Author Topic: Old World (Soren Johnson)  (Read 6580 times)

Undercovergeek

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Reply #15 on: May 07, 2020, 03:56:43 AM
That’s cool Huw - I’m unaware of their practices but get that some nefarious shenanigans can generate animosity



bob48

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Reply #16 on: May 07, 2020, 06:43:08 AM
OK, I think we have made our points, but lets not let things get out of hand, please. C:-)

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Huw the Poo

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Reply #17 on: May 07, 2020, 06:56:00 AM
Just saying, I don't think anything was even close to getting out of hand.



bob48

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Reply #18 on: May 07, 2020, 07:10:58 AM
Fair enough  ;)

“O Lord God, let me not be disgraced in my old days.”

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Undercovergeek

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Reply #19 on: February 24, 2021, 05:22:15 PM
Not sure if I missed this here but it seems to be the perfect next level 4x game

Old World

Orders

Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.
Legitimacy

Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.
Succession

Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.
Events

Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.
Ambitions

Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.
Politics

Each nation has four noble families who can be granted stewardship of your cities, with each one providing unique and powerful bonuses. You’ll want to balance how to distribute cities among your families carefully as those with too many will begin to think they deserve the throne while those with too few will grow envious of their rivals. Pleased families will keep their citizenry under control while angry ones will incite revolts.
Territories

Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs improvements and trains specialists on the map.
Resources

Resources in Old World, such as Food, Wood, Stone, and Iron, are stockpiled as they are produced, to be spent on units, improvements, Wonders, and so on. Borrowing some algorithms from Offworld Trading Company, a dynamic marketplace allows players to buy and sell the resources at any time, with the prices fluctuating based on supply-and-demand.
Technology

The technology tree borrows mechanics from card-building games to add variety and create interesting decisions. Each technology available to research is added to the player’s deck, and when it is time to choose the next technology to research, the player draws four cards, chooses one, and then discards the others, which will not reappear until the deck is reshuffled. Thus, choosing between two desirable technologies is a difficult decision as the player knows they will not see the card they just passed over for many more turns.



bbmike

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Reply #20 on: February 24, 2021, 06:24:44 PM
That one's been baking for a while now. Is it done yet?

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bayonetbrant

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Reply #21 on: February 24, 2021, 06:37:14 PM
Merging with existing thread

Random acts of genius and other inspirations of applied violence.


Steelie

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Reply #22 on: February 24, 2021, 07:56:22 PM
I was playing it and thought it was coming along well. That's been about a year now. I'll go back to it when it's ready for release.

Somewhere, somehow, I woke up in the wrong timeline. I'm pretty sure this isn't even my dimension.


Martok

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Reply #23 on: February 24, 2021, 11:55:49 PM
I suspect I'll eventually end up getting Old World, once it's available on Steam.  It looks pretty good. 



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Undercovergeek

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Reply #24 on: February 25, 2021, 05:48:15 AM
Merging with existing thread

I’ve commented on it twice and didn’t know it was here  :doh:



bbmike

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Reply #25 on: February 25, 2021, 07:48:57 AM
 ;D

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Barthheart

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Reply #26 on: February 25, 2021, 08:32:04 AM
I have it and while it's interesting I found it limited as it only takes place during "ancient" times. The combat model is interesting and a new take for the genre.

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bbmike

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Reply #27 on: February 25, 2021, 10:38:20 AM
Maybe there will be DLC that moves it into the future.  :whistle:

"My life is spent in one long effort to escape from the commonplace of existence."
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Steelie

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Reply #28 on: February 25, 2021, 10:40:49 AM
Like WWII?   8)

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Martok

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Reply #29 on: June 03, 2021, 03:01:09 AM
Old World is officially being released on Epic July 1st! 


https://twitter.com/mohawkgames/status/1399727435243995148



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"I drastically overpaid for this existence." - bbmike