Armchair Dragoons Forums

Wargaming => Age of Gunpowder => Topic started by: bob48 on September 02, 2019, 08:46:53 AM

Title: Horse and Musket.
Post by: bob48 on September 02, 2019, 08:46:53 AM
Played some of this on Vassal with panzerde and its a very good system. Its a development of the 'Hold the Line' system, published by Worthington Games (by the same designer), and now published as H&M by Hollandspiele.

Lots of additional stuff is planed for the series and it will eventually cover a considerable period of time and deal with topics not generally covered by other games. Well worth looking at if you are interested in predominately18th century warfare.

https://hollandspiele.com/collections/horse-musket/products/horse-musket-dawn-of-an-era
Title: Re: Horse and Musket.
Post by: bbmike on September 02, 2019, 08:57:29 AM
Interesting. I do like ‘Hold the Line’.
Title: Re: Horse and Musket.
Post by: mirth on September 02, 2019, 10:45:03 AM
Tempting, but I am on a purchasing hiatus.
Title: Re: Horse and Musket.
Post by: besilarius on September 02, 2019, 11:25:52 AM
Ben King published a neat set of minaiture rules for the Marlborough period, b ut I'm having an old codger moment and cannot recall the title.
Had very detailed rules for a siege, which was a very different game.
Title: Re: Horse and Musket.
Post by: bayonetbrant on September 02, 2019, 11:34:31 AM
So what are some of the key differences btw H&M and Hold The Line?

What does H&M do better/worse than other games in a similar period?
Title: Re: Horse and Musket.
Post by: bob48 on September 02, 2019, 11:39:05 AM
I'll let Doug answer that, as he is much more familiar with both games and the period - I'm just a novice in that respect.
Title: Re: Horse and Musket.
Post by: bbmike on September 02, 2019, 12:59:10 PM
Tempting, but I am on a purchasing hiatus.

I'm trying that hiatus thing myself but shields are failing!

(https://media2.giphy.com/media/3ov9k9Ss9N3wO6FQ7C/giphy.gif?cid=790b76110f0e37540fc2264b6c936fc80c7fb58f8b70a929&rid=giphy.gif)
Title: Re: Horse and Musket.
Post by: mirth on September 02, 2019, 01:04:22 PM
Tempting, but I am on a purchasing hiatus.

I'm trying that hiatus thing myself but shields are failing!

(https://media2.giphy.com/media/3ov9k9Ss9N3wO6FQ7C/giphy.gif?cid=790b76110f0e37540fc2264b6c936fc80c7fb58f8b70a929&rid=giphy.gif)

I think I have a bit of a head start on you
Title: Re: Horse and Musket.
Post by: panzerde on September 02, 2019, 01:54:42 PM
So what are some of the key differences btw H&M and Hold The Line?

Horse & Musket is an evolution of a specific set of the Hold the Line rules; Frederick's War. HtL:FW covers the Seven Years War and nothing else. Horse and Musket currently covers from 1680 to 1763, including not just European conflicts but conflicts in the Middle East and North America. At present, the game and expansions include over 70 scenarios. There are battles as large as Blenheim and Neerwinden and as small as La Prairie and Sedgemoor.

The mechanics of H&M are similar to HtL:FW, but have been streamlined. National Characteristics and Special Scenario Rules add chrome to each scenario to reflect the unique circumstances of each battle and period. The base game and the two expansions use different player aid cards and charts to reflect the improving characteristics of the formations and technology of the period. French troops, for example have "Cadenced Marching" in later scenarios which allows them improved movement, while Prussians have "Steel Ramrods" which improves their fire combat capabilities.

All modules make use of a common set of units, a base map, and map overlays. This makes it possible to build any scenario covering and battle you'd like during the period. So, in addition to the included scenarios, players can easily modify scenarios or create their own.

What does H&M do better/worse than other games in a similar period?

You mean the dozens of other games covering the Nine Years War, or the War of Austrian Succession?

Obviously, one of the things H&M does better is that it's covering battles and periods no one else covers. You are simply not going to find many of the scenarios in this game anywhere else. This afternoon I think I'm going to play Neerwinden, a battle during the Nine Years War, for example. The only other treatment I've ever seen of this battle is a user-created scenario in Pike & Shot Campaigns and in some miniatures rules. I suspect some of the Middle Eastern battles don't appear anywhere else.

There are three key mechanics that I think make H&M really shine. First, unit capabilities are measured in Morale Points (MP) and not strength points. As combat happens, units lose MPs. Certainly casualties are happening, but during this period combat effectiveness often depended more on training and tenacity than on sheer numbers. When a unit loses all of its MPs it breaks and is removed from the map. Units can regain MPs by being rallied. This much more accurately reflects the nature of combat during the era than simply counting bodies.

Next is the concept of Command Action Points, or CAP. In each scenario each side is given a base level of CAP. CAP is spent to order units to take actions, like moving or firing, or rallying units that have lost MP. Nothing can be done without expending CAP, and there will never be enough CAP to do everything. At the beginning of each turn, each side rolls a D6 and receives anywhere from one to three extra CAP. CAP represents the command structure and capability of each side. For those familiar with Command & Colors, CAP serves a similar purpose to the cards used in that game. but isn't subject to some of the restrictions that can happen from not having a useful card.

Finally, leaders are vital. Each side will have at least one, and usually several leaders. One leader is designated the army commander. Each leader has a rating from zero to four, four being a military genius and zero being, well, a zero.  Leaders contribute to morale checks, activation, and rally. Army commanders can spend CAP at the beginning of a turn and "steal initiative" or reverse the turn order, giving their side back-to-back turns if they pull it off.

In combination, these three mechanics create powerful narrative in the game. In the game Bob and I played, for example, Bob had to cross a muddy ditch (the Bussex rhine) with his Royalist infantry to close the distance to my rebel militia. His infantry were in line formation, giving them better combat capabilities, but requiring them to perform a morale check if they moved into the ditch, possibly losing a morale point.

Fortunately for Bob, this infantry was commanded by John Churchill, Earl of Marlborough, one of the very few leaders in the game rated a "four." Bob moved Marlborough to take personal command of a unit of Elite Infantry - representing the 1st Battalion of the Foot Guards in this case,  and then moved them into the ditch. Normally, the Elite Infantry would have to roll their MP or lower on a D6 - in this case a "3," meaning he had a 50% chance of failing and losing an MP. Bob really didn't want to lose an MP. The rebels only need to score three VPs to win the battle, he'd already lost one, and losing an Elite Infantry unit would cost him two and the battle.

But with Marlborough in personal command, Bob received a +4 on his morale check! He couldn't possibly fail and lose an MP. And so, Marlborough and the 1/Foot Guards stormed across the Bussex rhine into the very teeth of Monmouth's rebel militia!

Who, as it turned out, hadn't been softened up enough yet.

Bob unfortunately hadn't managed to move up any of his artillery yet, and although he was poised to envelop both rebel flanks, he hadn't managed to do so. More importantly, Bob hadn't saved any CAP from the turn he moved across the rhine to attack, and so couldn't have his army commander, Feversham, attempt to seize initiative and give him back-to-back turns. Had he done so the 1/Foot Guards and Marlborough would have been able to fire a terrific volley into the rebel militia - Elite Infantry at range on hit one a D10 roll of 7-9, they receive a +1 DRM for being in line, and they roll four dice rather than the normal three. The militia battalion facing the 1/Foot Guards only had two MP - so two hits would have eliminated them. Bob could have them moved the 1/FG into the vacated hex, splitting the rebel line.

Instead, since he didn't get back-to-back turns, the rebel artillery fired and hit, costing the 1/FG one MP. Then in an action that must have been inspired as much by desperation and fear as any of the few days of training they received, the rebel militia fired a terrific volley into the 1/FG. Rolling two D10, they amazingly managed to roll two nines, which are automatic hits. That was enough for the 1/FG, who broke and streamed back across the Bussex rhine and winning the battle for the rebel Duke of Monmouth!

Now, very few games of H&M will come down to a single roll like that. It is indicative though of the nature of the system that it can capture the implications of the situation at the time of Monmouth's Rebellion that even fairly minor losses on the part of James II's small Royal Army could have lost them the battle. This was in fact exactly what Monmouth was attempting when he launched his night attack at Sedgemoor. Historically, it didn't work - but it almost did. H&M captures that, using a blank base map, terrain overlays, generic units, and thirteen pages of rules, the last three of which are all optional rules.

The series will eventually cover from the beginning of the Thirty Years War in the 1620s to the latter half of the 19th Century.  "Volume 0," Horse and Matchlock will be released in late September or October. This volume covers the Thirty Years War, the Franco Spanish War, the English Civil War, The Franco Dutch War, and the Scanian War with 20 new scenarios and a rules expansion to cover the unique characteristics of armies of this period. I'm very excited for this expansion, since it covers some of my favorite battles and leaders.

Full disclosure: for about the past year I've been the series developer for Horse & Musket. Sean Chick is the designer, Johan Brattström is the designer for Horse & Matchlock, David Fagland did the really superb Vassal modules, and Hollanspiele is the publisher. While my opinion is certainly not unbiased, I agreed to get involved with the production of the game because it does such a fantastic job of portraying the period in a really playable way. The core game can be learned in about five minutes, and it won't take much longer to set up a scenario. Despite its simple appearance, there is a lot happening due to the interaction of the simple mechanics.

I am, and will always be a huge fan of Ben Hull's Musket & Pike series. I'll play them at the drop of a hat and you can bet I'll pre-order every one of his new series that is starting with a Blenmheim game. H&M offers what I think is a faster playing, simpler alternative to that series that also currently covers a broader period. I don't see the two series as in competition at all. Each offers a different approach and different take on the wars of the 17th and 18th centuries that anyone interested in this period will enjoy.
Title: Re: Horse and Musket.
Post by: bbmike on September 02, 2019, 02:10:36 PM
panzerde!

(https://media2.giphy.com/media/3ov9k9Ss9N3wO6FQ7C/giphy.gif?cid=790b76110f0e37540fc2264b6c936fc80c7fb58f8b70a929&rid=giphy.gif)
Title: Re: Horse and Musket.
Post by: bob48 on September 02, 2019, 03:29:59 PM
So what are some of the key differences btw H&M and Hold The Line?

What does H&M do better/worse than other games in a similar period?

There! Does that answer your questions? ;)
Title: Re: Horse and Musket.
Post by: mirth on September 02, 2019, 03:37:11 PM
So what are some of the key differences btw H&M and Hold The Line?

What does H&M do better/worse than other games in a similar period?

There! Does that answer your questions? ;)

Was a little light on details
Title: Re: Horse and Musket.
Post by: panzerde on September 02, 2019, 03:40:59 PM
panzerde!

(https://media2.giphy.com/media/3ov9k9Ss9N3wO6FQ7C/giphy.gif?cid=790b76110f0e37540fc2264b6c936fc80c7fb58f8b70a929&rid=giphy.gif)

You know you want it...
Title: Re: Horse and Musket.
Post by: Barthheart on September 02, 2019, 08:51:01 PM
So what are some of the key differences btw H&M and Hold The Line?

What does H&M do better/worse than other games in a similar period?

There! Does that answer your questions? ;)

Was a little light on details

Really? I found it quite Prattonian in verbiage.....
Title: Re: Horse and Musket.
Post by: panzerde on September 02, 2019, 09:56:59 PM
Really? I found it quite Prattonian in verbiage.....

Don't make me say "Zuckerian" to you again.  :tickedoff:
Title: Re: Horse and Musket.
Post by: Cyrano on September 02, 2019, 10:36:52 PM
Really? I found it quite Prattonian in verbiage.....

Don't make me say "Zuckerian" to you again.  :tickedoff:

Stop it.  You didn’t say it the first time.
Title: Re: Horse and Musket.
Post by: Barthheart on September 03, 2019, 06:21:38 AM
 :biggrin:
Title: Re: Horse and Musket.
Post by: bob48 on September 05, 2019, 04:52:58 PM
PnP option - $15.....................
Title: Re: Horse and Musket.
Post by: bob48 on November 18, 2019, 02:25:01 PM
Yesterday, Doug and I played the 'Fleurus' scenario from H&M on Vassal; Doug, resplendently attired as Luxembourg (the general that is, not the country) and in command of the Bourbon forces, knocked seven bells out of my Grand Alliance army led by the ineffectual Waldeck.

After some  initial prancing about, the Spanish units which were entrusted with the right flank, decided that enough was enough and wen't home.

By now, Doug had 4 of the required victory points required, and it was clear that the Alliance forces were faced with being enveloped and annihilated; therefore, I took the only course of action left....and surrendered to the mercy of the French.
Title: Re: Horse and Musket.
Post by: panzerde on November 18, 2019, 02:31:43 PM
Yesterday, Doug and I played the 'Fleurus' scenario from H&M on Vassal; Doug, resplendently attired as Luxembourg (the general that is, not the country) and in command of the Bourbon forces, knocked seven bells out of my Grand Alliance army led by the ineffectual Waldeck.

After some  initial prancing about, the Spanish units which were entrusted with the right flank, decided that enough was enough and wen't home.

By now, Doug had 4 of the required victory points required, and it was clear that the Alliance forces were faced with being enveloped and annihilated; therefore, I took the only course of action left....and surrendered to the mercy of the French.

To be fair, this is not only the historical outcome but almost the only outcome unless the French player is completely drunk. Poor Bob's Spaniards did their Latin best, but were simply outnumbered!
Title: Re: Horse and Musket.
Post by: bob48 on November 18, 2019, 02:32:54 PM
Good game, though, and a very rewarding and subtle system.
Title: Re: Horse and Musket.
Post by: bbmike on November 18, 2019, 03:16:19 PM
Yesterday, Doug and I played the 'Fleurus' scenario from H&M on Vassal; Doug, resplendently attired as Luxembourg (the general that is, not the country) and in command of the Bourbon forces, knocked seven bells out of my Grand Alliance army led by the ineffectual Waldeck.

After some  initial prancing about, the Spanish units which were entrusted with the right flank, decided that enough was enough and wen't home.

By now, Doug had 4 of the required victory points required, and it was clear that the Alliance forces were faced with being enveloped and annihilated; therefore, I took the only course of action left....and surrendered to the mercy of the French.

To be fair, this is not only the historical outcome but almost the only outcome unless the French player is completely drunk. Poor Bob's Spaniards did their Latin best, but were simply outnumbered!

Challenge accepted!
Title: Re: Horse and Musket.
Post by: panzerde on November 18, 2019, 04:08:59 PM
I really want to do this and stream it to Youtube. And I mean, really, really drunk.
Title: Re: Horse and Musket.
Post by: besilarius on November 19, 2019, 07:20:26 AM
Didn't the russian Marshal Kutuzov travel with a wagon of female "cousins" and multiple supply wagons of liquid refreshment?
Think he said that his performance in battle was improved by performing with all of his cousins the night before.
Title: Re: Horse and Musket.
Post by: Cyrano on November 19, 2019, 11:04:10 AM
Didn't the russian Marshal Kutuzov travel with a wagon of female "cousins" and multiple supply wagons of liquid refreshment?
Think he said that his performance in battle was improved by performing with all of his cousins the night before.

Sanity was no prerequisite for Napoleonic command.

Blucher once had a spell where he was convinced he had been impregnated by an elephant.  During the 1813 campaign he was said to have ranted about Napoleon surreptitiously having the floors of his room heated to make it uncomfortable.  This despite being in a campaign tent.

On my team, Murat, well, was Murat.  And he was out that he wasn't made King of Poland.

 
Title: Re: Horse and Musket.
Post by: bob48 on December 03, 2019, 05:45:08 PM
Just finished the 'Vienna' scenario. A crushing defeat for the Turks!

Heads will undoubtedly roll.
Title: Re: Horse and Musket.
Post by: bayonetbrant on April 14, 2020, 12:31:20 PM
For those of you on Facebook

https://www.facebook.com/notes/george-nap/wargame-replay-f%C3%B6rd%C3%B6md-polsk-kavalleri-klissow-19-july-1702-horse-and-musket-daw/3018212378235097/
Title: Re: Horse and Musket.
Post by: bob48 on April 14, 2020, 12:32:15 PM
 :bigthumb:
Title: Re: Horse and Musket.
Post by: bayonetbrant on April 14, 2020, 02:54:25 PM
(https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/87291280_610437289739264_980828706291318784_o.jpg?_nc_cat=111&_nc_sid=07e735&_nc_ohc=FNlqcQGFoJEAX9ndXm6&_nc_ht=scontent-atl3-1.xx&oh=01bf28a8c380f1c5fd760f3107bb4fba&oe=5EBD7104)
Title: Re: Horse and Musket.
Post by: bob48 on April 14, 2020, 03:06:11 PM
Very nice, but a bit on the large scale for bigger battles, unless you have a lot of space.
Title: Re: Horse and Musket.
Post by: 72z on April 15, 2020, 07:03:27 PM
Hoping you don't mind: I shared that replay on my own site's FB page. 

You know I had had Hollandspiele on my Wargamevault follow list for updates, and  -well I never got an update. I ended up spending my smallish Print and Play budget -so have to wait until it builds back up (different times at the moment) -   but I was looking to have picked up Horse and Matchlock back around Christmas time but it hadn't been available then. 

I mean in one sense it is a moot point as I don't have a hobby for a little while longer.

Anyways ...


Picked up Vol II (Sport of Kings), and Horse & Matchlock - still won't be able to do anything with it for awhile.


 - Edited: Looking at the viability of doing some single image maps for scenarios.  And it is looking like I have to get in on the Annuals as they get loaded up.   
Also - whatever can stand in for regimental guns. Am sort of looking at maybe if it can convert to a block game, or even miniatures game. But - yeh software project stuff first- that's just what I have been throwing around in my head.
Title: Re: Horse and Musket.
Post by: panzerde on April 17, 2020, 08:20:49 AM
The father of Sean Chick, designer of Horse & Musket, passed away last night from COVID-19. Please keep Sean in your thoughts.

Title: Re: Horse and Musket.
Post by: bayonetbrant on April 17, 2020, 08:39:53 AM
The father of Sean Chick, designer of Horse & Musket, passed away last night from COVID-19. Please keep Sean in your thoughts.




shit.  that sucks.
Title: Re: Horse and Musket.
Post by: bob48 on April 17, 2020, 08:44:57 AM
OH that is such bad news - my condolences to him.
Title: Re: Horse and Musket.
Post by: bbmike on April 17, 2020, 10:53:51 AM
The father of Sean Chick, designer of Horse & Musket, passed away last night from COVID-19. Please keep Sean in your thoughts.




shit.  that sucks.

+100  :(
Title: Re: Horse and Musket.
Post by: BanzaiCat on April 17, 2020, 11:10:01 AM
Oh, man. The poor guy.
Title: Re: Horse and Musket.
Post by: panzerde on April 17, 2020, 11:36:27 AM
Oh, man. The poor guy.


Yeah, he said he'd be unavailable for awhile. That probably impacts you like it does me, in terms of game development.

Title: Re: Horse and Musket.
Post by: BanzaiCat on April 17, 2020, 11:41:01 AM
I've been behind since isolation started, anyway. I might reach out here in the next week or so since it's been a while since we've touched base.

I saw on Compass's site that the game is not on the 'upcoming' list yet (nor anywhere else) so I imagine it'll be late 2020 or probably more like next year.
Title: Re: Horse and Musket.
Post by: Barthheart on May 14, 2020, 10:40:41 AM
Had a great learning game of this last night with Doug.
Very easy system to pick up and play. Plays fast but still has you thinking about how you want to accomplish your goals. Rules definitely not getting in the way of tactics and strategy.
Seems like a good "feel" for the era.
 :bigthumb:
Title: Re: Horse and Musket.
Post by: bob48 on May 14, 2020, 10:49:00 AM
Yep, its a great system - as you say, easy to learn but has a lot of period flavour. Welcome to the club!  :bigthumb:
Title: Re: Horse and Musket.
Post by: panzerde on May 14, 2020, 10:50:54 AM
That was a ton of fun last night Vance. Looking forward to another game!
Title: Re: Horse and Musket.
Post by: Rambone on July 02, 2020, 03:02:47 PM
I am currently scraping together my pennies to buy the whole system soon!
Title: Re: Horse and Musket.
Post by: panzerde on July 02, 2020, 03:19:06 PM
I am currently scraping together my pennies to buy the whole system soon!


Hi Rambone! I think you'll be happy with it. I'm doing the development work on Volume IV right now, which will be out towards the end of the summer or in early fall.


Shoot me a note if you want to play some on vassal.

Title: Re: Horse and Musket.
Post by: bbmike on July 02, 2020, 03:46:29 PM
It may have been mentioned elsewhere but is this on Tabletop Simulator?
Title: Re: Horse and Musket.
Post by: Cyrano on July 02, 2020, 03:56:14 PM
I’ve done two minis scenarios and have another finished. All for SYW.
Title: Re: Horse and Musket.
Post by: bayonetbrant on July 27, 2020, 04:25:00 PM
OK guys - what's the update on what's out next, and when?


any chance of getting a pre-release game of something to show off on SNF?
Title: Re: Horse and Musket.
Post by: bob48 on July 27, 2020, 04:44:09 PM
Doug is obviously the man to ask where H&M is concerned.
Title: Re: Horse and Musket.
Post by: mirth on July 27, 2020, 04:48:59 PM
Brant will troll anyone for content.
Title: Re: Horse and Musket.
Post by: panzerde on July 28, 2020, 09:09:25 AM
Volume IV, which covers the American and French revolutions is in the works. It may come out this year, depending on Hollandspiele's publishing schedule. Annual 3 is also in the works.


I'd have to get Tom, Mary and Sean to sign off for us to do any preview of anything. I'll check when I get back from VA.

Title: Re: Horse and Musket.
Post by: Cyrano on July 28, 2020, 01:53:23 PM
AmRev, you say?

This I can build the heck out of using Lazyboy's stuff that started it all.

Just say the word.

And, as you know, if you've got any SYW stuff in the Annual, we can do that too.

Folks seem to like the H&M streams...
Title: Re: Horse and Musket.
Post by: bbmike on July 28, 2020, 02:13:51 PM
AmRev, you say?
If you a guinea pig to teach it to just say the word.  :whistle:
Title: Re: Horse and Musket.
Post by: bob48 on July 28, 2020, 02:24:04 PM
The H&M system is very good indeed.
Title: Re: Horse and Musket.
Post by: Barthheart on July 28, 2020, 02:27:40 PM
It is. Doug taught me in one evening.
I still owe him another round....  :-[
Title: Re: Horse and Musket.
Post by: bob48 on July 28, 2020, 02:30:44 PM
I only have the base game, and that is the PnP version.
Title: Re: Horse and Musket.
Post by: Barthheart on July 28, 2020, 02:33:38 PM
We played on VASSAL. It's got all the games.!  :D
Title: Re: Horse and Musket.
Post by: bbmike on July 28, 2020, 02:42:12 PM
I actually bought the print versions on Wargame Vault but have yet to take a look at them.
Title: Re: Horse and Musket.
Post by: bob48 on July 28, 2020, 03:35:53 PM
We played on VASSAL. It's got all the games.!  :D

Aye, I have played it with Doug on Vassal and I do have all the mods.
Title: Re: Horse and Musket.
Post by: panzerde on July 28, 2020, 03:55:47 PM
I'll see what I can do on some of the AmRev stuff. We have what might be my favorite mix of scenarios so far coming out in Vol IV.


It's been a blast to hang out and talk with people these past two days at the Williamsburg Armory and Magazine. I had about a twenty-minute talk with a wheelwright yesterday about the ubiquity and usefulness of two-wheeled carts over wagons for transporting supplies. I thn moved over to the leatherworker and he and I talked for probably thirty minutes about shoes and the difficulties the Americans faced early in the war due to not having any accountability in the logistics system. He recommended a book called Supplying Washington's Army that discusses the logistics of the Revolution. It all made me wish I'd had another Hollandspiele game, Supply Lines of the American Revolution with me.


Today at the Magazine there was a really great display of five three-pounders, one of which had a brass barrel, and one with a very accurate gun carriage. They also had laid out examples of round, canister, and case shot, and explained the use. Another demo was loading and firing a Land Pattern "Brown Bess" musket, after which the interpreter explained (at a high level) things like platoon firing. I ended up talking with him and mentioned With Zeal and Bayonets Only. He said that book was their bible.


I'm really very favorably impressed with Williamsburg and the staff. They have nice canned speeches, but the second you show more interest that can go deep. If they figure out you understand, you're suddenly having a very rewarding conversation. All of this, mind you, with everyone wearing masks in 100F heat, having just come out of a three-month shutdown. This is very much worth the trip.


Tomorrow is Jamestown and Thursday Yorktown. I'll get some pictures of the fortifications.


I should also mention that there are many, many fine examples of pebbled concrete throughout the town.

Title: Re: Horse and Musket.
Post by: bbmike on July 28, 2020, 04:22:06 PM
Dude, you are only about an hour and a half from where I am! If it weren't for the plague I would be crashing your party right now.  8)
Title: Re: Horse and Musket.
Post by: Cyrano on July 28, 2020, 05:22:16 PM
I'll see what I can do on some of the AmRev stuff. We have what might be my favorite mix of scenarios so far coming out in Vol IV.


It's been a blast to hang out and talk with people these past two days at the Williamsburg Armory and Magazine. I had about a twenty-minute talk with a wheelwright yesterday about the ubiquity and usefulness of two-wheeled carts over wagons for transporting supplies. I thn moved over to the leatherworker and he and I talked for probably thirty minutes about shoes and the difficulties the Americans faced early in the war due to not having any accountability in the logistics system. He recommended a book called Supplying Washington's Army that discusses the logistics of the Revolution. It all made me wish I'd had another Hollandspiele game, Supply Lines of the American Revolution with me.


Today at the Magazine there was a really great display of five three-pounders, one of which had a brass barrel, and one with a very accurate gun carriage. They also had laid out examples of round, canister, and case shot, and explained the use. Another demo was loading and firing a Land Pattern "Brown Bess" musket, after which the interpreter explained (at a high level) things like platoon firing. I ended up talking with him and mentioned With Zeal and Bayonets Only. He said that book was their bible.


I'm really very favorably impressed with Williamsburg and the staff. They have nice canned speeches, but the second you show more interest that can go deep. If they figure out you understand, you're suddenly having a very rewarding conversation. All of this, mind you, with everyone wearing masks in 100F heat, having just come out of a three-month shutdown. This is very much worth the trip.


Tomorrow is Jamestown and Thursday Yorktown. I'll get some pictures of the fortifications.


I should also mention that there are many, many fine examples of pebbled concrete throughout the town.

You likely deduced this -- or perhaps one of them told you -- but when I was in grad school I discovered a lot of threadbare MA and PhD candidates at W&M work there to make ends meet.  You can run into the next real expert if you play your cards right :).
Title: Re: Horse and Musket.
Post by: panzerde on July 28, 2020, 05:33:12 PM
Dude, you are only about an hour and a half from where I am! If it weren't for the plague I would be crashing your party right now.  8)
We're drinking sangria right now in an Italian place in town. Throw on a mask and head on over!
Title: Re: Horse and Musket.
Post by: mirth on July 28, 2020, 05:51:59 PM
We're drinking sangria right now in an Italian place in town. Throw on a mask and head on over!

He's probably well into a refreshment and shouldn't be driving.
Title: Re: Horse and Musket.
Post by: panzerde on July 28, 2020, 06:05:25 PM
We're drinking sangria right now in an Italian place in town. Throw on a mask and head on over!

He's probably well into a refreshment and shouldn't be driving.
Which isn't a bad state to be in. Also why I'm pleased with the lovely bus system here.
Title: Re: Horse and Musket.
Post by: Sir Slash on July 28, 2020, 10:59:10 PM
I LOVED Williamsburg Panzerde. Except for all the walking we did there. Also they have damned fine Chicken Wings in the restaurant there, called Gunpowder Wings I believe. Also loved Jamestown and Yorktown too, great places to visit.  :bigthumb:
Title: Re: Horse and Musket.
Post by: bbmike on August 18, 2021, 04:34:48 PM
Speaking of Horse & Musket IV, has anyone heard anything about the release date? It was originally slated for June but that didn't happen. I really, really want to send Hollandspiele some of my hard earned money.  8)
Title: Re: Horse and Musket.
Post by: Amabel on August 18, 2021, 05:32:04 PM
Speaking of Horse & Musket IV, has anyone heard anything about the release date? It was originally slated for June but that didn't happen. I really, really want to send Hollandspiele some of my hard earned money.  8)

It's either going to be just before or just after CSW Expo (though there may be some copies at the CSW Expo for sale even if the general release date comes after). Just got the proof copies of the new editions of all five games yesterday. New counters, new rulebooks, new player aids -- it's been a tremendous amount of work and it's gonna be nice finally getting it out there. And I'm in love with the new two-inch box for the new edition of the base game.
Title: Re: Horse and Musket.
Post by: bbmike on August 18, 2021, 05:53:54 PM
(https://www.aarcentral.com/emoti/worship.gif)
Title: Re: Horse and Musket.
Post by: bob48 on August 19, 2021, 06:23:56 AM
Sounds great. I played H&M (just the PnP version)  a lot, so this will be very welcome.
Title: Re: Horse and Musket.
Post by: LetsPlayHistory on August 24, 2021, 05:45:26 PM
Can't wait for Napoleonics!  :rockon:
Title: Re: Horse and Musket.
Post by: bbmike on September 07, 2021, 08:21:51 AM
Speaking of Horse & Musket IV, has anyone heard anything about the release date? It was originally slated for June but that didn't happen. I really, really want to send Hollandspiele some of my hard earned money.  8)

It's out and I just sent Hollandspiele some of my hard earned money! (https://www.aarcentral.com/emoti/love2.gif)
Title: Re: Horse and Musket.
Post by: bayonetbrant on September 07, 2021, 10:19:59 AM
Can't wait for Napoleonics!  :rockon:

early Napoleonics in the one that just dropped this week
Title: Re: Horse and Musket.
Post by: LetsPlayHistory on September 19, 2021, 10:29:45 AM
Can't wait for Napoleonics!  :rockon:

early Napoleonics in the one that just dropped this week

Bien sur, monsieur! Just waiting for the PnP files, now.  :)
Title: Re: Horse and Musket.
Post by: t341 on November 23, 2021, 03:23:26 PM
 Sean Chick fan,  Have all of his "hold the Line" games and some earlier versions like Clash for a Continent designed  by Matt Burchfield, Grant Wylie, Mike Wylie.  Bought all the original Horse and Musket series and recently purchased all the upgrade materials  and a second copy of the original game to get a second map tile set and  a second upgrade map.  I am playing through all the scenarios from the first box and concurrently the IV edition scenarios.  I have noticed some of the games are historical replays and are certainly lopsided with one side having little or no chance of winning.  It's a great series with optional rules that enhance the game.
Title: Re: Horse and Musket.
Post by: bob48 on November 23, 2021, 03:32:43 PM
 :bigthumb:
Title: Re: Horse and Musket.
Post by: besilarius on November 27, 2021, 04:39:37 PM
https://m.youtube.com/watch?v=qNd_hUqEEl4

An oldie but goodie.
Title: Re: Horse and Musket.
Post by: bob48 on February 18, 2022, 05:42:48 PM
I've just been playing the 'Malplaquet' scenario again - I had forgotten how good it was.