There were a couple of things I'd done wrong, one, in particular, was that Fleets can not transport units when they use coastal connections by way of Army Movement. Another thing we were not doing (though there were not too many cases of this if memory serves), was that if a Metropolitan Brigade is eliminated during a battle, we were supposed to draw WIE or War In Europe chits and that would affect the final Victory Point checkings during Winter Phase. Those chits have numbers on them and you compare them to determine a net score. A RED and BLUE are drawn randomly, and they are placed next to the victory point track then at the very end of the game, you add them up and the person with more positivity, gets that positive difference. This is a very abstract way to depict how the war is going in Europe while the F&I War is completing in North America. We were doing the battles overall correctly, from what I could tell from the video, as far as symbol comparison. There is an interesting caveat that if you attack an enemy that has a fort piece, you get a -1 Battle Penalty, but you get an additional -1 Battle Penalty if you also try and do without an artillery piece. So that is where the arty comes a little more actively into play. Overall, the Battle sequencing works well. You kind of have to avert your eyes a bit on the symbol-matching aspect and just roll with it (pun intended). I like how it's more about momentum and resulting retreat than outright annihilations, which were rarer. This is usually not as much open field line of battle fighting we have going on here in this conflict.