Armchair Dragoons Forums

Wargaming => Fantasy & Futuristic Warfare => Topic started by: bbmike on July 02, 2019, 06:40:20 AM

Title: Astra Exodus
Post by: bbmike on July 02, 2019, 06:40:20 AM
A new space 4x has appeared on the Matrix Games site: Astra Exodus (http://www.matrixgames.com/news/2880/Conquer.the.galaxy!.Astra.Exodus.has.been.announced!)
Interesting that they compare it to Star Control. Stardock must have had some success with that one.
Title: Re: Astra Exodus
Post by: mirth on July 02, 2019, 09:17:34 AM
This is like announcing a new WW2 Bulge game   ;)
Title: Re: Astra Exodus
Post by: Martok on July 02, 2019, 02:26:10 PM
I saw this last night.  At first I thought it was the long-awaited sequel to Distant Words, and I was super-pumped.  Even after I realized it wasn't, however, I was still pretty excited.  Astra Exodus looks good. 
Title: Re: Astra Exodus
Post by: Martok on July 11, 2019, 11:31:25 PM
Man, I wish I had the time & patience to be a beta-tester for this one.  I would apply in a heartbeat. 



It is compared to star control because it is single player, turn based 4x with real time combat.  That is an odd combination since it is hard to satisfy the 4x and the real time crowds at the same time

No, it's not easy, but Sword of the Stars and Stardrive 2 both pulled if off.  Of course, they fell short in other ways, but they did manage to combine turn-based campaign and real-time battles in a way that was generally fun & engaging. 

Counterpoint:  Armada 2526 tried the TBS/RTS combo as well, but with less favorable results.  It's still one of my favorite space 4x games overall, but it's definitely not because of the combat (it's admittedly lackluster at best). 



Most genre bending releases fail.

I'm not sure we have a large enough sample size from which to draw any real conclusions.  Aside from the above-mentioned games, I can think of only a small handful entries in the 4x/grand-strategy genre from the last 25 years that have attempted to meld turn-based empire management with real-time battles. 

The major exception, of course, is the Total War franchise, which for all its many faults, is generally well-regarded.  I imagine including them in the sample set would throw off the results significantly. 

Title: Re: Astra Exodus
Post by: bbmike on July 12, 2019, 09:23:43 AM
Interesting points Martok.

For me a 4x game has a zero level start at the bottom of the tech tree and one city/planet.  Total war games don't fit this.

I may be interested enough to get a review copy when it is released.

Sounds like you might like Predestination (https://store.steampowered.com/app/340210/Predestination/) which I still need to try.
Title: Re: Astra Exodus
Post by: Martok on July 12, 2019, 01:16:04 PM
Interesting points Martok.

For me a 4x game has a zero level start at the bottom of the tech tree and one city/planet.  Total war games don't fit this.

Oh, I agree.  I just felt it made sense to include grand-strategy games in the discussion, as the two genres share so much in common (Stellaris and Distant Worlds are often considered hybrids). 



I may be interested enough to get a review copy when it is released.

I'll be keenly interested in your take if you do. 

Although if I'm being honest with myself, I'm pretty sure I'm going to end up picking this up regardless (unless it turns out to be a hot pile of garbage).  :P  I've not put my finger on it yet, but there's something about Astra Exodus that really appeals to me. 



Sounds like you might like Predestination (https://store.steampowered.com/app/340210/Predestination/) which I still need to try.

Me as well.  It just sits there in my Steam library, waiting...  :-[  Sigh.