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Author Topic: Stellaris  (Read 102336 times)

bayonetbrant

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Reply #180 on: April 15, 2021, 10:26:05 PM

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ojsdad

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Reply #181 on: April 16, 2021, 08:16:34 AM
Biggest issue I'm seeing so far, is that the AI Sector management doesn't seem to want to build housing when a planet needs it.

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Martok

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Reply #182 on: April 17, 2021, 04:30:16 AM
Having spent several hours with 3.0 the past couple days, I'll admit I don't hate it, at least not yet.  I definitely need to spend more time with the game, though, before drawing any real conclusions. 

At this point, all I can really say is that colony management actually does feel like less of a chore, and I like how first-contact works now.  it feels a tad more involved and less abstract, which appeals to me. 




Biggest issue I'm seeing so far, is that the AI Sector management doesn't seem to want to build housing when a planet needs it.

I haven't gotten far enough into the game yet to see if I have that same issue, but I'll keep an eye out for it. 



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Anguille

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Reply #183 on: April 17, 2021, 07:30:38 AM
Biggest issue I'm seeing so far, is that the AI Sector management doesn't seem to want to build housing when a planet needs it.
I have never been able to use sector management. Every time i tried it was broken.



Anguille

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Reply #184 on: April 17, 2021, 07:33:58 AM
Having spent several hours with 3.0 the past couple days, I'll admit I don't hate it, at least not yet.  I definitely need to spend more time with the game, though, before drawing any real conclusions. 

At this point, all I can really say is that colony management actually does feel like less of a chore, and I like how first-contact works now.  it feels a tad more involved and less abstract, which appeals to me.
Sounds great. Will try 3.0 tonight



bbmike

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Reply #185 on: April 17, 2021, 09:46:08 AM
I'm watching a starting guide video on this before I jump back in (it's been a looong while). I can't help but notice how much the game now has a Victoria 2 vibe to it. I'm wondering if we will see Victoria 3 sooner rather than later.

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thecommandtent

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Reply #186 on: April 17, 2021, 11:29:57 AM
I'm watching a starting guide video on this before I jump back in (it's been a looong while). I can't help but notice how much the game now has a Victoria 2 vibe to it. I'm wondering if we will see Victoria 3 sooner rather than later.

Could you post the link as I was looking for a refresher before I jump back in.



bbmike

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Reply #187 on: April 17, 2021, 02:09:13 PM
Sure, it was this one. Be warned, he can be a little Dastacticy with some of the explanations.  ;D


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Martok

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Reply #188 on: April 17, 2021, 04:11:47 PM
I'm watching a starting guide video on this before I jump back in (it's been a looong while). I can't help but notice how much the game now has a Victoria 2 vibe to it. I'm wondering if we will see Victoria 3 sooner rather than later.

With the release of 2.2-onwards, I got a pretty strong Victoria vibe as well, and I didn't care for it.  Spreadsheet simulator might work for the Vicky series, but I think making Stellaris more more like Victoria is a mistake.  The 3.0 update is a step in the right direction -- away from pointless complexity, and towards streamlining (without dumbing things down). 



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Anguille

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Reply #189 on: April 17, 2021, 04:38:49 PM
Sure, it was this one. Be warned, he can be a little Dastacticy with some of the explanations.  ;D


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Martok

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Reply #190 on: April 17, 2021, 11:59:50 PM
Well I've remembered at least one thing about the current version of Stellaris that I definitely *don't* love:  being nickled-and-dimed for influence on.  Every.  Single.  Fucking.  Treaty.  One of the dumbest, and most frustrating/enraging, design decisions ever.  :kling: 



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thecommandtent

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Reply #191 on: April 18, 2021, 12:25:15 AM
Sure, it was this one. Be warned, he can be a little Dastacticy with some of the explanations.  ;D



Thanks!



bbmike

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Reply #192 on: April 18, 2021, 08:50:42 AM
Well I've remembered at least one thing about the current version of Stellaris that I definitely *don't* love:  being nickled-and-dimed for influence on.  Every.  Single.  Fucking.  Treaty.  One of the dumbest, and most frustrating/enraging, design decisions ever.  :kling:

Does the AI actually honor the treaties? If they do I'll be willing to put up with that.  ;D

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Martok

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Reply #193 on: April 18, 2021, 04:31:04 PM
Yes, the AI honors its treaties.  There really isn't any surprise backstabbing in Stellaris, unless it's committed by the human player (and even then there are usually restrictions on your ability to do that).  The AI may later choose to break a treaty (if/when relations begin to sour), but it will be up-front about doing so, and you'll pretty much always see it coming. 


I wouldn't really have a problem if nonaggression pacts required influence upkeep; I can understand the rationale behind that.  But to also require influence upkeep for commercial, migration, and research treaties is a bit too much.  :doh: 



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ojsdad

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Reply #194 on: April 18, 2021, 05:59:23 PM
I wouldn't really have a problem if nonaggression pacts required influence upkeep; I can understand the rationale behind that.  But to also require influence upkeep for commercial, migration, and research treaties is a bit too much.  :doh:

Ah, now I understand what you were referring to.  I just don't get into agreements with my victims. 

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