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Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

Author Topic: Stellaris  (Read 100402 times)

Undercovergeek

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Reply #570 on: June 11, 2022, 05:54:11 AM
My greatest ever fleet was 2 carriers launching bombers , 4 battleships, 8 cruisers and corvettes - jump into system - bombers swarm enemy capital ships, by the time the corvettes and cruisers got there there was nothing left



Steelie

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Reply #571 on: June 11, 2022, 04:02:47 PM
Nice!

Somewhere, somehow, I woke up in the wrong timeline. I'm pretty sure this isn't even my dimension.


ojsdad

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Reply #572 on: June 11, 2022, 05:10:01 PM
I love carriers. Give them some BBs and Corvettes and escorting CA for ADA, and they're hard to stop.

Here at ACD, we all pee the same color.


Martok

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Reply #573 on: June 16, 2022, 05:12:31 PM
As promised, this week's dev diary is the patch notes for the 3.4.4 update.  Sounds like it's dropping next week, so I'm guessing Tuesday (June 21).  Giggity!! 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-258-3-4-4-cepheus-information.1531115/




I'm very happy to see these two features being added.  I suspect most players will as well.  :notworthy: 

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-  Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
-  Construction ships now have an Automated Construction mode, which will automatically build Research and Mining Stations over appropriate deposits. (It will not automatically build Observation Stations, Hyper Relays, or other constructions.)




This addition to the game setup screen also caught my eye: 

Quote
Added a setting to Galaxy Setup that permits the disabling of L-Gates.

I personally don't have a problem with REDACTED, as I find them to be a good mid-game challenge when they appear.  But I can see how they might ruin some people's games. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #574 on: June 24, 2022, 04:52:21 AM
No, I didn't purposefully wait until Thursday to post the official news of the patch release; I'm just running behind...  :-[ 


https://forum.paradoxplaza.com/forum/threads/dev-team-3-4-4-patch-released-checksum-227f.1532458/




On the plus side, I've finally started up a new game for the first time in almost two months!  I'm already loving the automation options.  :party: 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #575 on: June 29, 2022, 03:41:16 PM
A small hotfix was released today, mostly to address a few issues affecting MP games: 


https://forum.paradoxplaza.com/forum/threads/dev-team-3-4-5-patch-released-checksum-a361.1533497/



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #576 on: July 08, 2022, 04:19:09 AM
Unexpected bonus dev diary! 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-259-it-belongs-in-a-mega-art-installation.1534749/




One of the projects the team was going to be experimenting on/playing around with over the summer break was a major re-balance of the game's Relics.  As at least a few of us here are only too aware that some of the Relics in Stellaris are woefully (it not laughably) under-powered, so this is very welcome.  I'm definitely liking the proposed changes for the most part. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #577 on: July 30, 2022, 12:23:42 AM
Another surprise dev diary last week: 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-260-summer-culture.1536047/




Looks like culture workers are returning (apparently there was a massive push by the community to bring them back), and they're getting beefed up in the process.  Given how Unity was buffed/reworked in the 3.3 "Libra" update, this could actually be a somewhat significant tweak. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #578 on: August 19, 2022, 07:49:33 PM
With summer holidays ending, regular dev diaries have now resumed.  This week's entry takes a look at some of the stuff in upcoming 3.5 "Fornax" update: 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-261-challenge-accepted.1538708/




A lot more options are being added to difficulty & AI settings, so that players can more precisely fine-tune the pain challenge level that best suits them.  This includes allowing you to have *all* the end-game crises spawn (albeit sequentially), not just one.  >:D 


Also:  Species pack Steam achievements (I didn't realize they weren't already in the game, to be honest). 

« Last Edit: August 26, 2022, 12:23:05 AM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #579 on: August 26, 2022, 01:13:57 AM
Stellaris Dev Diary #262 - Ringworlds, Reliquaries, Relics, and More: 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-262-ringworlds-reliquaries-relics-and-more.1539348/




Presumably, Ringworlds are mentioned in the title since megastructures will be getting their own section in the Outliner.  This is one of of those features I never knew I needed, but I'm suddenly excited about.  (Seriously, it can be a real PITA panning around the map trying to find that ruined Science Nexus you were planning to restore...)  :D 





Disappointingly, it appears Ringworlds themselves are not actually being revamped at this time.  (Their previous nerf has greatly reduced their value, especially compared to Ecumenopolises.  These days, I generally only bother with Ringworlds if I come across a ruined one; I never build them from scratch anymore.) 




We're also getting a further balance pass to some of the Relics:  In particular, the Khan's Throne, the Defragmentor, and (perhaps most notoriously) the Head of Zarqlan are being updated -- no longer will Zarqlan's skull be necessarily detrimental to hive/machine and non-Spiritualist empires!  8) 

In addition, all the previously proposed changes to Relics mentioned in Dev Diary #259 will be implemented as well.  The goal is for no Relics to be totally weak-sauce, and to be at least somewhat useful to all empires, regardless of type.  This makes me happy as well.  :) 


« Last Edit: August 26, 2022, 03:28:22 AM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #580 on: September 02, 2022, 02:20:20 AM
If it wasn't for the news having already been leaked a couple days ago, I suspect this week's dev diary would have caught a lot of folks by surprise - the announcement of Toxoids, a new species pack: 


https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-263-announcing-toxoids.1540104/


https://store.steampowered.com/app/2115770/Stellaris_Toxoids_Species_Pack/







I'll admit I'm less than enthused about this DLC -- I can see the appeal, I'm just personally not wild about the theme (similar to my feelings about the Necroids, actually).  Toxoids might well turn out to be a lot of fun to play as; but for now, I'm mentally tagging this one as "wait until it's at least 50% off before buying". 



At least we'll be seeing more frequent dev diaries for a little while, though: 

Quote
We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #581 on: September 05, 2022, 06:54:45 AM
Looking past the pending release of the Toxoids species pack and the accompanying 3.5 "Fornax" update, it appears we may finally get the long-awaited rework to space combat and ascension paths: 







It would be wonderful if Destroyers and Cruisers were useful/relevant again, so here's hoping these proposed changes do the trick.  And making Cybernetic its own ascension path (separate from the Synthetic) is way overdue. 

Fortunately, it sounds like we'll get the chance to beta-test all of this, possibly even in time for the 3.6 "Orion" update (which I'm guessing will drop shortly before the Christmas break).  Fingers crossed! 


« Last Edit: September 06, 2022, 03:54:34 AM by Martok »

"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Undercovergeek

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Reply #582 on: September 05, 2022, 04:53:31 PM
Some very exciting stuff in the pipeline



Martok

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Reply #583 on: September 06, 2022, 04:21:52 AM
Toxoids dev stream: 







So going by comments I've seen on forums, YouTube, Reddit, etc., it's clear that a lot of folks were expecting/hoping that Toxoids would be able to colonize Toxic planets.  It turns out that yes, you can...but you'll need to waste use an Ascension Perk slot in order to do so.  I suspect that's going to lower this DLC's appeal for many, though whether it does so enough to actually cause folks to refrain from purchasing it remains to be seen. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

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Reply #584 on: September 06, 2022, 04:22:18 AM
Some very exciting stuff in the pipeline

Indeed.  I'm really looking forward to seeing what they come up with. 


...And that's just the stuff the devs have let drop so far.  They've hinted at working on/experimenting with even more aspects of the game, long-term.  The fruits of those labors likely won't be ready for the light of day for some while yet, but I'm equally curious/excited about those projects as well.  :dreamer: 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike