decisions, but it is still the best set of squad level rules for WWII that I have ever played. I cannot stand playing FoW, Bolt Action, or any of the myriad of simpler rule sets that are available.
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: Cyrano on October 09, 2018, 03:19:57 PM
Oh. man, don't even get me started on miniatures.

I was told twice at Origins that "Sergeants" was "far too complicated".

I remembered Battleground (and Crossfire) at those very moments.

Title: Re: Today's Feature: We'll Always Have Hexes
Post by: mirth on October 09, 2018, 03:28:41 PM
For some reason, these days complexity = bad. Battleground is complex because you are playing with individual troops with each having two "man actions" per turn. So there's a lot you can do with a squad of 10 soldiers. I like that level of control and flexibility. It allows you to use real world tactics and have them work. The LMG team lays down suppressing fire while the rest of the squad maneuvers. One guy tosses a grenade into a room and the rest of the team moves in to clear it. That's what makes it fun to play, but you have to plan and know how the troops/weapons work.

Too many of these "fast-play" games reduce squads to firepower factors that you push around the table as a blob.  :vomit:
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: bayonetbrant on October 09, 2018, 03:39:17 PM
I was told twice at Origins that "Sergeants" was "far too complicated".

How many of those people had backpacks with 11 RPG books in them?
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: Cyrano on October 09, 2018, 04:00:03 PM
@brant:  Like the Macho Man would say, "oooooh, yeah".  And, going a step further, how many of them would cavil that Savage Worlds is overly simplistic as it points out that any number of specialized spells named after this or that Foozle of the Dark Tower are really just fireball with a better press agent?

@mirth:  It's obviously courses for horses, but I liked Crossfire as a concept, though I never played it much.  I've not played Battleground (though I've read it) and found what it does clear and reasonable enough.  "Force on Force", on the other hand, despite all my attempts to love it (I really grokked "Ambush Alley") came off as a pile of un-assembled and poorly-fitted parts that only could come together as a game under the watchful eye of the designer.

One of the nastiest arguments I've ever seen at Historicon was over that game...



Title: Re: Today's Feature: We'll Always Have Hexes
Post by: bayonetbrant on October 09, 2018, 04:19:47 PM
One of the nastiest arguments I've ever seen at Historicon

Jousting with wheeled walkers?

Someone dropped the 'heck'-bomb?

Accusations of unpainted armies or dice that were only single-digit-years old?

Use of the word "forsooth"?

I mean, the mind boggles...
Title: Re: Today's Feature: We'll Always Have Hexes
Post by: panzerde on October 09, 2018, 05:39:20 PM
For some reason, these days complexity = bad.

Too many of these "fast-play" games reduce squads to firepower factors that you push around the table as a blob.  :vomit:

I think it's that in many cases complexity=long play times and we're often dealing with people that have the attention spans of goldfish. People won't read books, they complain if computer games employ too much text, and many of the Eurogame crowd are conditioned to expect a resolution in two hours or less.

The creep that lost his mind over Supply Lines this year at Origins wanted to be a "war game designer." His concept of war game design was derived entirely from, yes, Academy Games. He'd been ojn their demo team and the idea that one might play a game longer than two hours, or that the sides might not be perfectly symmetrical in play and capabilities was completely beyond his tolerance. He didn't want to learn anything, he wanted to be entertained.

Which, to gary's point, does not mean that people who come to the hobby via a "gateway" game like CoH won't develop an interest in something more substantial and complex. There are people making new, complex games, and people playing them. TT gaming is on a upswing now though and there are many, many more players of these games than there were ten or fifteen years ago, when we were all considered freaks and nerds for playing them. Somewhat like the internet was the domain of technical, freakish, nerd types fifteen years ago the hobby has filled up with people who don't really understand the history and don't care, aren't in it to learn, but want primarily to be entertained. They'll play a WW2 game because they like WW2 movies, but they aren't in it for the same stuff a lot of us are.

Which is just fine. I might not want to spend a ton of time playing with these folks, or enjoy their particular games, but hey, no one says I have to, either. If GMT ends up making nothing but games for the Short Attention Span crowd that's fine - their old games are still around and companies like White Dog, Hexasim, Conflict Simulations, LnLP, Clash of Arms and others are making small batch games for me. Hell, I drink small batch whisky and not the PBR the hipster drink, I'm fine with my gaming being the same.

But I will continue to make fun of people who call the COIN games any sort of wargaming.  ;)