Armchair Dragoons Forums

Other Gaming => 4X Gaming => Topic started by: bbmike on August 19, 2019, 08:11:29 PM

Title: HUMANKIND
Post by: bbmike on August 19, 2019, 08:11:29 PM
Finally, after what seems like forever, someone is making a Civilization-like game!  :party:
The someone in this case is Amplitude:

HUMANKIND (https://store.steampowered.com/app/1124300/HUMANKIND/)

I'm really looking forward to this one.  :bigthumb:
Title: Re: HUMANKIND
Post by: mirth on August 19, 2019, 08:44:01 PM
Yay?
Title: Re: HUMANKIND
Post by: Barthheart on August 20, 2019, 06:25:09 AM
Yeah, should be cool. Amplitude makes very good games.  :bigthumb:
Title: Re: HUMANKIND
Post by: bbmike on August 20, 2019, 06:46:10 AM
Yay?

I'll try to put it in perspective for you. Let's say that there was a boardgame designer called Cid Grier. Cid Grier designed a boardgame at the strategic level covering the entirety of WWII 28 years ago called Mobilization. You love Mobilization because you love WWII boargames, especially at the strategic level. Now, for whatever reason, Mobilization was the only strategic level boardgame covering the entirety of WWII in the entire world. For 28 years. Then, one day, a company called Grampitude says, "we're gonna make a strategic level boardgame covering the entirety of WWII". After 28 years, finally, someone else is going to offer a new take on a boardgame covering the entirety of WWII at the strategic level.

So, yeah. Yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: HUMANKIND
Post by: bbmike on August 20, 2019, 06:47:01 AM
Yeah, should be cool. Amplitude makes very good games.  :bigthumb:

Agreed. One of the reasons why I can't wait for this to come out.
Title: Re: HUMANKIND
Post by: Martok on August 20, 2019, 10:44:37 PM
I'm cautiously optimistic. 


For some reason, I've not been able to get into Amplitude's games thus far.  I bounced hard off off both Endless Space titles (despite really wanting to like them), and Endless Legend just never interested me in the first place. 

Humankind, though, I admit has me somewhat excited.  I've been waiting over a decade for a decent AAA historical 4x title, and I think this could be it.  It's about time someone gave Firaxis some genuine -- and desperately-needed -- competition. 
Title: Re: HUMANKIND
Post by: bbmike on August 21, 2019, 06:22:05 AM
I've also struggled to get into Endless Space (1 & 2) but Endless Legend is a great game. It took a couple of tries to get into it but once figured it out it was worth it. I hope this game builds on EL more than ES.
Title: Re: HUMANKIND
Post by: BanzaiCat on August 22, 2019, 02:21:18 PM
Quote
Begin as Ancient Egypt, then evolve into the Romans, the Khmers, or perhaps the Vikings.

This part is intriguing. One thing about the Civ games (excuse me, Mobilization) that bothers me a bit is how Civs are named the same thing for their ENTIRE existence. Such as, the Americans - you're able to start the American Civ in 4000BC and...well, you're Americans through the ages. If this is hinting that you can 'evolve' or change your Civ into some other thing, that might make things more interesting.  (Not sure if I'm making sense, but when do I ever...)
Title: Re: HUMANKIND
Post by: Arctic Blast on August 23, 2019, 05:25:38 PM
Very happy to see somebody else at least offer up an alternative!
Title: Re: HUMANKIND
Post by: Barthheart on July 31, 2020, 10:27:15 AM
Yeah baby!  :D
Title: Re: HUMANKIND
Post by: bbmike on July 31, 2020, 01:28:19 PM
Wait, what?!? How is that possible? More to the point, how can I do that????
Title: Re: HUMANKIND
Post by: Barthheart on July 31, 2020, 02:31:22 PM
Wait, what?!? How is that possible? More to the point, how can I do that????

 >:D

Go to Amplitude and apply for the Humankind OpenDev program. Still time to get in on the next round of scenarios to test.

This first one is a 45 minute special made scenario to get player feedback on certain aspects of the game. And it's NOT behind a NDA. So when I get a chance I can post some pics and tell about what's going on.
But it's time limited too, only available to play from Last night to Monday sometime.
Good thing my 2 week vacation starts now!

Title: Re: HUMANKIND
Post by: bbmike on July 31, 2020, 03:41:46 PM
Done!
Title: Re: HUMANKIND
Post by: Barthheart on August 06, 2020, 03:51:19 PM
2nd scenario dropped today, good until Monday.

Did ya get yer notice?

 >:D
Title: Re: HUMANKIND
Post by: bbmike on August 06, 2020, 04:11:05 PM
No.  :(
Title: Re: HUMANKIND
Post by: bbmike on August 13, 2020, 10:50:23 AM
I get an email saying that Scenario 3 is now available and think maybe I've been selected to try it!  Nope.  :tickedoff:
Title: Re: HUMANKIND
Post by: Barthheart on October 21, 2020, 03:57:35 PM
 :D Pre-purchase open!

https://humankind.game/

$68 CAD. Available April 2021.

On Steam!
Title: Re: HUMANKIND
Post by: Barthheart on October 21, 2020, 04:05:57 PM
Also new free scenario to play on Stadia (whatever that is?).

https://stadia.google.com/games/humankind

Title: Re: HUMANKIND
Post by: Martok on October 21, 2020, 09:02:20 PM
Good grief, $50.99 USD??  And as the pre-order price (regular is $59.99 USD)??!  :o 


Sega must be feeling awfully big for its britches on this one.  It'll be interesting to see how well the game does at release, and whether it can truly compete with the Civ franchise or not. 

Title: Re: HUMANKIND
Post by: Barthheart on October 22, 2020, 12:15:21 AM
Go play the free scenario. Seriously. It's freaking awesome, even though I haven't a clue what I'm doing. So many choices....  :o

Just finished playing... waaaay past my bed time. The scenario is only 100 turns long but there's just so much to choose to do it takes a long time to play. No more hitting the end turn button just to get to the next turn.

Very Civ like but nothing like Civ.

Title: Re: HUMANKIND
Post by: Steelie on October 22, 2020, 08:34:45 AM
^That's damn encouraging, Barth.
Title: Re: HUMANKIND
Post by: bob48 on October 22, 2020, 09:10:13 AM
Another 'way-too-expensive-at-launch' game I won't to buying :-(
Title: Re: HUMANKIND
Post by: bbmike on October 22, 2020, 09:32:11 AM
Too tempting for me to resist. I've been wishing someone would compete with the Civilization franchise for years.
Title: Re: HUMANKIND
Post by: Martok on October 22, 2020, 09:41:24 AM
Appreciate your impressions, Vance.  I'll look at checking it out once I've gotten some shuteye here.  :) 

Title: Re: HUMANKIND
Post by: bayonetbrant on October 22, 2020, 10:04:17 AM
OK, so which one of y'all wants to pen the comparative article that considers Civ 6 vs The Old World vs Humankind vs whatever else is out there   ?
Title: Re: HUMANKIND
Post by: Barthheart on October 22, 2020, 11:07:53 AM
OK, so which one of y'all wants to pen the comparative article that considers Civ 6 vs The Old World vs Humankind vs whatever else is out there   ?

Might be hard to do until Old World and Humankind are fully released. But they are different enough from each other that it would make a good article.
And no, that is not me volunteering. At least not until I retire.... ;)
 
Title: Re: HUMANKIND
Post by: bayonetbrant on October 22, 2020, 11:15:34 AM
so, you're volunteering to read it, huh? ;D
Title: Re: HUMANKIND
Post by: Barthheart on October 22, 2020, 11:16:43 AM
so, you're volunteering to read it, huh? ;D

 :bigthumb:
Title: Re: HUMANKIND
Post by: Steelie on October 22, 2020, 01:50:33 PM
Another 'way-too-expensive-at-launch' game I won't to buying :-(

I'm with you there, Bawb. I might buy one or two games a year at full price, but there are too many sales waiting for the patient gamer  :bigthumb:
Title: Re: HUMANKIND
Post by: Martok on October 22, 2020, 09:29:13 PM
OK, so which one of y'all wants to pen the comparative article that considers Civ 6 vs The Old World vs Humankind vs whatever else is out there   ?

Might be hard to do until Old World and Humankind are fully released. But they are different enough from each other that it would make a good article.
And no, that is not me volunteering. At least not until I retire.... ;)

I can wait.  At least Old World should be available on Steam by that point.  :P 

Title: Re: HUMANKIND
Post by: Barthheart on October 22, 2020, 10:01:34 PM
OK, so which one of y'all wants to pen the comparative article that considers Civ 6 vs The Old World vs Humankind vs whatever else is out there   ?

Might be hard to do until Old World and Humankind are fully released. But they are different enough from each other that it would make a good article.
And no, that is not me volunteering. At least not until I retire.... ;)

I can wait.  At least Old World should be available on Steam by that point.  :P

Hopefully not that long.... aiming at July 2021 right now.  :)
Title: Re: HUMANKIND
Post by: bbmike on October 22, 2020, 10:02:12 PM
Not me. There's only a few games that I would insta-buy. This is one.
Title: Re: HUMANKIND
Post by: Barthheart on October 22, 2020, 10:06:12 PM
Not me. There's only a few games that I would insta-buy. This is one.

 :bigthumb:
Ditto.
Title: Re: HUMANKIND
Post by: Martok on October 22, 2020, 11:33:16 PM
OK, so which one of y'all wants to pen the comparative article that considers Civ 6 vs The Old World vs Humankind vs whatever else is out there   ?

Might be hard to do until Old World and Humankind are fully released. But they are different enough from each other that it would make a good article.
And no, that is not me volunteering. At least not until I retire.... ;)

I can wait.  At least Old World should be available on Steam by that point.  :P

Hopefully not that long.... aiming at July 2021 right now.  :)

Well I believe Old World's 1-year exclusivity on Epic will be done by then, so my point still stands.  ;D 

Also:  Fingers crossed for your retirement! 

Title: Re: HUMANKIND
Post by: Undercovergeek on October 23, 2020, 12:35:55 AM
Keeping a close on it - then I saw blood bowl 2 for 3 pounds!!
Title: Re: HUMANKIND
Post by: bob48 on October 23, 2020, 06:48:57 AM
I should really look at getting BB2 as well.
Title: Re: HUMANKIND
Post by: Martok on October 24, 2020, 05:51:21 AM
Explorminate takes a look at the OpenDev demo available on Stadia: 






While it's still early days, Humankind appears to be deeper than Amplitude's previous games.  Setting aside any jokes regarding low bars and the clearing thereof, I'll admit I've gone from having mentally written this one off, to putting it back on my "maybe" list.  :fingerscrossed:   
Title: Re: HUMANKIND
Post by: bayonetbrant on October 24, 2020, 07:32:28 AM
I thought Explorminate was shutting down....?
Title: Re: HUMANKIND
Post by: bbmike on October 24, 2020, 08:08:13 AM
Yeah, my hopes were all raised it was finally gone!
Title: Re: HUMANKIND
Post by: Martok on October 24, 2020, 08:32:11 AM
I thought Explorminate was shutting down....?

Yes/no/sort of. 


Long story short, the site has pivoted to now just doing a weekly podcast discussing various 4x games, genre-related topics, and/or conducting the occasional interview.  No more articles, reviews, etc.  The Steam forums remain open and active, though not nearly as much as before.  (Our 4x forums here are now seeing close to the same level of activity, for example.) 

Title: Re: HUMANKIND
Post by: Martok on October 25, 2020, 12:42:17 AM
2nd video is up. 






Looks like a few of the options in the diplomacy screen could be improved for clarity's sake, but still looking pretty good overall. 

One thing I noticed in the previous video is that recruiting military units costs you population, a feature that I see in very few other games (Fallen Enchantress: Legendary Heroes is one of the only ones I'm aware of that also does this).  Hopefully it helps act as a check/balance against civilizations becoming too military aggressive. 

I also appreciate the little touches, like zooming in and seeing people walking around your cities.  It definitely helps make the world come alive, and adds immersion. 

Title: Re: HUMANKIND
Post by: bbmike on October 25, 2020, 08:15:26 AM
You know what really sucks? I pre-ordered this on Steam and STILL I get no access to the demo scenarios?!?  >:(
Title: Re: HUMANKIND
Post by: Martok on October 25, 2020, 09:07:21 AM
...Which indirectly highlights yet another reason (not that I need more at this point :P ) why i don't pre-order games.  It just ain't worth it anymore -- if it ever was. 


But hey, at least the Stadia demo is available for a few more days.  :D 

Title: Re: HUMANKIND
Post by: Barthheart on October 25, 2020, 01:24:09 PM
You know what really sucks? I pre-ordered this on Steam and STILL I get no access to the demo scenarios?!?  >:(

The Open Dev scenarios have been closed down for a while now. On one can play them.

The demo scenario, different thing all together, is only available on Stadia, and only for a week so get playing fast!

There is nothing on Steam at all.

Title: Re: HUMANKIND
Post by: bbmike on October 25, 2020, 01:35:56 PM
What the Sam Hill is Stadia?
Title: Re: HUMANKIND
Post by: bayonetbrant on October 25, 2020, 02:01:40 PM
It's Google's shared gaming platform
Title: Re: HUMANKIND
Post by: Tolstoi on October 25, 2020, 02:11:55 PM
What the Sam Hill is Stadia?

Stadia is Google's attempt to enter the cloud computer gaming market. They announced it during the Game Developers Con in 2019, I think. Here are some articles:

Here's an article from March of 2019 with the annoucement: Google jumps into gaming with Google Stadia streaming service, coming “in 2019” (https://arstechnica.com/gaming/2019/03/google-jumps-into-gaming-with-google-stadia-streaming-service/)

Here's something a bit more current: Google Stadia’s free demos could prove the value of game streaming) (https://arstechnica.com/gaming/2020/10/google-stadias-free-demos-could-prove-the-value-of-game-streaming/)

Here's an updated review from IGN: Google Stadia Review (2020 Update) (https://www.ign.com/articles/google-stadia-review)

Here's an interesting article about cloud gaming in general: Cloud gaming’s history of false starts and promising reboots (https://www.polygon.com/features/2020/10/15/21499273/cloud-gaming-history-onlive-stadia-google)

Got a wee bit carried away there with linking to info.  :)  Hope that helped.



Title: Re: HUMANKIND
Post by: bbmike on October 25, 2020, 05:50:18 PM
Sigh. So ANOTHER service to sign up for.
Thanks for the links, Tolstoi.  :bigthumb:
Title: Re: HUMANKIND
Post by: Barthheart on October 26, 2020, 12:37:15 PM
Well? Did ya play it yet??  :D

Oh, and by the way, I posted a direct link to Stadia in my original post about the scenario....  :P
Title: Re: HUMANKIND
Post by: bbmike on October 26, 2020, 12:44:53 PM
No. I'm just gonna keep waiting for Steam to release something or the game.
Title: Re: HUMANKIND
Post by: Martok on October 26, 2020, 02:01:09 PM
I also declined to play the demo (with genuine regret) after Stadia demanded I use Chrome, or nothing.  So I chose nothing.  Google can suck it.  >:( 

Title: Re: HUMANKIND
Post by: Barthheart on October 26, 2020, 02:03:25 PM
I also declined to play the demo (with genuine regret) after Stadia demanded I use Chrome, or nothing.  So I chose nothing.  Google can suck it.  >:(

Weird... I played using MS Edge.  ???
And just used my gaming email as a logon. It was pretty painless actually. Played the scenario twice so far.  :D
Title: Re: HUMANKIND
Post by: bbmike on October 26, 2020, 02:11:06 PM
Did it automatically sign you up for the recurring $/month after free trial ends? I'm guessing it did.
Title: Re: HUMANKIND
Post by: Barthheart on October 26, 2020, 02:18:47 PM
Did it automatically sign you up for the recurring $/month after free trial ends? I'm guessing it did.

No it did not. I gave them no payment info. Did not sign up for a free trial.
Title: Re: HUMANKIND
Post by: bbmike on October 26, 2020, 02:38:38 PM
Hmm.... I may have to try it then.
Title: Re: HUMANKIND
Post by: bbmike on October 26, 2020, 07:53:09 PM
I tried it. My internet connection is around 100 Mbps but the game looks like crap. I guess I will just wait until release.  :(
Title: Re: HUMANKIND
Post by: Barthheart on October 26, 2020, 08:55:26 PM
Yeah, I’m not a fan of their system and won’t be subscribing...
Title: Re: HUMANKIND
Post by: Martok on October 27, 2020, 05:17:41 AM
Given you're (apparently) the only one of us who's managed to actually play the demo, Vance, what are your impressions thus far?  (I can only glean so much from watching videos...) 

Title: Re: HUMANKIND
Post by: Barthheart on October 27, 2020, 06:45:05 AM
I enjoyed it very much. Seems deeper than Civ, but maybe that’s just because it’s different.
I very much like the combat system. Armies can have many units/types in them as they move around the map, but when combat happens it becomes 1 unit per hex style combat. Terrain height gives advantage in defence and extra range for ranged units.
Diplomacy so far seems more interesting and choices seem to change a bit as eras pass.
Cities and territory control is very different. The choice between few cities covering large areas or lots of smaller cities is an interesting dynamic that the demo only hints at.
Game is great to look at.
Overall the game is a fresh take on Civ style game play.
April is a long ways away....
Title: Re: HUMANKIND
Post by: bbmike on October 27, 2020, 08:02:37 AM
This is easily my most anticipated (PC) game. That is all.
Title: Re: HUMANKIND
Post by: Martok on October 27, 2020, 11:27:41 AM
Appreciate your thoughts, Barthheart

There's definitely some nice-looking systems in this game.  I'm especially intrigued by the notion of choosing between fewer, larger cities, and many, smaller ones.  It makes me wonder if "playing tall" might actually be a viable strategy in Humankind.  (For now, I remain skeptical, but won't rule out the thought entirely.) 




This is easily my most anticipated (PC) game. That is all.

I'm jealous.  The top of my personal list is Distant Worlds 2, which doesn't even have a release date yet.  :( 

Title: Re: HUMANKIND
Post by: Barthheart on October 27, 2020, 01:37:54 PM
Yeah, going "tall" in Humankind is different than Civ even.

In Humankind each city occupies/controls an entire territory. You can then build outposts in other territories to access the resources before building cities there. This is nice.
But, these outposts can then be either absorbed into an adjoining city territory, making the city territory larger, or be converted into a city itself.
The larger the territory a city occupies the more spaces/hexes it can develop for resources.

So conceivably, you could build a very large single City-State by just joining all outposts to your capitol. Or build a nation with lots of cities.

Also, units, scouts and military, use up a citizen points from the city they are built in. So you can't build too many with out depleting the abilities of your city. So large cities can grow pops faster an therefore could make more units, but they can only do one thing at a time - develop plots OR build units OR develop the city.

The demo was limited to 100 turns and/or 2 Eras, so it was hard to tell which works better or even if there is a "best" way to play. Probably somewhere in the middle, large central city with smaller outliers.

I can see a very cool balancing act developing.
Title: Re: HUMANKIND
Post by: thecommandtent on October 27, 2020, 08:38:25 PM
This looks so interesting, I've really got to figure out getting me a gaming rig.  This laptop won't cut it.
Title: Re: HUMANKIND
Post by: Martok on October 28, 2020, 11:05:13 AM
I'm going to need a new PC as well.  Not just to run this game, but quite a few others too. 
Title: Re: HUMANKIND
Post by: bob48 on October 28, 2020, 02:34:12 PM
Sadly, I could say the same about mine, but Mrs B frequently reminds me that her PC is in the queue for replacement first.
Title: Re: HUMANKIND
Post by: Martok on November 18, 2020, 12:00:03 AM
Explorminate has put out one more video before the Stadio demo becomes unavailable.  Still looking pretty good. 





Title: Re: HUMANKIND
Post by: bob48 on November 18, 2020, 06:12:18 AM
How does it compare to the CIV games?
Title: Re: HUMANKIND
Post by: Barthheart on November 18, 2020, 06:50:59 AM
Same basic premise. Take a prehistoric tribe, explore the world, learn technology, build cities to claim space, and fight to hold it or take more.
Human kind uses a lot of the same idea that Endless Legends uses for city construction/territory control and combat mechanisms.
They have a different take on evolving your culture through time in that you are not just a single culture for all time. You can blend other cultures into your to become something new.

Really looking forward to it.
Title: Re: HUMANKIND
Post by: Martok on November 18, 2020, 03:17:09 PM
When you played the demo, Vance, did you get any sense of how far along (or not) the AI was?  I realize the game is still in beta, it's just that Amplitude is a bit notorious among some crowds for having poor AI in their products (Endless Legend in particular gets a lot of flack for this). 

Title: Re: HUMANKIND
Post by: Barthheart on November 18, 2020, 05:25:43 PM
The demo was pretty limited but the AI does know how to fight properly. Using heights and combined arms well.
The AI Civs seem to be expanding  and developing well, but again being so limited a scenario one didn’t get to interact with them too much.
Title: Re: HUMANKIND
Post by: Martok on November 18, 2020, 06:52:46 PM
Fair enough.  Still, it sounds hopeful.  I would also like to think that given this is Amplitude's first "big" game (in their own words), that they'll devote more time & resources to making sure the AI is a decent opponent. 

Title: Re: HUMANKIND
Post by: Barthheart on December 11, 2020, 07:56:57 AM
 :D

Watch our epic new trailer! Then pre-purchase on Steam and get access to a new OpenDev gameplay scenario where you’ll be playing from the Neolithic to the Early Modern era.

https://www.games2gether.com/amplitude-studios/humankind/blogs/748
Title: Re: HUMANKIND
Post by: Martok on December 11, 2020, 08:23:10 PM
Well if you hadn't pre-purchased it already, I presume you have now.  ;) 


Title: Re: HUMANKIND
Post by: bbmike on December 11, 2020, 08:24:02 PM
I pre-purchased a while back. Still haven't tried any demos yet.
Title: Re: HUMANKIND
Post by: Martok on December 16, 2020, 03:19:48 AM
Explorminate takes a look at the "Lucy" OpenDev.   











I have to admit that while I'm still somewhat skeptical (mostly due to Amplitude being the developer), Humankind is looking better and better every time I see it. 


Title: Re: HUMANKIND
Post by: bbmike on December 16, 2020, 08:11:21 AM
I tried to take a look at it. It took half a day just to get my accounts linked and when they did all I get is it crashing while loading. I get to watch the weird guy video every time, mind you, but then...loading...crash...
Title: Re: HUMANKIND
Post by: Martok on December 16, 2020, 07:11:13 PM
Was this through Stadia again? 

Title: Re: HUMANKIND
Post by: Barthheart on December 16, 2020, 08:03:36 PM
Nope you need to have pre-purchased and have a Steam account. It runs through Steam.
I can get it running but lots of bugs.
Title: Re: HUMANKIND
Post by: bbmike on December 16, 2020, 08:05:26 PM
No luck for me. I validated local files and even reinstalled. It still crashes when I hit 'Start'.  :(
Title: Re: HUMANKIND
Post by: Martok on December 17, 2020, 04:26:25 AM
Well that's a bummer. 

Title: Re: HUMANKIND
Post by: Martok on December 21, 2020, 01:32:42 AM
The Spiffing Brit has fun exploiting some of the various cultures' mechanics.  I'm not sure how informative the video is, but it's pretty entertaining to watch! 





Title: Re: HUMANKIND
Post by: Martok on March 25, 2021, 03:34:02 PM
The game's release has been pushed back to August 17. 


https://www.pcgamer.com/humankind-is-delayed-will-now-release-in-august/



Some folks will undoubtedly be bummed by the news, but I think it's a good move on Amplitude's part.  If you're truly intent on challenging the Civ series, you don't want to release an unbalanced & unpolished mess. 


Title: Re: HUMANKIND
Post by: Anguille on March 25, 2021, 05:25:28 PM
Got plenty of time and plenty of games till then.... :whistle:
Title: Re: HUMANKIND
Post by: bbmike on March 25, 2021, 06:00:56 PM
Yeah, I don't mind. I hope they get it right before they release it.
Title: Re: HUMANKIND
Post by: Barthheart on April 22, 2021, 12:36:12 PM
New Humankind OpenDev released today. Victor Hugo.  :rockon:
Title: Re: HUMANKIND
Post by: bbmike on April 22, 2021, 12:42:44 PM
Zzzzzz. Wake me when it releases. (https://www.aarcentral.com/emoti/yawn.gif)
Title: Re: HUMANKIND
Post by: bayonetbrant on June 02, 2021, 08:14:59 AM
https://www.pcgamer.com/humankind-gets-rid-of-a-lot-of-the-things-that-annoy-me-about-civilization/
Title: Re: HUMANKIND
Post by: bbmike on June 02, 2021, 08:21:38 AM
Hard to believe it will be a Civilization killer based on the 4 minutes I spent with the preview version. That said, I am hopeful they have it figured out now.
Title: Re: HUMANKIND
Post by: Steelie on June 02, 2021, 09:22:52 AM
Yeah, after that pcgamer review Humankind spent about 5 minutes in my purchase cart before I put it back on the shelf. Looks promising but I want to make sure I'm not buying a broken game first. And yes, I admire my self-restraint   8)
Title: Re: HUMANKIND
Post by: bayonetbrant on June 02, 2021, 09:58:21 AM
self-restraint

you're gonna need to offer some sort of definition or reference point for this term

I'm not sure anyone around here knows what it is   :dunno:
Title: Re: HUMANKIND
Post by: Steelie on June 02, 2021, 09:59:06 AM
Just forget I mentioned it....no one would believe me anyway  8)
Title: Re: HUMANKIND
Post by: Martok on June 03, 2021, 03:06:30 AM
Another preview article: 


https://www.vg247.com/2021/06/02/humankind-hands-on-preview-strategy-4x/



I go back & forth on this game so much.  I see a lot of things I like, some things not so much, and other things I'm just not sure what to make of.  Ultimately, though, I know the fact that Humankind is being developed by Amplitude will cause me wait a long time before I even think about buying this, no matter how much it might appeal to me.  :-\ 


Title: Re: HUMANKIND
Post by: Barthheart on June 03, 2021, 07:52:51 AM
What I’ve played of it so far I think it’s a good game... not great yet but a good solid game.
It’s very different from Civ and so has taken me some getting used to it.
The mixing of cultures is so different, and there are so many combinations, that just that aspect is, for me, the hardest aspect to get a grip on.
Very much looking forward to the full release and I know Amplitude will support the game for a long time.
Title: Re: HUMANKIND
Post by: Barthheart on June 13, 2021, 06:59:49 PM
200 turn closed beta running now if you buy in. Runs until June 21!
 :D
Title: Re: HUMANKIND
Post by: Martok on June 13, 2021, 11:25:01 PM
I presume you've already picked it up? ;) 

Title: Re: HUMANKIND
Post by: Barthheart on June 14, 2021, 07:11:12 AM
I presume you've already picked it up? ;)

Pre-ordered it as soon as it was available.  :)
Title: Re: HUMANKIND
Post by: Anguille on June 14, 2021, 08:17:22 AM
What are exactly the advantages of preordering.
Title: Re: HUMANKIND
Post by: bayonetbrant on June 14, 2021, 08:37:46 AM
What are exactly the advantages of preordering.

lording his superiority over the rest of us    :cowboy:
Title: Re: HUMANKIND
Post by: Barthheart on June 14, 2021, 08:47:37 AM
What are exactly the advantages of preordering.

Not much other than getting to play all the pre-lease stuff.
Title: Re: HUMANKIND
Post by: bbmike on June 14, 2021, 08:07:24 PM
If you are able to play the pre-release stuff.  :(
Title: Re: HUMANKIND
Post by: Martok on June 24, 2021, 06:41:41 PM
The Spiffing Brit has a smashing time playing as himself in the open-dev beta...  ;D 





Title: Re: HUMANKIND
Post by: bayonetbrant on July 01, 2021, 11:05:47 AM
https://www.pcgamesn.com/humankind/all-cultures
Title: Re: HUMANKIND
Post by: Martok on July 01, 2021, 09:58:33 PM
Nice work by the Redditor who compiled and organized them.  Here's the direct link for anyone interested: 


https://www.reddit.com/r/HumankindTheGame/comments/mr636b/humankind_cultures_30/

Title: Re: HUMANKIND
Post by: Martok on August 09, 2021, 08:58:33 PM
Explorminate gets a first look at the map creator/editor: 





Title: Re: HUMANKIND
Post by: Gusington on August 09, 2021, 09:37:04 PM
Does anyone know if you can customize the eras you play through? If I want the medieval era to be my ultimate era, can I do that?
Title: Re: HUMANKIND
Post by: bbmike on August 10, 2021, 08:05:56 AM
I forgot that this is supposed to release very, very soon. For some reason I feel very apprehensive about that.
Title: Re: HUMANKIND
Post by: Barthheart on August 10, 2021, 09:39:02 AM
Release is Monday!  :party:

I’ll be at a cottage for week starting Monday…  8)  :face:
Title: Re: HUMANKIND
Post by: Martok on August 10, 2021, 03:04:25 PM
Rob has started a LP of the release version: 







Does anyone know if you can customize the eras you play through? If I want the medieval era to be my ultimate era, can I do that?

I've not gotten that impression, no.  But then, I've not been following the game as closely as some of the folks here, so take my words with a grain of salt. 


Title: Re: HUMANKIND
Post by: Barthheart on August 10, 2021, 03:26:04 PM
Not gonna watch that… I want to discover things on my own…. most of the fun of these types of games.

Title: Re: HUMANKIND
Post by: bbmike on August 10, 2021, 04:24:25 PM
^That. And...Rob.
Title: Re: HUMANKIND
Post by: Gusington on August 10, 2021, 09:03:42 PM
You make me sad, Martok.
Title: Re: HUMANKIND
Post by: Martok on August 17, 2021, 07:13:21 PM
Humankind is out today!  Anyone playing it yet? 

Reviews been pretty solid so far:  75% average on Steam, 80% on Metacritic. 





Title: Re: HUMANKIND
Post by: bbmike on August 17, 2021, 07:46:58 PM
It installs and actually runs on my PC now so that's a plus. I haven't spent much time with because when it comes to knowing what I'm actually doing I'm as lost as a meeple in a wargame.
Title: Re: HUMANKIND
Post by: Martok on August 17, 2021, 11:21:09 PM
Fair enough.  (Although honestly, that would be different from first playing any other 4x title how...? :P ) 


Title: Re: HUMANKIND
Post by: bbmike on August 18, 2021, 07:51:37 AM
 ;D Good point.  8)
Title: Re: HUMANKIND
Post by: bayonetbrant on August 18, 2021, 10:51:24 AM
https://www.rockpapershotgun.com/humankind-pc-review

https://www.pcgamer.com/humankind-gets-rid-of-a-lot-of-the-things-that-annoy-me-about-civilization/
Title: Re: HUMANKIND
Post by: Martok on August 18, 2021, 11:09:03 AM
Explorminate's review gives Humankind quite a bit of love as well: 


https://explorminate.co/humankind-the-review/



It's perhaps worth noting that the review *isn't* written by Rob, who's an admitted Amplitude fanboy.  He does add his own thoughts at the end, but it appears Steve honestly enjoys the game as well. 


Title: Re: HUMANKIND
Post by: Steelie on August 18, 2021, 05:06:19 PM
PC Gamer has a couple of good starting guides:

https://www.pcgamer.com/humankind-culture-guide/ (https://www.pcgamer.com/humankind-culture-guide/)

https://www.pcgamer.com/humankind-guide-tips/ (https://www.pcgamer.com/humankind-guide-tips/)
Title: Re: HUMANKIND
Post by: Undercovergeek on August 20, 2021, 02:54:41 AM
It’s not at the top of my purchase list, stellaris dlc and Elysium coming first but im struggling with something after reading the reviews

In Civ I am Caesar, I am pharaoh and whilst not deeply RPG and immersive I still like to think in diplomacy and war ‘yeah that’s right, im frikking XXXX you’d better run’

But there doesn’t seem to be that fixed foundation here, I’m rome, then I’m Egypt, then I’m England - and I don’t think I like that
Title: Re: HUMANKIND
Post by: judgedredd on August 20, 2021, 03:34:15 AM
Humankind is out today!  Anyone playing it yet? 

Reviews been pretty solid so far:  75% average on Steam, 80% on Metacritic. 



That was a funny release video...

I haven't really paid attention to this - so what's the low down? It looks like Civ to me. What are the specific differences?
Title: Re: HUMANKIND
Post by: bayonetbrant on August 20, 2021, 06:54:08 AM
It looks like Civ to me. What are the specific differences?

https://www.pcgamer.com/humankind-gets-rid-of-a-lot-of-the-things-that-annoy-me-about-civilization/
Title: Re: HUMANKIND
Post by: Martok on August 22, 2021, 08:32:57 PM
A most entertaining video.  The levels & degrees of sardonicism indicate one who is a master of his craft.  ;D 





Title: Re: HUMANKIND
Post by: Martok on August 24, 2021, 10:23:46 PM
Beta patch just dropped.  Looks like a pretty extensive list of fixes & improvements: 


https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/43576



Spoiler: ShowHide


Hello everyone,



Thank you all very much for all the effort you have put into reporting any issues you've encountered.

We've been working on fixes for many of these issues to be released over several patches in the coming weeks, and while we are putting the first of these through its paces before we officially release it, you can already give this version a try on Steam.

The beta version of this patch is available on Steam on the branch beta_1.2.116. To access it, open the Properties of Humankind on Steam, go to the Betas tab, and select version Beta_1.2.116 from the dropdown menu. Steam should update your game to the beta version, though if this does not happen immediately, we recommend restarting steam or verifying the Humankind game files.



CHANGES AND ADDITIONS

    Broadened generation conditions of Oil and Uranium deposits to reduce the risk of not enough deposits of either spawning
    Technology endgame condition is now triggered by having every endgame Technology (instead of having every in the game Technology).
    The number of Cities contributing to a Shared Project is now displayed on its pin.
    Improved the legibility of walls used by Fortifications level 0 in Battle view.
    Improved the legibility of the Outpost panel.
    Changed the bonus provided by some Cultural Wonders.
    Improved the way AI Units hold City walls and handle sieges.
    Improved the way AI handles Shared Projects.
    Improved the way AI handles Armies upgrading.
    Improved the way AI handles military objectives.
    Improved AI performances (faster computing).


IMPORTANT FIXES

    Fixed an issue where the players will remain stuck on the "New tenet unlocked" mandatory notification if the other players have already selected all available Tenets for that tier.
    Fixed an issue where the end turn could hang when an AI Empire tries to build a Wonderous Extractor on a Tile which is not connected to the Main Plaza.
    Fixed an issue where the turn cannot be ended due to a trespassing Stealth Unit.
    Fixed an issue where the turn cannot be ended due to a Cultural Wonder being finished while being ransacked.
    Fixed an issue where the turn cannot be ended due to an Idle Army notification.
    Fixed an issue where a battle cannot be ended due to a deployed Unit that has returned to Reserve.
    Fixed an issue where, in some cases, a Battle cannot be ended due to Unit movements.
    Fixed an issue where a stuck situation can be encountered in the Diplomacy screen when trying to end a war (due to a conflict between "Heresy" grievance and "Secularism" civic).
    Fixed an issue where a stuck situation can be encountered during a Battle with an AI opponent after ending deployment.


ECONOMY FIXES

    Fixed an issue where Patronage meter isn't correctly updated when clicking on multiple cities of Independent People.
    Fixed an issue where AI's Affinity Action is still active after capturing a City.
    Fixed an issue where Merchant's Ability Action "Power Investor" can be used multiple times by reloading the save.
    Fixed an issue where queuing and building 2 or more Districts in the same turn cost less in Industry.
    Fixed an issue where Edo Japanese Emblematic District does not display bonus for being next to a Mountain until it is built.
    Fixed an issue where Edo Japanese Legacy Trait does not appear to be applying correctly.
    Fixed an issue where a Curiosity is giving too much Science and Influence.
    Fixed an issue where an incorrect Status is obtained after the follow-up event "Poison Apples? II".
    Fixed an issue where the placement mode for the "Resource Exploitation" District is not canceled by ending the turn.
    Fixed an issue where the player can construct Harbors on Glacier Tiles.


DIPLOMACY FIXES

    Fixed an issue where breaking an Alliance cancels every Grievance.
    Fixed an issue where Counter-propose costs do not scale with Empire economies.


AI FIXES

    Fixed an issue where, in some cases, AI Empires keep offering a Border treaty when the player made a Counter Proposal.
    Fixed an issue where Expansionist AI Empires keep triggering Trespassing on the Player's Territory.
    Fixed an issue where AI Empires keep making demands on Trespassing grievances.
    Fixed an issue where an AI related error is encountered after advancing to the Medieval Era.
    Fixed an issue where, in a few cases, AI Empires are unable to cancel task when they don't have enough Money to execute it.
    Fixed an issue where, in a few cases, AI Empires don't correctly evaluate distances with reachable Armies.
    Fixed an issue where, in a few cases, AI Empires are not able to correctly interpret some Technology-related gains.
    Fixed an issue where, in a few cases, AI Empires don't consider all City gains whent they have a lot of Cities.
    Fixed an issue where, in a few cases, AI Empires don't correctly interpret gains for other Cities but the Capital.
    Fixed an issue where, in a few cases, AI Empires don't check for Emblematic Districts in the Construction Queue.
    Fixed an issue where, in a few cases, Nomadic AI Armies are assigned to regular Claim missions.


MILITARY FIXES

    Fixed an issue where Army 3D model can disappear while a camera sequence is played.
    Fixed an issue where Army 3D model can disappear for all players, after they continue a game that finished by winning the "Space Race".
    Fixed an issue where errors occur when moving Units with Multi-Move specialty during Battles.
    Fixed an issue where an Independent People could ransack a Ruin.
    Fixed an issue where the "Dug In" status is displayed again despite being removed by shatter/bombard Units.
    Fixed an issue where Independent People don't lose Levies over time during Sieges.
    Fixed an issue where Construction Queue get locked for one turn if a Battle is started nearby but one Army retreats.
    Fixed an issue where the player does not lose their air or missile Units when overwriting their District.
    Fixed an issue where false information is displayed in the siege panel during the Industrial and Modern Eras.
    Fixed an issue where the Naginata Samurai Emblematic Unit models are grouped very close, leading to clipping during animations.
    Fixed an issue where the instant battle resolution mechanic is not explained through the tutorials.
    Fixed an issue where the Iron Reserves affinity action cannot be used following an error received when inspecting the ability.


UI FIXES

    Fixed an issue where an error can appear during a Battle after trying to make a reinforcement spawn on a Tile that has already made one spawn this round and is still occupying the Tile.
    Fixed an issue where an error can be encountered when collecting a Curiosity.
    Fixed an issue where the Empire name is not displayed on fresh sessions in the Diplomacy screen, Battle panels or notifications.
    Fixed an issue where the "Add extractor to queue" button disappears once a City or Outpost is selected and deselected.
    Fixed an issue where the "Power Investor" effect preview panel can be obscured by the resource pin.
    Fixed an issue where players are not informed regarding the name and traits of the naval transport Units used by opponents.
    Fixed an issue where the camera focuses on incorrect Cultural Wonder for the End Game sequences.
    Fixed an issue where the "Cancel Civic choice" text is scaled down instead of being split, making it difficult to read.
    Fixed an issue where the Final Era notification displays a small cut-off at the bottom of the card.
    Fixed an issue where the Hint 'Preparing for Battle' has a wrong position on the screen.
    Fixed an issue where the notification indicator for "New wonders available" is not displayed for the "Show unclaimed Wonders" button.
    Fixed an issue where the detection area for the Diplomacy mode trade link toggle is larger than the toggle are.
    Fixed an issue where the Surrender Terms and War Resolution scroll bar does not work.
    Fixed an issue where the scroll wheel doesn't work in the Map list in the Map Editor menu.
    Fixed an issue where Construction queue help layer scroll can only be navigated via mouse scroll.
    Fixed an issue where Construction queue help layer scroll bar is barely visible and exits the tooltip.
    Fixed an issue where the saved maps list cannot be scrolled with the mouse scroll when hovering over the saved maps in the list.
    Fixed an issue where the close help layer button displays the open help layer button tooltip.
    Fixed an issue where the help layer cannot be closed with the right-click mouse action.
    Fixed an issue where the "Disband Units" tutorial is overlapped by the game's UI elements.
    Fixed an issue where the "Deployment" tutorial is displayed for all Battles if deployment is performed by Automatic Battle.
    Fixed an issue where the "Battle Rounds" tutorial highlight area is misaligned the first time it is shown.
    Fixed an issue where scrolling for existing Religions only partially works.
    Fixed an issue where the player is not able to scroll through the Video Tutorials list with the mouse scroll wheel while hovering over tutorials.
    Fixed an issue where initial notifications of a new global Pollution state doesn't pop up as important.
    Fixed an issue where the notification received when the atmosphere has a specific global Pollution status applied to it doesn't pop up as important.
    Fixed an issue where the "All good things must end..." important notification does not remind the player of the Pollution threshold.
    Fixed an issue where "Select next outpost" option when giving Independent People an Outpost does not work properly.
    Fixed an issue where dead Population from starvation are not updated in UI or City resource production.
    Fixed an issue where Territory border lines when an Outpost is next to a different Empire's City do not render as dashed lines.
    Fixed an issue where the player is not clearly informed that the Unit upgrade feature is restricted by location.
    Fixed an issue where the ability to convert to another Empire's Religion is not available to the player.
    Fixed an issue where false information is displayed in the placed  placed Marker button description tooltip.
    Fixed an issue where the marker buttons are flickering on the Empire screen when ending the turn.
    Fixed an issue where false information is displayed in the "Revolution ends" notification.
    Fixed an issue where false information present in the placement mode estimated turns duration when placing Districts or Outposts on Ruins.
    Fixed an issue where the notification for the unavailability of the vsync option is incorrectly displayed.
    Fixed an issue where too many unlocked Deeds are not correctly displayed and exits the End Game screen.
    Fixed an issue where the "Christ the Redeemer" Cultural Wonder's City panel tooltip is too large.
    Fixed an issue where misleading information is displayed for the button and tooltip of the Hex and FIMS Grid in the Setting panel.
    Fixed an issue where debug text is displayed in Treaties tab for Vassalage Related Treaties when the player and another Empire are both Vassals from another Empire.
    Fixed an issue where debug text is displayed when checking the Inspirational personality trait without having the additional content to unlock it.
    Fixed an issue where debug text is displayed in the event "A Thousand Years Hence".
    Fixed an issue where debug text is present in the "Land Unit Spawn Points" tutorial.
    Fixed an issue where debug text is displayed in the description of the Low Pollution notification.
    Fixed an issue where debug text is displayed in the Community screen for the tooltip description of empty strength slots.
    Fixed an issue where debug text is displayed in the "A thousand years hence" Event for the "Ignore" choice.
    Fixed an issue where text error is present in the "Mutinous!" tutorial.
    Fixed an issue where text error is present in the "Your First City" tutorial.
    Fixed several typos.


MULTIPLAYER FIXES

    Fixed an issue where an error occurred for the host while having the Religion panel open and Trade Road pins displayed during a multiplayer game-play.


PERSONA FIXES

    Fixed an issue where player made AI Personas save only after exiting and re-entering the game.
    Fixed an issue where avatar changes are saved without user consent when exiting the Avatar Customization screen (during the First Timer User Experience).


MODDING FIXES

    Fixed an issue where, in the Map Editor, Territory pass says that one or more Territories are too small or too big but the player can't identify them.
    Fixed an issue where, in the Map Editor, a series of exception errors are generated when placing Lake Tiles.
    Fixed an issue where, in some cases, the Map Editor can only create tiny size maps.
    Fixed an issue where, in the Map Editor, the player is unable to remove terrain features and spawn points.
    Fixed an issue where mods cannot be uploaded to the correct (retail) environment.
    Fixed an issue where mods cannot be downloaded from the correct (retail) environment.
    Fixed an issue where mods with "." in mod names are not correctly taken into account.
    Fixed an issue where the connection with a Steam account is failing during the first attempt.
    Fixed an issue where an "invalid user profile" error message appears when connecting to mod.io via email.


MISC. FIXES

    Fixed an issue where a series of exception errors are generated when selecting the Merchant's "Power Investor" Ability Action after a fresh install.
    Fixed an issue where a wrong narrator voice line can play when an enemy starts ransacking a player's building.
    Fixed an issue where loading a save file for the FTUX session causes the Neolithic cinematic to be played back regardless of the Era.
    Fixed an issue where the "Rewilder" trophy is not unlocked when completing the requirements.
    Fixed an issue where the "Falling Out" achievement is not unlocked when completing the requirements.
    Fixed an issue where the "Life of Luxury" achievement is not unlocked when completing the requirements.
    Fixed an issue where the "How the Mighty Have Fallen" achievement is not unlocked when completing the requirements.




Title: Re: HUMANKIND
Post by: judgedredd on August 25, 2021, 01:21:13 AM
Did anyone bite on this? If so, what are your opinions.
Title: Re: HUMANKIND
Post by: Barthheart on August 25, 2021, 07:28:05 AM
Did anyone bite on this? If so, what are your opinions.

I have it and have been playing the last few days. Still early but here's what I think so far:

Great looking game, better than Civ.
Much deeper game than Civ. You can play shallow and keep hitting the end turn button but you will be missing a lot.
Micro-management a bit higher in some aspects, lower in others.
I like the breakout battles, like Endless Legend. It's like mini tactical battels that make you think about army composition. Terrain makes a difference. City sieges are interesting.
Still working out cultures changes through eras... like it but can be jarring to start as Zhou, then become Greek, then Umayyad. You can just stay as one culture for the whole game though, need to try that.
LOTS of reading, at least the first time through. They have spent a lot of time building story and history into the game. Great stuff in my opinion.
Diplomacy is deeper than Civ and more nuanced too.
Wars are different too. Your people's War Support is very important and you need to drive down your enemies to win. Yu do this by taking territory and winning battles. Just started my first so not much to tell here yet.

In short, I like it a lot. It's seems slow going, on regular speed, because of all the reading and all the choices in city building, army building, civic choice, religion choices, exploration, diplomacy, etc. etc. But it's not boring or dragging. Very immersive, for me.
 :bigthumb:
Title: Re: HUMANKIND
Post by: bbmike on August 25, 2021, 08:08:15 AM
^I'd agree with most of that except the jury is still out on diplomacy for me. I'm not convinced (yet) that it's any better than Civ, it just seems like better smoke and mirrors.
As for the era culture changes- I don't like it. I was hoping you could pick one Civ to stick with through the entire game and choose/compete for cultural "add-ons" as you progress. In other words, you would be the Romans the entire game but might not look anything at all like the Romans we know and love.

Overall, great game so far.  8)
Title: Re: HUMANKIND
Post by: judgedredd on August 25, 2021, 08:45:25 AM
Thanks
Title: Re: HUMANKIND
Post by: Undercovergeek on August 26, 2021, 07:41:32 AM
Thanks

So when you getting it 🤪
Title: Re: HUMANKIND
Post by: judgedredd on August 26, 2021, 10:35:30 AM
 :2funny:

Erm - nah

I've not really heard much in the way of "huge" changes over Civ. Not really enough to make me jump in. I'll wait on a sale - as I am doing for F1 2021 and a couple of other games (City of Gangsters is on my list)
Title: Re: HUMANKIND
Post by: Martok on October 15, 2021, 03:16:49 PM
Progress update: 


https://store.steampowered.com/news/app/1124300/view/3035981384849460725


Title: Re: HUMANKIND
Post by: Martok on November 09, 2021, 06:24:26 PM
The Fabius Maximus update finally dropped last week, along with Humankind's first "event", the "Día de los Muertos": 


https://www.games2gether.com/amplitude-studios/humankind/blogs/789


Quote
a quick summary of what it contains:

    You can set opponents in the new game lobby to pick a random avatar from your collection
    You can customize the colors used for empires and subtitles (e.g. diplomacy dialog or the narrator)
    You can choose the abundance of strategic and luxury resources when creaing a new game
    Several cultures have been rebalanced
    Expansionist era stars are now easier to achieve in the early game on large maps
    The expansionist ability is now free and can be used on enemies at war
    Food gains and mammoth strength in the neolithic have been adjusted to slow down early growth
    Population food consumption and district costs have been increase to slow down excessive growth
    Several Civics have received new effects
    Added varied unit art to improve immersion
    And of course, lots of bugfixes





On top of that, the mod tools beta was released a couple days later: 


https://www.games2gether.com/amplitude-studios/humankind/blogs/790-mod-tools-beta-available-now


Title: Re: HUMANKIND
Post by: Martok on November 12, 2021, 04:08:47 PM
Whatever the game's reception, apparently it's done well enough overall... 


SEGA says Humankind had a "good start", wants to make it a "series in the future"  (https://www.gamewatcher.com/news/humankind-2-release-news)


Title: Re: HUMANKIND
Post by: ojsdad on November 21, 2021, 06:37:34 PM
I found this article doing some comparison between Civ and HK.  Vance says it's a good article. 

I'm probably going to purchase while its on sale right now. 

https://screenrant.com/humankind-civilization-6-gameplay-differences-cities-victory-scoring/
Title: Re: HUMANKIND
Post by: ojsdad on November 21, 2021, 06:39:46 PM
Also, this is listed on the store page as one of the more helpful reviews.  I'd be curious if others here share this persons opinion.

Quote
Review after the first playthrough of a Game from a player with 1000 hours in Civilization 5&6:

The the first 50 rounds felt like the best part of the game. Its really cool to run around as a tribe and settle your first cities. Its also the part, where microing felt really neccesary. Unlike you do in Civ, in Humankind you dont have builers. You build all your modernisations in your city centers. This means with a huge construction base, you get improe your empire really fast.

I played with Egypt as my first culture, who turned out to be very OP. My starting position was also very lucky, after eating my close neighbor, i could settle half of the biggest continent and island hop to the new world very early. Influence usually limits your expansion speed, but with my huge production base, I easily managed to be +3 over my city limit the whole game. As a result expanding was posible and in a very peaceful way. You could also say boring.

In the mid game, improving my city became very repeative. Lining up production orders and hunting barbarians was the main part of the gameplay. In Civ 6 planing your citys district by district is one of its strongest points imo. Adjacency bonusses are existing, too, but it feels less important, because you are building so many of them.

Religion, trade, culture/influece do exist, but it doesnt felt like it is really important. You build the stuff to push the number, but the influence on the gameplay is realative low. I had the biggest religion in the world, but Im not sure if I had any benefits from it.

The lategame was kind of strange. My big neighbour entered the last chapter of the game a couple rounds before I did, but I dont think he was even close to threaten my win. With my big empire and a fitting culture, I pumped out ridiculous amounts of science, finishing all the endgame techs in 1 round each. It was now a race between my Mars programm and researching all future techs, which also wins you the game.

There are many aspects of the game I had no oppurtunity to have a look on. War against a nation as strong as me with modern weapons wont happen, because I win the game 10 rounds after finishing the first modern military techs. My only neighbor (my biggest rival) and me were allies since day 1.

You have some kind of influence on other players cities, but I didnt saw any way to benefit from this. Also trade and luxuries didnt impact the game very much. I build it, earn the yields and thats it.

So, why I'm still recommending the game?

Everyone who played Civ 6 or Civ 5 vanilla knows how awefull they were on launch. Key elements of the game were totally missing. 3 years of proper developement and Addons made it the great games they are today.

I really see this way for Humankind, too. The potential in the game is huge. The atmosphere beats Civ already, because you are really feel like watching a civilisation forming over millenias. Yes, many features need to get a more significant impact and to interact better. It would be also nice if the cultures would play more different in terms of gamemechanics and unique stuff, because it seems like they simply have boosts for either science, gold, production or influece.

Balancing is a problem, where much work has to be done.

Overall i dont recommend this game for players who are completly new to the genre. Buy Civ 6, Platinum Edition has a great price and its definetly the better game in its current state. But remember it took 3 huuuuge Addons to bring it to this point.

For those who are used to the genre, its a really fresh impression, it has much atmospheric rollplay, cool ideas and is looking very nice. If the devs make it right, they can easily turn Humankind in a game that equals the quality of Civ 5&6. Buy it cheap, play a few games, let it alone for some fixes and Addons and watch it improve.

Rating 7/10
Title: Re: HUMANKIND
Post by: Barthheart on November 21, 2021, 08:32:50 PM
Yeah, mostly. I'm a little more positive of the current game than he is but it does need some more depth to certain parts.
Title: Re: HUMANKIND
Post by: BanzaiCat on November 22, 2021, 10:13:19 AM
Also, this is listed on the store page as one of the more helpful reviews.  I'd be curious if others here share this persons opinion.

Quote
Review after the first playthrough of a Game from a player with 1000 hours in Civilization 5&6:

The the first 50 rounds felt like the best part of the game. Its really cool to run around as a tribe and settle your first cities. Its also the part, where microing felt really neccesary. Unlike you do in Civ, in Humankind you dont have builers. You build all your modernisations in your city centers. This means with a huge construction base, you get improe your empire really fast.


The misspellings and word destruction in reviews on any given Steam page usually give me too much of a headache to dive too deeply into them.
Title: Re: HUMANKIND
Post by: Barthheart on November 22, 2021, 10:47:13 AM

The misspellings and word destruction in reviews on any given Steam page usually give me too much of a headache to dive too deeply into them.

This!  :doh:
Title: Re: HUMANKIND
Post by: BanzaiCat on November 23, 2021, 11:51:51 AM
I pulled the trigger last night on this after finding it on sale on Fanatical (https://www.fanatical.com/en/game/humankind-digital-deluxe-edition).

I only had time to play it a bit last night, but I like what I see. I'm going to enjoy figuring things out - I'd rather play to learn than watch a bunch of videos. I'll do the latter if I get stuck trying to figure something out.
Title: Re: HUMANKIND
Post by: HellCat6 on November 23, 2021, 10:40:04 PM
Thank you Banzai Cat for the heads up on the discount!!!
Title: Re: HUMANKIND
Post by: Martok on November 24, 2021, 02:03:18 AM
I downloaded the demo (kudos to Amplitude/Sega for doing that).  I'm planning to take a crack at it when I get back next week. 

Title: Re: HUMANKIND
Post by: BanzaiCat on November 24, 2021, 10:17:20 AM
Yeah, I'm going to be lucky to be able to spend any time with it over the holidays, unfortunately. :(
Title: Re: HUMANKIND
Post by: bbmike on November 24, 2021, 10:23:27 AM
Yeah, I'm going to be lucky to be able to spend any time with it over the holidays, unfortunately. :(

And painting the minis. Don't forget that!
Title: Re: HUMANKIND
Post by: HellCat6 on November 26, 2021, 12:47:25 PM
Yeah, I'm going to be lucky to be able to spend any time with it over the holidays, unfortunately. :(

Got a kid with COVID, so a lot more time than normal. I'm really liking the game on my 3rd attempt.
Title: Re: HUMANKIND
Post by: bbmike on November 26, 2021, 01:30:09 PM
Yikes! Hope your kid gets better soon.
Title: Re: HUMANKIND
Post by: HellCat6 on November 26, 2021, 02:45:40 PM
She was down for a couple days, even with the shot. But now, now she's just milking it to get out of work. IMHO.
Title: Re: HUMANKIND
Post by: Martok on November 30, 2021, 07:50:04 AM
Apparently there's a fairly major problem with the "Día de los Muertos" event that dropped alongside the Fabius Maximus update earlier this month.  Sounds like Amplitude screwed up pretty badly, and a lot of folks are upset: 


https://www.games2gether.com/amplitude-studios/humankind/blogs/794


Title: Re: HUMANKIND
Post by: Barthheart on November 30, 2021, 10:16:47 AM
Meh... events mean little to me so haven't noticed anything game breaking....
Title: Re: HUMANKIND
Post by: ojsdad on November 30, 2021, 10:21:10 PM
Question on cities and outposts. In the early game, us it better to get two cities early or one city with one or more attached outposts? 
Title: Re: HUMANKIND
Post by: Barthheart on December 01, 2021, 06:34:15 AM
Good question… let me know when you figure it out.  :)
Title: Re: HUMANKIND
Post by: ojsdad on December 01, 2021, 02:11:03 PM
Looking at a couple of different articles on the build city/attach thoughts.  It seems like two maybe three attachments is the sweetspot.  It makes some sense.  In order for Outposts to build improvements, they require influence, a city uses industry.  The downside though, is that a city can have a single build queue.  So at some point, you want a second city just to have the additional build queue. 
Title: Re: HUMANKIND
Post by: HellCat6 on December 03, 2021, 08:26:29 PM
Well, not sure I'm going to play much more of HK. The beginning and middle is fun, but the end dragssssssssssssssssss on. My last game ended when my armor unit was destroyed 4 hexes from the beach by a pair of irregulars firing 500km away...
Title: Re: HUMANKIND
Post by: Martok on December 04, 2021, 03:20:54 AM
Sounds like they've managed to capture at least one aspect of the Civ series (at least in spirit).  ;D 


Title: Re: HUMANKIND
Post by: ojsdad on December 05, 2021, 09:49:45 AM
Overall I'm liking what is there.  But there are balancing issues that need to be looked at.  Civs are getting into the Medieval period before 1 AD, I'm into the Classical error, but haven't invented the wheel yet.  I also think the independent nations (think city states) that popup can be a little too powerful. 

I do like the use of influence to claim more lands, and I love the ability to link outposts to a city.  This is, in my mind, forming provinces.  I would like to see a city get an additional build queue for adding outposts to a city. 

Title: Re: HUMANKIND
Post by: ojsdad on December 13, 2021, 03:57:42 PM
New update released this morning.  Over 758mb.

Quote
IMPORTANT CHANGES AND ADDITIONS
Improved the way lines of sight are feedbacked in battle.
Added the ability to use Avatar rewards as AI opponents, including La Catrina.
Improved AI: military strategic planning (armies management, reinforcement, bombing, disembarkment, ...)
Improved AI: territories claiming behaviours.
Improved AI: diplomatic camps and alliances creation.
Improved AI: fame gathering.
Improved AI: pollution management.


CHANGES AND ADDITIONS
Improved game data telemetry flow.
Added settings for colorblind modes once the game is launched.
Added detailed tooltips on challenges rewards.
Improved the visibility of the challenges on the Main menu.
Improved the challenge timer localization.
Improved the feedback when the player is not connected to G2G while trying to complete a challenge.


IMPORTANT FIXES
Fixed an issue where a stuck with errors in the loading screen is encountered under specific conditions (single and multiplayer).
Fixed an issue where a stuck with an error message occurred ingame under specific conditions (single and multiplayer).



OTHER FIXES
Fixed an issue where an error is generated when making the same Demand to an empire in a specific situation.
Fixed an issue where an error is generated at the start of a turn during normal gameplay, under specific conditions.
Fixed an issue where an error is generated after pressing the Next Player button from the End Game screen, under specific conditions.
Fixed an issue where an error is generated when the player connects to the G2G account, under specific conditions.
Fixed an issue where an error is generated when booting up the title while not being connected to the G2G account, under specific conditions.
Fixed an issue where an error is generated when the player attempts to edit the settings for a competitor for the first time on a fresh install.
Fixed an issue where an error is generated after pressing the "Locate the Event" button of an Osmosis Event notification during late-game.
Fixed an issue where an error is generated in Main Menu after leaving a session where a natural wonder was discovered first time by the player.
Fixed an issue where an error is generated when the client in a lobby clicks on the Pace button, under specific conditions.
Fixed an issue where an error is generated when loading a specific quick save of a multiplayer session.
Fixed an issue where an AI-related error is generated when two AI empires declared war on each other, under specific conditions.
Fixed an issue where an AI-related error is generated during gameplay, under specific conditions.
Fixed an issue where an AI related error is generated when ending turn, under specific conditions.



CHALLENGES
Fixed an issue where challenge availability can be modified by changing the computer date and time.
Fixed an issue where the Civil evolution challenge does not always complete by the community users.
Fixed an issue where the population sacrificed for the completion of Cultural Wonders is not counted in the Necropolis challenge event.
Fixed an issue where no information is provided to players that the challenge feature is available and can be unlocked by signing into G2G.



VISUALS
Fixed an issue where sections of the Mount Vesuvius 3D model are no longer rendered when moving the camera in close proximity to it.
Fixed an issue where scrolling the map for a prolonged period of time leads to a grayed out "edge".
Fixed an issue where City Population models flicker.



NARRATOR
Fixed an issue where narrator voice lines for building 30 farmers quarters trigger when the 16th farmers quarter is built.
Fixed an issue where narrator voice lines for 30 farmers quarters are triggered when building 30 market quarters.



UI
Fixed an issue where no end conditions are assigned to the "default" condition preset on first run until the preset is re-selected.
Fixed an issue where the turn symbol is displayed twice inside the pollution's tooltip.
Fixed an issue where removed player persona strengths and biases are not correctly displayed in the Community screen until restarting the game.
Fixed an issue where the second choice of the narrative event "Highway Robbery" has the same description as the first choice of the event.
Fixed an issue where debug text is displayed for one of the preset Avatars.
Fixed an issue where debug text is displayed for the connection timeout notification when refreshing the multiplayer lobby list.
Fixed an issue where debug text present in the description of the District Placement Confirmation.
Fixed an issue where debug text displayed for the "Give Me Freedom" persona strength in the Profile Screen.
Fixed an issue where debug text displayed for the tooltip of "Change State Religion" button in the Religion Panel.
Title: Re: HUMANKIND
Post by: Martok on December 22, 2021, 05:46:43 PM
The editor-in-chief of Ancient World Magazine weighed in on the game.  I enjoyed reading his thoughts & perspectives, both positive and negative. 


https://www.ancientworldmagazine.com/articles/humankind-game/


Title: Re: HUMANKIND
Post by: Martok on February 25, 2022, 03:38:41 AM
[1.0.10.1877] "Allen Newell" Patch 3 Version Notes


https://www.games2gether.com/amplitude-studios/humankind/forums/168/threads/41945%23post-350324#post-350324



Spoiler: ShowHide


ADDITIONS
- Added new movement markers in naval combat.
- Tooltips for the Colony upgrades has been made clearer: it now specifies how they can be used, or which Units can use them, and players are informed that the Infrastructures build are limited by the Resources owned.
- Players are now better informed about the reward they have gained upon completing a community challenge chapter.

IMPORTANT FIXES
- Fixed an issue where players were unable to refuse demands from an AI Empire in some occasions.

IMPORTANT FIXES [Cultures of Africa]
- Fixed a stuck situation in some occasions in multiplayer sessions when the AI was using Units from the Cultures of Africa pack.
- Fixed a stuck situation when the player was launching a manual battle against a liberated Nigerian's Army.

IMPORTANT FIXES [EGS]
- Fixed an issue on Epic Game Store where Trophies were not unlocked upon completion of required Achievements in some occasions.
- Fixed an issue on Epic Game Store where the player would not have access to the rewards for unlocked Trophies in some occasions.

OTHER FIXES
- Fixed an issue where no narrator voice lines were triggered when building recently added Cultural Wonders.
- Fixed an issue where the bonus and malus of the Civic "Architecture" were also impacting exploitations in the Official Endless™ Mod.
- Fixed an issue where the Expansionist Star counter was not updated after annexing enemy Territories through war resolutions.
- Fixed an issue where the icon of a construction completed this turn remained displayed on the player's cursor if they started dragging it during the end turn sequence.
- Fixed an issue where debug text may have been displayed as the name of a custom player Persona.
- Fixed an issue where female Units with female voice-over have a male voice-over during the dying animation.
- Fixed an issue where Units made solely of female pawns could be using male voices.
- Fixed possible instabilities during gameplay when placing a Market Quarter.
- Fixed possible instabilities when inspecting the influence tooltip breakdown from the Empire resource banner.
- Fixed possible instabilities when hovering the mouse over the "Geosynchronous Satellite" shared project in multiplayer sessions.
- Fixed (rare) possible AI instabilities when attaching an Outpost to a City.
- Fixed an issue where multiple debug texts were displayed in the AI persona "Strengths" screen when coming back to it after gameplay.
- Fixed an issue where information text was displayed outside the borders of the combined combat strength comparison bar in some situations.
- Fixed an issue where text error was displayed in the air, artillery or missile strike aftermath pin and panels, when multiple strikes were used on the same target.
- Fixed an issue where, if the maximum number of auto-saves was set to "1", some autosaves could be automatically deleted.

OTHER FIXES [Cultures of Africa]
- Fixed an issue where texture clipping was present for the Nigerians male avatar outfit.

OTHER FIXES [Windows Store]
- Fixed an issue where the players were receiving an unlock notification for the "Midas Touch" and "Millionaires Club" achievements every time when ending the first turn on a fresh boot.




Title: Re: HUMANKIND
Post by: bbmike on February 25, 2022, 08:56:37 AM
Have they added the option to keep the same civilization for the entire game yet?
Title: Re: HUMANKIND
Post by: ojsdad on February 25, 2022, 10:40:45 AM
Have they added the option to keep the same civilization for the entire game yet?

That's always been an option. 

The purpose of being able to change Civs is that you can take advantage of different Civ traits in the different eras.  What you cannot do is be in the modern era, and pick an classical Civ, you can only pick either your current Civ or one of the available modern era Civ. 
Title: Re: HUMANKIND
Post by: bbmike on February 25, 2022, 12:32:20 PM
Really? Every time I enter a new era I'm forced become a new Civ. How do I keep the same name?
Title: Re: HUMANKIND
Post by: Barthheart on February 25, 2022, 01:25:45 PM
You can re choose the same Civ. Just highlight who you are and you will see the option. You don’t get any new “advancements” but all your fame accomplishments are increased by 10% for each era you remain the same.
Title: Re: HUMANKIND
Post by: bbmike on February 25, 2022, 04:36:08 PM
Meh, that's disappointing. It would be nice to have the option to add those "advancements" to your custom Civ that doesn't change its name every era. I hate the "Oh good, you Egyptians made it out of the Neolithic Era! Now you're Mayans!" thing.  ::)
Title: Re: HUMANKIND
Post by: Barthheart on February 25, 2022, 05:27:22 PM
The way I play is to choose geographically close civs as I advance.

They have said they are working on something where you keep your original Civ name but still choose form the new cultures that become available.
Title: Re: HUMANKIND
Post by: bbmike on February 25, 2022, 05:43:08 PM
 :bigthumb:
Title: Re: HUMANKIND
Post by: Martok on April 28, 2022, 05:59:27 PM
Changes coming to how Surrender and War Support work in the pending Bolivar update: 


https://www.games2gether.com/amplitude-studios/humankind/blogs/814-war-support-and-surrender-in-the-bolivar-update


Title: Re: HUMANKIND
Post by: Martok on May 12, 2022, 09:53:15 PM
More QoL improvements coming in the Bolivar update: 


https://www.games2gether.com/amplitude-studios/humankind/blogs/816


Title: Re: HUMANKIND
Post by: Martok on May 19, 2022, 03:51:16 PM
Bolivar update is available as a beta: 


https://www.games2gether.com/amplitude-studios/humankind/blogs/818


Title: Re: HUMANKIND
Post by: Martok on June 10, 2022, 02:53:45 PM
The "Bolivar" update has officially released: 


https://store.steampowered.com/news/app/1124300/view/3195878989260429233

Quote
The Bolivar Update


There are many improvements, big and small, in the Bolivar Update. Too many to describe in detail here, but here’s a quick overview of some key improvements:

    "Force Surrender” is not mandatory anymore
    Natural Wonders have unique effects
    Civics show their unlock conditions
    Infrastructures show their expected yield
    AI bonuses on higher difficulties scale over time
    New Luxury Resource distribution settings
    And more!



Free Culture: The Mississipians


Unlocked during a recent community challenge, the Mississippians (sometimes known as the Cahokians) join Humankind as a Builder culture in the Medieval era who are especially adept at exploiting rivers.




Dropping alongside it is the new Cultures of Latin America Pack: 


https://store.steampowered.com/app/1819410/HUMANKIND__Cultures_of_Latin_America_Pack/

Quote
The HUMANKIND™ Cultures of Latin America DLC includes:
- 6 New Cultures
- 6 New Wonders
- 9 Independent Peoples
- 15 Narrative Events
- 30+ New in-game themed music tracks composed by Arnaud Roy

6 NEW WONDERS

    Pyramid of the Sun - Teotihuacan
    Maracana Stadium
    Salar de Uyuni
    Salto Angel
    Lençóis Maranhenses
    Atacama Desert


Title: Re: HUMANKIND
Post by: bob48 on June 10, 2022, 02:55:59 PM
I'm holding back and hoping that it shows in a sale at at some point.
Title: Re: HUMANKIND
Post by: Undercovergeek on June 10, 2022, 03:03:47 PM
As a massive fan of amplitude I’m puzzled as to why this never grabbed me - I don’t know whether my epic time sweeping 4x ing is covered by Civ and I don’t need another or there was another reason
Title: Re: HUMANKIND
Post by: bob48 on June 10, 2022, 03:05:55 PM
In my ignorance, it always looks like a Civ clone to me. I may have mention before that I have never played any of the Civ games.

Now Vance is going to shout at me again :-(
Title: Re: HUMANKIND
Post by: Barthheart on June 10, 2022, 03:12:58 PM
In my ignorance, it always looks like a Civ clone to me. I may have mention before that I have never played any of the Civ games.

Now Vance is going to shout at me again :-(

 :doh:
Title: Re: HUMANKIND
Post by: bob48 on June 10, 2022, 03:13:33 PM
 :'(
Title: Re: HUMANKIND
Post by: bbmike on June 13, 2022, 08:50:07 AM
In my ignorance, it always looks like a Civ clone to me. I may have mention before that I have never played any of the Civ games.

Now Vance is going to shout at me again :-(

 :doh:

I know, right? We need to start a "Civilization Bob" GoFundMe page!
Title: Re: HUMANKIND
Post by: Martok on June 14, 2022, 04:05:47 AM
I would buy a "Civ Bawb" game. 


Title: Re: HUMANKIND
Post by: Gusington on June 14, 2022, 04:31:25 PM
How does the Luftstasche get represented here?
Title: Re: HUMANKIND
Post by: Martok on June 15, 2022, 06:27:55 AM
^  I just thought that was the name of the highest difficulty level. 


Title: Re: HUMANKIND
Post by: Gusington on June 15, 2022, 11:16:13 AM
Heh or the final boss. Final Bawb Baws.
Title: Re: HUMANKIND
Post by: Martok on June 24, 2022, 05:24:17 AM
Hotfix just dropped: 


https://www.games2gether.com/amplitude-studios/humankind/forums/168-general/threads/41945#post-355358