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Author Topic: Shadow Empire - what say you?  (Read 43033 times)

Huw the Poo

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Reply #105 on: February 19, 2022, 06:33:26 PM
Not yet, but I will need time to research nukes anyway so they can wait. :D



Undercovergeek

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Reply #106 on: February 19, 2022, 06:33:52 PM
I will grow them asap

Time willing I’ll be able to do an aar so we’ll see how we fair



Martok

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Reply #107 on: February 20, 2022, 10:08:21 PM
Very cool, guys.  I'll look forward to any AAR you might care to put out.   :bigthumb: 


Shadow Empire is another game that my old rig didn't run the greatest, so I really need to check it out again. 



"I like big maps and I cannot lie." - Barthheart

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Huw the Poo

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Reply #108 on: February 21, 2022, 04:42:37 AM
Shadow Empire is another game that my old rig didn't run the greatest, so I really need to check it out again.

How old is it?! The recommended requirements for Shadow Empire are basically the PC needs to have power.  ;D

The game has begun in earnest! My founding city, Photoglacier, had the tremendous good fortune to be sited right next to a ruins. Ruins provide good scavenging, providing among other things the very precious rare metals resource, which is vital for manufacturing machinery and used for any tech above bog standard. I therefore made the bold decision to start building there straight away. This being turn 1 I knew I wouldn't quite have the production chain set up to fully support the construction but it was a risk I thought was very much outweighed by the benefits.

In other news, as usual my peasants were worried about the threat of enemy units - at this stage almost certainly nomadic non-aligned units - so I immediately gave orders for all battalions under the command of the 1st Infantry Brigade to start sweeping outwards to claim some territory and provide a buffer of land to make everyone feel safer. We didn't encounter any units but we did reveal some water and metal spots to be mined later, and a geyser to the northeast which, when brought under my control, will provide some bonus energy. Always useful. We also found a couple of villages of "free folk" who, when they see how good my peasants have it, will begin migrating to Photoglacier each turn.

At the start of turn 2 I continued moving my battalions outwards. One of them encountered about 1,200 non-aligned infantry and settled down to get some entrenchment bonus going. Another, heading toward another village, was ambushed. We didn't lose many troops thankfully, but the enemy unit is several battalions strong, numbering about 3,600 troops. My unit is going to need reinforcements.

Development of the ruins went more or less as I expected. Currently we aren't producing enough industry points - an abstracted value of general industrial capacity - to pay for full construction costs each turn, so it will take longer than the two turns it would otherwise, but it's going well apart from that so I expect to be mining rare metals by the end of around turn 5 with any luck. At that point I will be able to start building machinery which has all sorts of uses - one of which is trading for credits.

Ah yes, credits. As always my coffers are running low. Since I don't have a particular need for lots of troops right now one of the first things I did in turn 1 was order my secretary to reduce the sign-up bonus to zero. If people still want to enlist, fine, but at least it won't cost me anything extra. I'm still running a deficit though. Happily Photoglacier is sited with range of a couple of lakes, meaning I'm producing more than enough water (for now). So I sold all the surplus water I could for a quick buck. It swelled the coffers slightly but money is going to be a mid-term problem if I don't turn my economy around.

In order to get a handle on all this, the first organisation I asked my secretary to create was the interior council. This council, when staffed, will start churning out strategems that will allow me to adjust tax rates and do various other things focused on boosting the economy. Until I get my economy under control organisations like the military research council simply aren't a priority. This is also the reason I chose commerce as one of my starting nation profile boosts. My plan is to do everything I can to support the fledgling private economy and then tax the living shit out of it.

My next short-term problem is finding replacements for my troops in the field. The battalion that was ambushed lost 100 men and at the moment I have no reserves to send. Raising reserves at this stage of the game is very cheap but one of the costs is those damn industrial points again, all of which I've committed to mining the ruins. So until that development is complete I can't send any reserves to any battalions. Hopefully we're at least producing enough food, ammo and fuel to send, and further hopefully the non-aligned forces won't have much of an appetite to go on the offensive, allowing my battalions to dig in and get that sweet entrenchment bonus.

Anyway, this is the kind of game you can spend all day writing about a single turn but I think I've outlined the start of the game well enough for now. As I've told Geek, I consider this a learning game so I don't mind posting this stuff where he can see it. I just won't tell him where my eventual nuclear silos are situated...



Martok

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Reply #109 on: February 22, 2022, 03:14:18 AM
Great write-up, Huw:2thumbs:  While I've only spent a little bit of time with SE so far, one of the things that did impress me was how much can be going on in any given turn. 

I recall credits/my economy being an issue as well, though I didn't progress far enough at any point to figure out how to best address it.  Keep us posted! 




Shadow Empire is another game that my old rig didn't run the greatest, so I really need to check it out again.

How old is it?! The recommended requirements for Shadow Empire are basically the PC needs to have power.  ;D

Not that old, actually -- I got it three years ago.  However, it had an integrated video card, which turned out to be a major bottleneck (and general PITA) for running a lot of newer games.  Rest assured, I'll never make that particular mistake again...  :buck2: 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


ojsdad

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Reply #110 on: February 22, 2022, 09:21:19 AM
How do you setup a MP game

Here at ACD, we all pee the same color.


Undercovergeek

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Reply #111 on: February 22, 2022, 09:43:01 AM
Shadow Empire is another game that my old rig didn't run the greatest, so I really need to check it out again.

How old is it?! The recommended requirements for Shadow Empire are basically the PC needs to have power.  ;D

The game has begun in earnest! My founding city, Photoglacier, had the tremendous good fortune to be sited right next to a ruins. Ruins provide good scavenging, providing among other things the very precious rare metals resource, which is vital for manufacturing machinery and used for any tech above bog standard. I therefore made the bold decision to start building there straight away. This being turn 1 I knew I wouldn't quite have the production chain set up to fully support the construction but it was a risk I thought was very much outweighed by the benefits.

In other news, as usual my peasants were worried about the threat of enemy units - at this stage almost certainly nomadic non-aligned units - so I immediately gave orders for all battalions under the command of the 1st Infantry Brigade to start sweeping outwards to claim some territory and provide a buffer of land to make everyone feel safer. We didn't encounter any units but we did reveal some water and metal spots to be mined later, and a geyser to the northeast which, when brought under my control, will provide some bonus energy. Always useful. We also found a couple of villages of "free folk" who, when they see how good my peasants have it, will begin migrating to Photoglacier each turn.

At the start of turn 2 I continued moving my battalions outwards. One of them encountered about 1,200 non-aligned infantry and settled down to get some entrenchment bonus going. Another, heading toward another village, was ambushed. We didn't lose many troops thankfully, but the enemy unit is several battalions strong, numbering about 3,600 troops. My unit is going to need reinforcements.

Development of the ruins went more or less as I expected. Currently we aren't producing enough industry points - an abstracted value of general industrial capacity - to pay for full construction costs each turn, so it will take longer than the two turns it would otherwise, but it's going well apart from that so I expect to be mining rare metals by the end of around turn 5 with any luck. At that point I will be able to start building machinery which has all sorts of uses - one of which is trading for credits.

Ah yes, credits. As always my coffers are running low. Since I don't have a particular need for lots of troops right now one of the first things I did in turn 1 was order my secretary to reduce the sign-up bonus to zero. If people still want to enlist, fine, but at least it won't cost me anything extra. I'm still running a deficit though. Happily Photoglacier is sited with range of a couple of lakes, meaning I'm producing more than enough water (for now). So I sold all the surplus water I could for a quick buck. It swelled the coffers slightly but money is going to be a mid-term problem if I don't turn my economy around.

In order to get a handle on all this, the first organisation I asked my secretary to create was the interior council. This council, when staffed, will start churning out strategems that will allow me to adjust tax rates and do various other things focused on boosting the economy. Until I get my economy under control organisations like the military research council simply aren't a priority. This is also the reason I chose commerce as one of my starting nation profile boosts. My plan is to do everything I can to support the fledgling private economy and then tax the living shit out of it.

My next short-term problem is finding replacements for my troops in the field. The battalion that was ambushed lost 100 men and at the moment I have no reserves to send. Raising reserves at this stage of the game is very cheap but one of the costs is those damn industrial points again, all of which I've committed to mining the ruins. So until that development is complete I can't send any reserves to any battalions. Hopefully we're at least producing enough food, ammo and fuel to send, and further hopefully the non-aligned forces won't have much of an appetite to go on the offensive, allowing my battalions to dig in and get that sweet entrenchment bonus.

Anyway, this is the kind of game you can spend all day writing about a single turn but I think I've outlined the start of the game well enough for now. As I've told Geek, I consider this a learning game so I don't mind posting this stuff where he can see it. I just won't tell him where my eventual nuclear silos are situated...

That’s a great write up Huw, will post my stuff here too - back home tonight for turn - looking forward to it



Huw the Poo

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Reply #112 on: February 22, 2022, 10:04:30 AM
How do you setup a MP game

PBEM is an option you can select when you're setting up the game. You then start the game as normal except it will ask you to create a password (possibly optional, I can't remember). When you're done you just click end turn then you should see the login screen of the next player, so you just save and quit then send the save to that player.



ojsdad

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Reply #113 on: February 22, 2022, 02:31:21 PM
Thank you.

Perhaps I can talk Martok into an MP game.  That'll light a fire under me to get this learned.

Here at ACD, we all pee the same color.


Huw the Poo

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Reply #114 on: February 22, 2022, 02:49:08 PM
That's great, I'll certainly keep posting about my game then so that we can all learn together. Should I ever get a handle on Shadow Empire I'm probably eventually going to call it a masterpiece. It's truly remarkable; it's just so bloody hard to learn.

Speaking of which, I cannot recommend strongly enough to read the manual. It's awfully laid out but all the information is in there somewhere, so reading it cover to cover (more than once) will give you a ton of information that isn't very apparent through just playing. For example, I'd never have known about free water collection from lakes within range if the manual hadn't mentioned it.



Martok

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Reply #115 on: February 22, 2022, 04:13:16 PM
Perhaps I can talk Martok into an MP game.  That'll light a fire under me to get this learned.

You think we're going to have time to play once Distant Worlds 2 is released?  :whistle: 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Huw the Poo

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Reply #116 on: February 22, 2022, 04:38:58 PM
Sounds like someone is....

CHICKEN!



ojsdad

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Reply #117 on: February 22, 2022, 05:01:09 PM
Perhaps I can talk Martok into an MP game.  That'll light a fire under me to get this learned.

You think we're going to have time to play once Distant Worlds 2 is released?  :whistle:

Now your sounding like my wife.  All realistic and logical and responsible. 

Here at ACD, we all pee the same color.


Martok

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Reply #118 on: February 22, 2022, 06:42:15 PM
Sounds like someone is....

CHICKEN!

Guilty.  Not gonna lie, the game scares me just a little...  :worried: 




logical and responsible. 

Them's fightin' words! 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Undercovergeek

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Reply #119 on: February 23, 2022, 10:27:04 AM
As its a practice game ill put my progress in here too -

In terms of priorities for me 1. Bureaucracy points 2. Water 3. Credits 4. Food - without these nothings happening.

For the water i have a mine producing near 500 points a turn, so far i cant see any natural water sources so for now this will have to do - hopefully ill find a lake soon. All my assets are running properly, nothings broken and everything that needs water and food seems to be getting water and food where they need it.

Militarily our infantry fairs really well in the structural design, but our buggys are a little weak - a redesign for those is a high priority. I have excellent leaders, some fours and a five - noone really specialises in anything but with scores like that they can go anywhere and learn on the job, few people need shuffling around but im happy with what ive got. Unlike Huw my first council will be a military research council - i have a level 4 guy with a bonus 8 points in research/science, and then ill push for the interior council - my first priority here will be solar energy

My first building will be one that gives me 50 extra bureaucracy points so i can make some decisions and get the government moving

Around my initial set up is a stack of 40 enemy units to my west, 15 to the south and everywhere else looks peaceful - i move the bulk of the professional army to get a closer look at the 40 and the militia move south to ward off the 15 - i seem to be surrounded by unfriendly enemy factions at the moment so well see how that pans out - lots of bonus terrain and ruins, and a natural metal source nearby for mining too