Additional gripes (in no particular order):
- Why does double mouse-click not work to save/load games? This has been standard for years now.
- You cannot pause and save the game when you get certain messages (such as finding an ancient crashed ship on Planet X). If you don't decide what to do *right that moment*, you'll never be able to go back to that popup message and revisit/change your decision...or even make one at all.
- Zooming in on planets brings up this repeated -- and to my ears, annoying -- percussion riff that overrides the soundtrack (which, while not fantastic, is definitely better than in DW:U). The riff only seems to go away when you zoom out...which kind of defeats the purpose of being able to zoom in and watch your ships flying around doing stuff.
- In the "Settings" menu, any changes you make are automatically applied, regardless of whether you clicked "Apply" or "Cancel".
- Unlike in DW:U, I can no longer take a Constructor ship and order it build a base on a planet/moon by right-clicking on it. Why has this beautifully simple functionality been removed in the sequel?
- Unlike in DW:U, I can no longer zoom in on ships that are transiting between celestial bodies, unless they've temporarily dropped to sub-light speed (they can only be viewed as icons while in "flight"). Granted, this function is less essential, but I'm baffled as to why it was dropped in the first place.
Again, all minor stuff, and most (hopefully all) of them can be fixed/addressed easily enough in time. But it is a bit frustrating that none of these things were caught/dealt with during the alpha/beta period.
I booted it up, made sure it works, spent 10 mins with it and switched it off - it needs way more than oooo I’ll have a look at this for a bit - need a proper sit down on a day off
Yes, indeed. Like its predecessor, DW2 is not a game you just casually fire up for a bit here and there. It requires, if not demands, almost as much of a commitment as Shadow Empire.